15 lines
334 B
GDScript
15 lines
334 B
GDScript
extends Area2D
|
|
|
|
var speed := 700
|
|
signal hit(bullet, body)
|
|
|
|
func setSpeed(speedValue):
|
|
speed = speedValue
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
# delta - time passed between physics process being called, think FPS
|
|
position += transform.x * speed * delta
|
|
|
|
func _on_body_entered(body: Node2D) -> void:
|
|
print("I HIT SMTHING")
|