aprilGame/scripts/trigger_circle.gd

11 lines
243 B
GDScript3
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class_name Trigger extends Area2D
@export var intent:String = "destroy"
signal triggerActiveSignal(body, intentMessage)
func _on_body_entered(body: CollisionObject2D) -> void:
print ("YOU LOST >:O")
triggerActiveSignal.emit(body,intent)