commit c6c6031782de4f815999f79b59f21ce88d762659 Author: cormacratledge Date: Mon Apr 20 21:16:07 2026 -0400 week 1: four game object, gamecontroller, signals diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/game.tscn b/game.tscn new file mode 100644 index 0000000..a1a75f2 --- /dev/null +++ b/game.tscn @@ -0,0 +1,73 @@ +[gd_scene format=3 uid="uid://btxq5hrirovod"] + +[ext_resource type="Script" uid="uid://f42eg5a0cckl" path="res://scripts/player_guy.gd" id="1_80nbo"] +[ext_resource type="Script" uid="uid://cebn6t5n1cwib" path="res://scripts/platform.gd" id="1_e2o6t"] +[ext_resource type="Script" uid="uid://jsnpm50wknk2" path="res://scripts/game.gd" id="1_fc0e3"] +[ext_resource type="Script" uid="uid://cdxh14mtlvhl6" path="res://scripts/trigger_circle.gd" id="3_feb5d"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_mwb40"] +size = Vector2(342, 62) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_80nbo"] +size = Vector2(129, 132) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mwb40"] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_80nbo"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_e2o6t"] +radius = 153.83757 + +[node name="Game" type="Node2D" unique_id=1249397989] +script = ExtResource("1_fc0e3") + +[node name="platform" type="StaticBody2D" parent="." unique_id=817692358] +position = Vector2(528, 486) +script = ExtResource("1_e2o6t") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="platform" unique_id=469432658] +shape = SubResource("RectangleShape2D_mwb40") + +[node name="wall left" type="StaticBody2D" parent="." unique_id=1750621226] +position = Vector2(528, 486) +rotation = -1.5922282 +constant_linear_velocity = Vector2(20, 0) + +[node name="wall left" type="CollisionShape2D" parent="wall left" unique_id=482160421] +position = Vector2(148.07408, -141.85933) +shape = SubResource("RectangleShape2D_mwb40") + +[node name="cube" type="RigidBody2D" parent="." unique_id=1022714074] +position = Vector2(554, 136) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="cube" unique_id=111037541] +position = Vector2(54.5, 56) +shape = SubResource("RectangleShape2D_80nbo") +debug_color = Color(0.95640117, 0, 0.540705, 0.41960785) + +[node name="world border" type="StaticBody2D" parent="." unique_id=920368740] +position = Vector2(563, 988) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="world border" unique_id=1075301728] +shape = SubResource("WorldBoundaryShape2D_mwb40") + +[node name="CharacterBody2D" type="CharacterBody2D" parent="." unique_id=1928490773] +position = Vector2(491, 38) +script = ExtResource("1_80nbo") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D" unique_id=1078296156] +shape = SubResource("CapsuleShape2D_80nbo") + +[node name="Area2D" type="Area2D" parent="." unique_id=733267557] +position = Vector2(881, 413) +script = ExtResource("3_feb5d") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=762446279] +shape = SubResource("CircleShape2D_e2o6t") + +[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"] diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..3d5b51e --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dh5dx7goqr6lh" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..c6318bd --- /dev/null +++ b/project.godot @@ -0,0 +1,30 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="AprilGame" +run/main_scene="uid://btxq5hrirovod" +config/features=PackedStringArray("4.6", "Forward Plus") +config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://scripts/": "blue" +} + +[physics] + +3d/physics_engine="Jolt Physics" + +[rendering] + +rendering_device/driver.windows="d3d12" diff --git a/scripts/game.gd b/scripts/game.gd new file mode 100644 index 0000000..331b70c --- /dev/null +++ b/scripts/game.gd @@ -0,0 +1,18 @@ +extends Node2D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + get_window().grab_focus() + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func on_trigger(body: Variant, intentMessage: Variant) -> void: + print("hello") + if not body is Player and intentMessage == "destroy": + if intentMessage == "destroy": + body.queue_free() diff --git a/scripts/game.gd.uid b/scripts/game.gd.uid new file mode 100644 index 0000000..9804492 --- /dev/null +++ b/scripts/game.gd.uid @@ -0,0 +1 @@ +uid://jsnpm50wknk2 diff --git a/scripts/platform.gd b/scripts/platform.gd new file mode 100644 index 0000000..27571ba --- /dev/null +++ b/scripts/platform.gd @@ -0,0 +1,11 @@ +extends StaticBody2D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + get_window().grab_focus() + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass diff --git a/scripts/platform.gd.uid b/scripts/platform.gd.uid new file mode 100644 index 0000000..ff5c326 --- /dev/null +++ b/scripts/platform.gd.uid @@ -0,0 +1 @@ +uid://cebn6t5n1cwib diff --git a/scripts/player_guy.gd b/scripts/player_guy.gd new file mode 100644 index 0000000..c3b2867 --- /dev/null +++ b/scripts/player_guy.gd @@ -0,0 +1,32 @@ +class_name Player extends CharacterBody2D + + + +const SPEED =200.0 +const JUMP_VELOCITY = -550.0 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + if Input.is_action_just_pressed("ui_accept") and is_on_wall(): velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D + #deliver the impact + c.get_collider().apply-central-impulse(-c.get_normal() * 100) diff --git a/scripts/player_guy.gd.uid b/scripts/player_guy.gd.uid new file mode 100644 index 0000000..1daae3a --- /dev/null +++ b/scripts/player_guy.gd.uid @@ -0,0 +1 @@ +uid://f42eg5a0cckl diff --git a/scripts/trigger_circle.gd b/scripts/trigger_circle.gd new file mode 100644 index 0000000..201caf3 --- /dev/null +++ b/scripts/trigger_circle.gd @@ -0,0 +1,10 @@ +class_name Trigger extends Area2D + +@export var intent:String = "destroy" + +signal triggerActiveSignal(body, intentMessage) + +func _on_body_entered(body: CollisionObject2D) -> void: + print ("YOU LOST >:O") + + triggerActiveSignal.emit(body,intent) diff --git a/scripts/trigger_circle.gd.uid b/scripts/trigger_circle.gd.uid new file mode 100644 index 0000000..70bf566 --- /dev/null +++ b/scripts/trigger_circle.gd.uid @@ -0,0 +1 @@ +uid://cdxh14mtlvhl6