11 lines
243 B
GDScript3
11 lines
243 B
GDScript3
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class_name Trigger extends Area2D
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@export var intent:String = "destroy"
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signal triggerActiveSignal(body, intentMessage)
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func _on_body_entered(body: CollisionObject2D) -> void:
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print ("YOU LOST >:O")
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triggerActiveSignal.emit(body,intent)
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