From 4f0ed45ab55b83b2528b8de6dde22846cd221ed9 Mon Sep 17 00:00:00 2001 From: CatherineHoang Date: Mon, 22 Jun 2026 21:04:23 -0400 Subject: [PATCH] ALOT --- .editorconfig | 4 ++ .gitattributes | 2 + .gitignore | 3 ++ Scenes/crate.tscn | 14 +++++++ Scenes/game.tscn | 75 ++++++++++++++++++++++++++++++++++++ Scripts/crate.gd | 1 + Scripts/crate.gd.uid | 1 + Scripts/game.gd | 39 +++++++++++++++++++ Scripts/game.gd.uid | 1 + Scripts/player.gd | 32 +++++++++++++++ Scripts/player.gd.uid | 1 + Scripts/scene_manager.gd | 22 +++++++++++ Scripts/scene_manager.gd.uid | 1 + Scripts/trigger.gd | 16 ++++++++ Scripts/trigger.gd.uid | 1 + icon.svg | 1 + icon.svg.import | 43 +++++++++++++++++++++ project.godot | 24 ++++++++++++ 18 files changed, 281 insertions(+) create mode 100644 .editorconfig create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 Scenes/crate.tscn create mode 100644 Scenes/game.tscn create mode 100644 Scripts/crate.gd create mode 100644 Scripts/crate.gd.uid create mode 100644 Scripts/game.gd create mode 100644 Scripts/game.gd.uid create mode 100644 Scripts/player.gd create mode 100644 Scripts/player.gd.uid create mode 100644 Scripts/scene_manager.gd create mode 100644 Scripts/scene_manager.gd.uid create mode 100644 Scripts/trigger.gd create mode 100644 Scripts/trigger.gd.uid create mode 100644 icon.svg create mode 100644 icon.svg.import create mode 100644 project.godot diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/Scenes/crate.tscn b/Scenes/crate.tscn new file mode 100644 index 0000000..5d9c51e --- /dev/null +++ b/Scenes/crate.tscn @@ -0,0 +1,14 @@ +[gd_scene format=3 uid="uid://b5y6rb2t0eaqr"] + +[ext_resource type="Script" uid="uid://1f7oldcrygg1" path="res://Scripts/crate.gd" id="1_wp72f"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"] + +[node name="Crate" type="RigidBody2D" unique_id=38246509] +rotation = 0.8756123 +script = ExtResource("1_wp72f") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=762463145] +shape = SubResource("RectangleShape2D_ebmjs") +debug_color = Color(0.6966804, 0.33116472, 0.12741977, 0.41960785) diff --git a/Scenes/game.tscn b/Scenes/game.tscn new file mode 100644 index 0000000..f3ea702 --- /dev/null +++ b/Scenes/game.tscn @@ -0,0 +1,75 @@ +[gd_scene format=3 uid="uid://bportqr2j3d7s"] + +[ext_resource type="Script" uid="uid://bwyucgbes44rd" path="res://Scripts/trigger.gd" id="1_ebmjs"] +[ext_resource type="Script" uid="uid://cvrssvw6p8myl" path="res://Scripts/game.gd" id="1_wrm1d"] +[ext_resource type="Script" uid="uid://bfh1ec3bb5oki" path="res://Scripts/scene_manager.gd" id="2_3dryh"] +[ext_resource type="Script" uid="uid://cq2vf132xjtli" path="res://Scripts/player.gd" id="2_qxrlw"] +[ext_resource type="PackedScene" uid="uid://b5y6rb2t0eaqr" path="res://Scenes/crate.tscn" id="3_wowpa"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_ebmjs"] + +[node name="Game" type="Node2D" unique_id=1651082265] +script = ExtResource("1_wrm1d") + +[node name="SceneManager" type="Node2D" parent="." unique_id=1701867043] +script = ExtResource("2_3dryh") + +[node name="Floor" type="StaticBody2D" parent="." unique_id=1930890804] +position = Vector2(558, 453) +scale = Vector2(3.880005, 1) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor" unique_id=208628971] +shape = SubResource("RectangleShape2D_2poj3") + +[node name="Floor2" type="StaticBody2D" parent="." unique_id=1987202329] +position = Vector2(751, 411) +scale = Vector2(3.880005, 1) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor2" unique_id=758727610] +shape = SubResource("RectangleShape2D_2poj3") + +[node name="Floor3" type="StaticBody2D" parent="." unique_id=1726195228] +position = Vector2(689, 433.00003) +rotation = -0.69889295 +scale = Vector2(3.880005, 1) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor3" unique_id=92737610] +shape = SubResource("RectangleShape2D_2poj3") + +[node name="Trigger" type="Area2D" parent="." unique_id=1126418572] +position = Vector2(627, 517) +scale = Vector2(4.6, 4.6) +script = ExtResource("1_ebmjs") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger" unique_id=2040815744] +shape = SubResource("CircleShape2D_2poj3") +debug_color = Color(0.47473383, 0.5864115, 0.1707469, 0.41960785) + +[node name="Player" type="CharacterBody2D" parent="." unique_id=1131424030] +position = Vector2(538.00006, 420) +scale = Vector2(1.64, 1.64) +script = ExtResource("2_qxrlw") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=628686782] +shape = SubResource("CircleShape2D_ebmjs") +debug_color = Color(0.6308279, 0.36922106, 0.95607406, 0.41960785) + +[node name="Crates" type="Node2D" parent="." unique_id=799685623] + +[node name="Crate" parent="Crates" unique_id=38246509 instance=ExtResource("3_wowpa")] +position = Vector2(683, 406) + +[node name="Crate2" parent="Crates" unique_id=1259430642 instance=ExtResource("3_wowpa")] +position = Vector2(716, 382) + +[connection signal="areaTriggerSignal" from="Trigger" to="." method="_on_trigger"] +[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"] diff --git a/Scripts/crate.gd b/Scripts/crate.gd new file mode 100644 index 0000000..7f42195 --- /dev/null +++ b/Scripts/crate.gd @@ -0,0 +1 @@ +class_name Crate extends RigidBody2D diff --git a/Scripts/crate.gd.uid b/Scripts/crate.gd.uid new file mode 100644 index 0000000..9f6103c --- /dev/null +++ b/Scripts/crate.gd.uid @@ -0,0 +1 @@ +uid://1f7oldcrygg1 diff --git a/Scripts/game.gd b/Scripts/game.gd new file mode 100644 index 0000000..41bd58a --- /dev/null +++ b/Scripts/game.gd @@ -0,0 +1,39 @@ +extends Node2D + +var numberOfCrates = 2 +var timer = Timer.new() +var timeAvailable = 5 + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + add_child(timer) + # time based on seconds + timer.wait_time = 1 + # count to 1 and stuff, false means keep clock running + timer.one_shot = false + timer.connect("timeout", countdown) + timer.start() + +func countdown() -> void: + # Reduce time left + timeAvailable -= 1 + if timeAvailable <= 0 and numberOfCrates > 0: + print("LOSER") + get_tree().reload_current_scene() + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_trigger(body: Variant, trigger: Variant) -> void: + print("Game controller knows trigger fired") + body.queue_free() + numberOfCrates -= 1 + if numberOfCrates == 0: + print("WINNER!") + get_tree().reload_current_scene() + +func crateTotal(howMany): + numberOfCrates = howMany + print("GC knows crates: "+str(numberOfCrates)) diff --git a/Scripts/game.gd.uid b/Scripts/game.gd.uid new file mode 100644 index 0000000..6e97dbb --- /dev/null +++ b/Scripts/game.gd.uid @@ -0,0 +1 @@ +uid://cvrssvw6p8myl diff --git a/Scripts/player.gd b/Scripts/player.gd new file mode 100644 index 0000000..6879ffe --- /dev/null +++ b/Scripts/player.gd @@ -0,0 +1,32 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + + #a loop + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + #is this bonkable? reverse normal + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * 100) diff --git a/Scripts/player.gd.uid b/Scripts/player.gd.uid new file mode 100644 index 0000000..f48cf26 --- /dev/null +++ b/Scripts/player.gd.uid @@ -0,0 +1 @@ +uid://cq2vf132xjtli diff --git a/Scripts/scene_manager.gd b/Scripts/scene_manager.gd new file mode 100644 index 0000000..cf12cb0 --- /dev/null +++ b/Scripts/scene_manager.gd @@ -0,0 +1,22 @@ +extends Node2D +# hold control and drag + drop +@onready var game: Node2D = $".." +@onready var crates: Node2D = $"../Crates" + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + buildLevel() + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + +func buildLevel() -> void: + # Tell GC how many crates + var totalCrates = 0 + # check if any crates in scene + if crates: + for obj in crates.get_children(): + if obj is Crate: + totalCrates += 1 + game.crateTotal(totalCrates) diff --git a/Scripts/scene_manager.gd.uid b/Scripts/scene_manager.gd.uid new file mode 100644 index 0000000..299a9f1 --- /dev/null +++ b/Scripts/scene_manager.gd.uid @@ -0,0 +1 @@ +uid://bfh1ec3bb5oki diff --git a/Scripts/trigger.gd b/Scripts/trigger.gd new file mode 100644 index 0000000..fcb95d3 --- /dev/null +++ b/Scripts/trigger.gd @@ -0,0 +1,16 @@ +extends Area2D +signal areaTriggerSignal(body, trigger) + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + print("Trigger is ready") + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print("YEAHHHHH TRIGGERED") + areaTriggerSignal.emit(body, self) diff --git a/Scripts/trigger.gd.uid b/Scripts/trigger.gd.uid new file mode 100644 index 0000000..0603a49 --- /dev/null +++ b/Scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://bwyucgbes44rd diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..961bc78 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://btcaogofmpvt8" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..a979842 --- /dev/null +++ b/project.godot @@ -0,0 +1,24 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="CatGame" +run/main_scene="uid://bportqr2j3d7s" +config/features=PackedStringArray("4.6", "Forward Plus") +config/icon="res://icon.svg" + +[physics] + +3d/physics_engine="Jolt Physics" + +[rendering] + +rendering_device/driver.windows="d3d12"