Solo_Week2_June2026Game/Scripts/trigger.gd

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GDScript3
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2026-07-06 16:22:12 +00:00
class_name Trigger extends Area2D
signal areaTriggerSignal(body, trigger, intent)
@export var intent = "destroy"
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# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("Trigger is ready")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("YEAHHHHH TRIGGERED")
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areaTriggerSignal.emit(body, self, intent)