Solo_Week4_June2026Game/Scripts/slime.gd

31 lines
1.0 KiB
GDScript

class_name Slime extends Area2D
@onready var right_cast: RayCast2D = $rightCast
@onready var right_down_cast: RayCast2D = $rightDownCast
@onready var left_down_cast: RayCast2D = $leftDownCast
@onready var left_cast: RayCast2D = $leftCast
@onready var slime_graphic: AnimatedSprite2D = $slimeGraphic
signal slimeDamageSignal(body,slime)
@export var speed:int = 100
var direction = 1
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if not right_down_cast.is_colliding():
direction = -1
slime_graphic.flip_h = true
if not left_down_cast.is_colliding():
direction = 1
slime_graphic.flip_h = false
if right_cast.is_colliding() && not right_cast.get_collider() is Player:
direction = -1
slime_graphic.flip_h = true
if left_cast.is_colliding() && not left_cast.get_collider() is Player:
direction = 1
slime_graphic.flip_h = false
position.x += direction*speed*delta
func _on_body_entered(body: Node2D) -> void:
slimeDamageSignal.emit(body,self)