aprilGame/scripts/grenade.gd

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GDScript3
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class_name grenade extends RigidBody2D
var timer = Timer.new()
func _ready() -> void:
add_child(timer)
timer.wait_time = 2
timer.one_shot = true
timer.connect("timeout", explode)
timer.start()
func explode()->void:
print("boom boom")
self.queue_free()
func _on_body_entered(body: Node) -> void:
print("the grenade collision works")
if body.is_in_group("fragile"):
body.queue_free()
explode()