GodotGameWorkshop/Scenes/bullet.tscn

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[gd_scene load_steps=4 format=3 uid="uid://cm8o5vpn4a00"]
[ext_resource type="Script" uid="uid://q1ok5ukbtibm" path="res://Scripts/bullet.gd" id="1_xjght"]
[ext_resource type="Texture2D" uid="uid://s8lg7ju2rbga" path="res://Assets/Graphics/Projectiles/pixel_bullet.png" id="2_oduel"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_oduel"]
size = Vector2(13, 4)
[node name="Bullet" type="Area2D"]
script = ExtResource("1_xjght")
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-3, -2)
rotation = -3.14159
scale = Vector2(0.0896342, 0.0851218)
texture = ExtResource("2_oduel")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
texture_filter = 1
position = Vector2(0.5, 0)
shape = SubResource("RectangleShape2D_oduel")
debug_color = Color(0.995859, 0, 0.197667, 0.42)