Solo_Week2_June2026Game/Scripts/bullet.gd

15 lines
334 B
GDScript

extends Area2D
var speed := 700
signal hit(bullet, body)
func setSpeed(speedValue):
speed = speedValue
func _physics_process(delta: float) -> void:
# delta - time passed between physics process being called, think FPS
position += transform.x * speed * delta
func _on_body_entered(body: Node2D) -> void:
print("I HIT SMTHING")