June2026Game/Scripts/bullet.gd
2026-07-06 12:22:12 -04:00

14 lines
315 B
GDScript

class_name Bullet extends Area2D
var speed:float = 700
signal bulletHitSignal(body, bullet)
func setSpeed(value)->void:
speed = value
func _process(delta: float) -> void:
position += transform.x * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body is Crate:
bulletHitSignal.emit(body,self)