49 lines
1.2 KiB
GDScript
49 lines
1.2 KiB
GDScript
class_name GameController extends Node2D
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signal destroySignal(body)
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var numberOfCrates = 2
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var timer = Timer.new()
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var timeAvailable = 50
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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get_window().grab_focus()
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add_child(timer)
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# time based on seconds
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timer.wait_time = 1
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# count to 1 and stuff, false means keep clock running
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timer.one_shot = false
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timer.connect("timeout", countdown)
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timer.start()
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func countdown() -> void:
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# Reduce time left
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timeAvailable -= 1
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if timeAvailable <= 0 and numberOfCrates > 0:
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print("LOSER")
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get_tree().reload_current_scene()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_trigger(body: Variant, trigger: Variant, intent:String) -> void:
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print("Game controller knows trigger fired")
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match intent:
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"destroy":
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destroySignal.emit(body)
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func crateTotal(howMany):
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numberOfCrates = howMany
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print("GC knows crates: "+str(numberOfCrates))
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if numberOfCrates == 0:
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print("YOU WON!!!")
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get_tree().reload_current_scene()
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func bulletDamage(body, _bullet)->void:
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if body.is_in_group("shootable"):
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destroySignal.emit(body)
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destroySignal.emit(_bullet)
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