Solo_Week4_June2026Game/Scripts/bullet.gd

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GDScript3
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class_name Bullet extends Area2D
var speed:float = 700
signal bulletHitSignal(body, bullet)
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func setSpeed(value)->void:
speed = value
func _process(delta: float) -> void:
position += transform.x * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("shootable"):
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bulletHitSignal.emit(body,self)