extends Area2D signal areaTriggerSignal(body, trigger) # Called when the node enters the scene tree for the first time. func _ready() -> void: print("Trigger is ready") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_body_entered(body: Node2D) -> void: print("YEAHHHHH TRIGGERED") areaTriggerSignal.emit(body, self)