Solo_Week2_June2026Game/Scripts/game.gd

39 lines
987 B
GDScript

extends Node2D
var numberOfCrates = 2
var timer = Timer.new()
var timeAvailable = 5
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_child(timer)
# time based on seconds
timer.wait_time = 1
# count to 1 and stuff, false means keep clock running
timer.one_shot = false
timer.connect("timeout", countdown)
timer.start()
func countdown() -> void:
# Reduce time left
timeAvailable -= 1
if timeAvailable <= 0 and numberOfCrates > 0:
print("LOSER")
get_tree().reload_current_scene()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(body: Variant, trigger: Variant) -> void:
print("Game controller knows trigger fired")
body.queue_free()
numberOfCrates -= 1
if numberOfCrates == 0:
print("WINNER!")
get_tree().reload_current_scene()
func crateTotal(howMany):
numberOfCrates = howMany
print("GC knows crates: "+str(numberOfCrates))