18 lines
470 B
GDScript
18 lines
470 B
GDScript
class_name Trigger extends Area2D
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signal areaTriggerSignal(body, trigger, intent)
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@export var intent = "destroy"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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print("Trigger is ready")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_body_entered(body: Node2D) -> void:
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print("YEAHHHHH TRIGGERED")
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areaTriggerSignal.emit(body, self, intent)
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