enemies, more levels(fix everything)

This commit is contained in:
Adam Burns 2026-05-25 21:04:07 -04:00
parent 28b59ef4fe
commit e4820d9bb9
15 changed files with 1191 additions and 16 deletions

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@ -0,0 +1,40 @@
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type="CompressedTexture2D"
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path="res://.godot/imported/slime_purple.png-7c7bd1452ab1f0d8805110e20459acf6.ctex"
metadata={
"vram_texture": false
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[deps]
source_file="res://assets/graphics/enemies/slime_purple.png"
dest_files=["res://.godot/imported/slime_purple.png-7c7bd1452ab1f0d8805110e20459acf6.ctex"]
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compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
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importer="texture"
type="CompressedTexture2D"
uid="uid://bh7617xfi2ahm"
path="res://.godot/imported/pixil-frame-0(1).png-bd8c9957fd4face8d5c8ded9fb303536.ctex"
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"vram_texture": false
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source_file="res://assets/graphics/objects/pixil-frame-0(1).png"
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@ -15,6 +15,10 @@ run/main_scene="uid://btxq5hrirovod"
config/features=PackedStringArray("4.6", "Forward Plus") config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
gameController="*uid://jsnpm50wknk2"
[display] [display]
window/size/viewport_width=480 window/size/viewport_width=480

View File

@ -2,6 +2,7 @@
[ext_resource type="Script" uid="uid://bsqvllp6h53jr" path="res://scripts/cube.gd" id="1_jbd7x"] [ext_resource type="Script" uid="uid://bsqvllp6h53jr" path="res://scripts/cube.gd" id="1_jbd7x"]
[ext_resource type="Texture2D" uid="uid://cpjqgpeoi58u7" path="res://assets/graphics/objects/pixil-frame-0.png" id="2_pw53m"] [ext_resource type="Texture2D" uid="uid://cpjqgpeoi58u7" path="res://assets/graphics/objects/pixil-frame-0.png" id="2_pw53m"]
[ext_resource type="Texture2D" uid="uid://bh7617xfi2ahm" path="res://assets/graphics/objects/pixil-frame-0(1).png" id="3_leuu7"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7j3e2"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_7j3e2"]
size = Vector2(54, 55) size = Vector2(54, 55)
@ -24,3 +25,9 @@ texture_filter = 1
position = Vector2(17.000002, 17.5) position = Vector2(17.000002, 17.5)
scale = Vector2(1.35, 1.375) scale = Vector2(1.35, 1.375)
texture = ExtResource("2_pw53m") texture = ExtResource("2_pw53m")
[node name="PixilFrame0(1)" type="Sprite2D" parent="." unique_id=1662173842]
texture_filter = 1
position = Vector2(17.000002, 17.5)
scale = Vector2(1.3000002, 1.3250002)
texture = ExtResource("3_leuu7")

View File

@ -1,15 +1,15 @@
[gd_scene format=4 uid="uid://btxq5hrirovod"] [gd_scene format=4 uid="uid://btxq5hrirovod"]
[ext_resource type="Script" uid="uid://jsnpm50wknk2" path="res://scripts/game.gd" id="1_qpk70"]
[ext_resource type="Script" uid="uid://cxlpex21vgnla" path="res://scripts/scenemanager.gd" id="2_ll5lq"] [ext_resource type="Script" uid="uid://cxlpex21vgnla" path="res://scripts/scenemanager.gd" id="2_ll5lq"]
[ext_resource type="Script" uid="uid://cebn6t5n1cwib" path="res://scripts/platform.gd" id="3_17rxn"] [ext_resource type="Script" uid="uid://cebn6t5n1cwib" path="res://scripts/platform.gd" id="3_17rxn"]
[ext_resource type="Script" uid="uid://cdxh14mtlvhl6" path="res://scripts/trigger_circle.gd" id="4_yq8tf"] [ext_resource type="Script" uid="uid://cdxh14mtlvhl6" path="res://scripts/trigger_circle.gd" id="4_yq8tf"]
[ext_resource type="PackedScene" uid="uid://d0wbtenf13iol" path="res://scene/cube.tscn" id="5_ym5sv"] [ext_resource type="PackedScene" uid="uid://d0wbtenf13iol" path="res://scene/cube.tscn" id="5_ym5sv"]
[ext_resource type="PackedScene" uid="uid://d4nnj62h6fjcq" path="res://scene/character_body_2d.tscn" id="6_sng2h"] [ext_resource type="PackedScene" uid="uid://d4nnj62h6fjcq" path="res://scene/character_body_2d.tscn" id="6_sng2h"]
[ext_resource type="PackedScene" uid="uid://ctfxiipsy88op" path="res://slimy.tscn" id="7_ll5lq"]
[ext_resource type="Texture2D" uid="uid://cmp7cdbeppphh" path="res://assets/graphics/Enviromentsf/Terrain (32x32).png" id="7_qpk70"] [ext_resource type="Texture2D" uid="uid://cmp7cdbeppphh" path="res://assets/graphics/Enviromentsf/Terrain (32x32).png" id="7_qpk70"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mwb40"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_mwb40"]
size = Vector2(385.1665, 55.118347) size = Vector2(385.1665, 68.55917)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mwb40"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mwb40"]
@ -22,12 +22,14 @@ texture_region_size = Vector2i(32, 32)
0:0/0 = 0 0:0/0 = 0
0:0/0/terrain_set = 0 0:0/0/terrain_set = 0
0:0/0/terrain = 0 0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0 0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0 1:0/0 = 0
1:0/0/terrain_set = 0 1:0/0/terrain_set = 0
1:0/0/terrain = 0 1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_side = 0
@ -36,6 +38,7 @@ texture_region_size = Vector2i(32, 32)
2:0/0 = 0 2:0/0 = 0
2:0/0/terrain_set = 0 2:0/0/terrain_set = 0
2:0/0/terrain = 0 2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0 2:0/0/terrains_peering_bit/left_side = 0
@ -106,6 +109,7 @@ texture_region_size = Vector2i(32, 32)
0:1/0 = 0 0:1/0 = 0
0:1/0/terrain_set = 0 0:1/0/terrain_set = 0
0:1/0/terrain = 0 0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/bottom_side = 0
@ -115,6 +119,7 @@ texture_region_size = Vector2i(32, 32)
2:1/0 = 0 2:1/0 = 0
2:1/0/terrain_set = 0 2:1/0/terrain_set = 0
2:1/0/terrain = 0 2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/left_side = 0
@ -123,6 +128,7 @@ texture_region_size = Vector2i(32, 32)
4:1/0 = 0 4:1/0 = 0
4:1/0/terrain_set = 0 4:1/0/terrain_set = 0
4:1/0/terrain = 0 4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0 4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0 6:1/0 = 0
@ -199,12 +205,14 @@ texture_region_size = Vector2i(32, 32)
0:2/0 = 0 0:2/0 = 0
0:2/0/terrain_set = 0 0:2/0/terrain_set = 0
0:2/0/terrain = 0 0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0 0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0 1:2/0 = 0
1:2/0/terrain_set = 0 1:2/0/terrain_set = 0
1:2/0/terrain = 0 1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_left_corner = 0
@ -213,16 +221,19 @@ texture_region_size = Vector2i(32, 32)
2:2/0 = 0 2:2/0 = 0
2:2/0/terrain_set = 0 2:2/0/terrain_set = 0
2:2/0/terrain = 0 2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0 2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0 4:2/0 = 0
4:2/0/terrain_set = 0 4:2/0/terrain_set = 0
4:2/0/terrain = 0 4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0 4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0 6:3/0 = 0
6:3/0/terrain_set = 0 6:3/0/terrain_set = 0
6:3/0/terrain = 0 6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.8676758, -16, 2.2304153, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0 6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0 6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0 6:3/0/terrains_peering_bit/top_side = 0
@ -230,6 +241,7 @@ texture_region_size = Vector2i(32, 32)
7:3/0 = 0 7:3/0 = 0
7:3/0/terrain_set = 0 7:3/0/terrain_set = 0
7:3/0/terrain = 0 7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.8676777, -16, 16, -16, 16, 16, -2.8676777, 16)
7:3/0/terrains_peering_bit/bottom_side = 0 7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0 7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0 7:3/0/terrains_peering_bit/top_left_corner = 0
@ -237,46 +249,56 @@ texture_region_size = Vector2i(32, 32)
9:3/0 = 0 9:3/0 = 0
9:3/0/terrain_set = 0 9:3/0/terrain_set = 0
9:3/0/terrain = 0 9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.95589066, -16, 1.2745247)
9:3/0/terrains_peering_bit/bottom_side = 0 9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0 9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0 9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0 10:3/0 = 0
10:3/0/terrain_set = 0 10:3/0/terrain_set = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.95589066, -16, 1.2745247)
10:3/0/terrains_peering_bit/bottom_right_corner = 0 10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/bottom_side = 0
12:3/0 = 0 12:3/0 = 0
13:3/0 = 0 13:3/0 = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.95589066, -16, 1.2745247)
15:3/0 = 0 15:3/0 = 0
15:3/0/terrain_set = 0 15:3/0/terrain_set = 0
15:3/0/terrain = 0 15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0 15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_right_corner = 0 15:3/0/terrains_peering_bit/bottom_right_corner = 0
15:3/0/terrains_peering_bit/bottom_side = 0 15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0 16:3/0 = 0
16:3/0/terrain_set = 0 16:3/0/terrain_set = 0
16:3/0/terrain = 0 16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0 16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/bottom_left_corner = 0 16:3/0/terrains_peering_bit/bottom_left_corner = 0
16:3/0/terrains_peering_bit/left_side = 0 16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0 0:4/0 = 0
0:4/0/terrain_set = 0 0:4/0/terrain_set = 0
0:4/0/terrain = 0 0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0 0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0 1:4/0 = 0
1:4/0/terrain_set = 0 1:4/0/terrain_set = 0
1:4/0/terrain = 0 1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0 1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0 2:4/0 = 0
2:4/0/terrain_set = 0 2:4/0/terrain_set = 0
2:4/0/terrain = 0 2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0 2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0 4:4/0 = 0
4:4/0/terrain_set = 0 4:4/0/terrain_set = 0
4:4/0/terrain = 0 4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0 6:4/0 = 0
6:4/0/terrain_set = 0 6:4/0/terrain_set = 0
6:4/0/terrain = 0 6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.8676758, -16, 2.2304153, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0 6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/bottom_side = 0
@ -284,6 +306,7 @@ texture_region_size = Vector2i(32, 32)
7:4/0 = 0 7:4/0 = 0
7:4/0/terrain_set = 0 7:4/0/terrain_set = 0
7:4/0/terrain = 0 7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.8676777, -16, 16, -16, 16, 16, -2.8676777, 16)
7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0 7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0 7:4/0/terrains_peering_bit/left_side = 0
@ -291,11 +314,13 @@ texture_region_size = Vector2i(32, 32)
9:4/0 = 0 9:4/0 = 0
9:4/0/terrain_set = 0 9:4/0/terrain_set = 0
9:4/0/terrain = 0 9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.2304153, 16, 1.2745247, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0 9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0 9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0 9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0 10:4/0 = 0
10:4/0/terrain_set = 0 10:4/0/terrain_set = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.2304153, 16, 1.2745247, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/left_side = 0 10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0 10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0 10:4/0/terrains_peering_bit/top_right_corner = 0
@ -309,11 +334,13 @@ texture_region_size = Vector2i(32, 32)
15:4/0 = 0 15:4/0 = 0
15:4/0/terrain_set = 0 15:4/0/terrain_set = 0
15:4/0/terrain = 0 15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0 15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0 15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0 16:4/0 = 0
16:4/0/terrain_set = 0 16:4/0/terrain_set = 0
16:4/0/terrain = 0 16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0 16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0 16:4/0/terrains_peering_bit/top_side = 0
@ -326,7 +353,6 @@ terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_ll5lq") sources/0 = SubResource("TileSetAtlasSource_ll5lq")
[node name="Game" type="Node2D" unique_id=1249397989] [node name="Game" type="Node2D" unique_id=1249397989]
script = ExtResource("1_qpk70")
[node name="SceneManager" type="Node2D" parent="." unique_id=1165789663] [node name="SceneManager" type="Node2D" parent="." unique_id=1165789663]
unique_name_in_owner = true unique_name_in_owner = true
@ -339,11 +365,11 @@ position = Vector2(421, 536.99994)
script = ExtResource("3_17rxn") script = ExtResource("3_17rxn")
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform" unique_id=469432658] [node name="CollisionShape2D" type="CollisionShape2D" parent="platform" unique_id=469432658]
position = Vector2(-37.416748, -25.440765) position = Vector2(-708, -79.72034)
shape = SubResource("RectangleShape2D_mwb40") shape = SubResource("RectangleShape2D_mwb40")
[node name="left wall" type="StaticBody2D" parent="." unique_id=1287017623] [node name="left wall" type="StaticBody2D" parent="." unique_id=1287017623]
position = Vector2(749.99994, 381.00003) position = Vector2(1166, 111.00003)
rotation = 2.5344458 rotation = 2.5344458
script = ExtResource("3_17rxn") script = ExtResource("3_17rxn")
metadata/_edit_group_ = true metadata/_edit_group_ = true
@ -391,24 +417,29 @@ shape = SubResource("CircleShape2D_e2o6t")
position = Vector2(226, 231) position = Vector2(226, 231)
[node name="cube" parent="cube container" unique_id=1851497894 instance=ExtResource("5_ym5sv")] [node name="cube" parent="cube container" unique_id=1851497894 instance=ExtResource("5_ym5sv")]
position = Vector2(429.00003, 372) position = Vector2(70.00003, -91.00001)
scale = Vector2(0.97196096, 1.0195743) scale = Vector2(0.97196096, 1.0195743)
[node name="cube2" parent="cube container" unique_id=1345370216 instance=ExtResource("5_ym5sv")] [node name="cube2" parent="cube container" unique_id=1345370216 instance=ExtResource("5_ym5sv")]
position = Vector2(496.00012, -234.00003) position = Vector2(467, -106.00002)
scale = Vector2(0.97196096, 1.0195743) scale = Vector2(0.97196096, 1.0195743)
[node name="cube3" parent="cube container" unique_id=321996969 instance=ExtResource("5_ym5sv")] [node name="cube3" parent="cube container" unique_id=321996969 instance=ExtResource("5_ym5sv")]
position = Vector2(353, -237.99998) position = Vector2(250.00002, -80)
scale = Vector2(0.97196096, 1.0195743) scale = Vector2(0.97196096, 1.0195743)
[node name="CharacterBody2D" parent="." unique_id=44928680 instance=ExtResource("6_sng2h")] [node name="CharacterBody2D" parent="." unique_id=44928680 instance=ExtResource("6_sng2h")]
position = Vector2(337, 11) position = Vector2(398, 51)
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=1238523064] [node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=1238523064]
position = Vector2(1, 0) position = Vector2(1, 0)
tile_map_data = PackedByteArray("AAAHAA8AAAAEAAAAAAAHABAAAAAEAAEAAAAIAA8AAAAEAAAAAAAIABAAAAAEAAEAAAAJAA8AAAAEAAAAAAAJABAAAAAEAAEAAAAKAA8AAAAEAAAAAAAKABAAAAAEAAEAAAALAA8AAAAEAAAAAAALABAAAAAEAAEAAAAMAA8AAAAEAAAAAAAMABAAAAAEAAEAAAANAA8AAAAEAAAAAAANABAAAAAEAAEAAAAOAA8AAAAEAAAAAAAOABAAAAAEAAEAAAAPAA8AAAAEAAAAAAAPABAAAAAEAAEAAAAQAA8AAAAEAAAAAAAQABAAAAAEAAEAAAARAA8AAAAEAAAAAAARABAAAAAEAAEAAAAGAA8AAAAEAAAAAAAGABAAAAAEAAEAAAATAA8AAAAEAAQAAAATAA4AAAAAAAQAAAAUAA4AAAACAAQAAAAUAA0AAAAAAAQAAAAVAA0AAAACAAQAAAAVAAwAAAAAAAQAAAAWAAwAAAABAAQAAAAXAAwAAAACAAQAAAAXAAsAAAAAAAQAAAAYAAsAAAABAAQAAAAZAAsAAAACAAQAAAAZAAoAAAAAAAQAAAAaAAoAAAACAAQAAAAaAAkAAAAAAAQAAAAbAAkAAAAQAAQAAAAbAAgAAAAEAAAAAAAcAAgAAAAEAAQAAAAcAAkAAAAEAAQAAAAaAAgAAAAEAAQAAAAZAAkAAAAEAAQAAAAYAAoAAAAEAAQAAAAWAAsAAAAEAAQAAAATAA0AAAAEAAQAAAASAA4AAAAEAAQAAAAVAA4AAAAEAAQAAAAWAA0AAAAEAAQAAAAXAAoAAAAEAAQAAAAYAAwAAAAEAAQAAAA=") tile_map_data = PackedByteArray("AAAFAAoAAAAAAAAAAAAFAAsAAAAAAAEAAAAFAAwAAAAAAAIAAAAGAAoAAAABAAAAAAAGAAsAAAABAAEAAAAGAAwAAAABAAIAAAAHAAoAAAACAAAAAAAHAAsAAAACAAEAAAAHAAwAAAACAAIAAAAIAAoAAAAAAAAAAAAIAAsAAAAAAAEAAAAIAAwAAAAAAAIAAAAJAAoAAAABAAAAAAAJAAsAAAABAAEAAAAJAAwAAAABAAIAAAAKAAoAAAACAAAAAAAKAAsAAAACAAEAAAAKAAwAAAACAAIAAAALAAoAAAAAAAAAAAALAAsAAAAAAAEAAAALAAwAAAAAAAIAAAAMAAoAAAABAAAAAAAMAAsAAAABAAEAAAAMAAwAAAABAAIAAAANAAoAAAACAAAAAAANAAsAAAACAAEAAAANAAwAAAACAAIAAAAOAAoAAAAAAAAAAAAOAAsAAAAAAAEAAAAOAAwAAAAAAAIAAAAPAAoAAAABAAAAAAAPAAsAAAABAAEAAAAPAAwAAAABAAIAAAAQAAoAAAACAAAAAAAQAAsAAAACAAEAAAAQAAwAAAACAAIAAAARAAoAAAAAAAAAAAARAAsAAAAAAAEAAAARAAwAAAAAAAIAAAASAAoAAAABAAAAAAASAAsAAAABAAEAAAASAAwAAAABAAIAAAATAAoAAAACAAAAAAATAAsAAAACAAEAAAATAAwAAAACAAIAAAAUAAoAAAAAAAAAAAAUAAsAAAAAAAEAAAAUAAwAAAAAAAIAAAAVAAoAAAABAAAAAAAVAAsAAAABAAEAAAAVAAwAAAABAAIAAAAWAAoAAAACAAAAAAAWAAsAAAACAAEAAAAWAAwAAAACAAIAAAAXAAoAAAAAAAAAAAAXAAsAAAAAAAEAAAAXAAwAAAAAAAIAAAAYAAoAAAABAAAAAAAYAAsAAAABAAEAAAAYAAwAAAABAAIAAAAZAAoAAAACAAAAAAAZAAsAAAACAAEAAAAZAAwAAAACAAIAAAAIAAYAAAAAAAAAAAAIAAcAAAAAAAEAAAAIAAgAAAAAAAIAAAAJAAcAAAABAAEAAAAKAAcAAAABAAEAAAALAAcAAAABAAEAAAAMAAcAAAABAAEAAAANAAcAAAABAAEAAAAOAAcAAAABAAEAAAAPAAcAAAABAAEAAAAQAAcAAAABAAEAAAARAAcAAAABAAEAAAASAAcAAAABAAEAAAATAAcAAAABAAEAAAAUAAcAAAABAAEAAAAVAAcAAAABAAEAAAAWAAcAAAABAAEAAAAXAAcAAAABAAEAAAAJAAgAAAABAAIAAAAKAAgAAAABAAIAAAALAAgAAAABAAIAAAAMAAgAAAABAAIAAAANAAgAAAABAAIAAAAOAAgAAAABAAIAAAAPAAgAAAABAAIAAAAQAAgAAAABAAIAAAARAAgAAAABAAIAAAASAAgAAAABAAIAAAATAAgAAAABAAIAAAAUAAgAAAABAAIAAAAVAAgAAAABAAIAAAAWAAgAAAABAAIAAAAXAAgAAAABAAIAAAAJAAYAAAABAAAAAAAKAAYAAAABAAAAAAALAAYAAAABAAAAAAAMAAYAAAABAAAAAAANAAYAAAABAAAAAAAOAAYAAAABAAAAAAAPAAYAAAABAAAAAAAQAAYAAAABAAAAAAARAAYAAAABAAAAAAASAAYAAAABAAAAAAATAAYAAAABAAAAAAAUAAYAAAABAAAAAAAVAAYAAAABAAAAAAAWAAYAAAABAAAAAAAXAAYAAAABAAAAAAAYAAYAAAACAAAAAAAYAAcAAAACAAEAAAAYAAgAAAACAAIAAAA=")
tile_set = SubResource("TileSet_17rxn") tile_set = SubResource("TileSet_17rxn")
[node name="enemies" type="Node2D" parent="." unique_id=626081473]
[node name="slimy" parent="enemies" unique_id=1550071708 instance=ExtResource("7_ll5lq")]
position = Vector2(384, 164)
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"] [connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
[connection signal="triggerActiveSignal" from="Area2D" to="." method="on_trigger"] [connection signal="triggerActiveSignal" from="Area2D" to="." method="on_trigger"]

439
scene/level2.tscn Normal file
View File

@ -0,0 +1,439 @@
[gd_scene format=4 uid="uid://cniita4lh1wkv"]
[ext_resource type="Script" uid="uid://cxlpex21vgnla" path="res://scripts/scenemanager.gd" id="1_lnfv4"]
[ext_resource type="Script" uid="uid://cebn6t5n1cwib" path="res://scripts/platform.gd" id="2_lnov8"]
[ext_resource type="Script" uid="uid://cdxh14mtlvhl6" path="res://scripts/trigger_circle.gd" id="3_kj7ci"]
[ext_resource type="PackedScene" uid="uid://d0wbtenf13iol" path="res://scene/cube.tscn" id="4_yilmc"]
[ext_resource type="PackedScene" uid="uid://d4nnj62h6fjcq" path="res://scene/character_body_2d.tscn" id="5_epjhv"]
[ext_resource type="Texture2D" uid="uid://cmp7cdbeppphh" path="res://assets/graphics/Enviromentsf/Terrain (32x32).png" id="6_vwck2"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mwb40"]
size = Vector2(385.1665, 68.55917)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mwb40"]
[sub_resource type="CircleShape2D" id="CircleShape2D_e2o6t"]
radius = 153.83757
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ll5lq"]
texture = ExtResource("6_vwck2")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_right_corner = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.8676758, -16, 2.2304153, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.8676777, -16, 16, -16, 16, 16, -2.8676777, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.95589066, -16, 1.2745247)
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.95589066, -16, 1.2745247)
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
12:3/0 = 0
13:3/0 = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.95589066, -16, 1.2745247)
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_right_corner = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/bottom_left_corner = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.8676758, -16, 2.2304153, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.8676777, -16, 16, -16, 16, 16, -2.8676777, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.2304153, 16, 1.2745247, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.2304153, 16, 1.2745247, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSet" id="TileSet_17rxn"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafy dirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_ll5lq")
[node name="Game" type="Node2D" unique_id=1249397989]
[node name="SceneManager" type="Node2D" parent="." unique_id=1165789663]
unique_name_in_owner = true
position = Vector2(661, 24)
scale = Vector2(0.97016877, 1.0195743)
script = ExtResource("1_lnfv4")
[node name="platform" type="StaticBody2D" parent="." unique_id=817692358]
position = Vector2(421, 536.99994)
script = ExtResource("2_lnov8")
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform" unique_id=469432658]
position = Vector2(-708, -79.72034)
shape = SubResource("RectangleShape2D_mwb40")
[node name="left wall" type="StaticBody2D" parent="." unique_id=1287017623]
position = Vector2(1166, 111.00003)
rotation = 2.5344458
script = ExtResource("2_lnov8")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="left wall" unique_id=1720529410]
shape = SubResource("RectangleShape2D_mwb40")
[node name="right wall" type="StaticBody2D" parent="." unique_id=820553779]
position = Vector2(-483, 92)
rotation = -1.6017642
script = ExtResource("2_lnov8")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="right wall" unique_id=22403495]
shape = SubResource("RectangleShape2D_mwb40")
[node name="conveyor" type="StaticBody2D" parent="." unique_id=1750621226]
position = Vector2(261.99988, 492.00006)
rotation = -1.5922282
scale = Vector2(0.86305076, 3.6811934)
constant_linear_velocity = Vector2(250, 0)
[node name="wall left" type="CollisionShape2D" parent="conveyor" unique_id=482160421]
position = Vector2(406.85486, -406.34064)
rotation = 1.6034058
scale = Vector2(0.9552965, 0.99587345)
shape = SubResource("RectangleShape2D_mwb40")
[node name="world border" type="StaticBody2D" parent="." unique_id=920368740]
position = Vector2(563, 988)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="world border" unique_id=1075301728]
shape = SubResource("WorldBoundaryShape2D_mwb40")
[node name="Area2D" type="Area2D" parent="." unique_id=733267557]
position = Vector2(945, 535)
script = ExtResource("3_kj7ci")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=762446279]
shape = SubResource("CircleShape2D_e2o6t")
[node name="cube container" type="Node2D" parent="." unique_id=22976120]
position = Vector2(226, 231)
[node name="cube" parent="cube container" unique_id=1851497894 instance=ExtResource("4_yilmc")]
position = Vector2(429.00003, 372)
scale = Vector2(0.97196096, 1.0195743)
[node name="cube2" parent="cube container" unique_id=1345370216 instance=ExtResource("4_yilmc")]
position = Vector2(496.00012, -234.00003)
scale = Vector2(0.97196096, 1.0195743)
[node name="cube3" parent="cube container" unique_id=321996969 instance=ExtResource("4_yilmc")]
position = Vector2(353, -237.99998)
scale = Vector2(0.97196096, 1.0195743)
[node name="CharacterBody2D" parent="." unique_id=44928680 instance=ExtResource("5_epjhv")]
position = Vector2(337, 11)
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=1238523064]
position = Vector2(1, 0)
tile_map_data = PackedByteArray("AAAHAAgAAAAAAAAAAAAHAAkAAAAAAAEAAAAHAAoAAAAAAAIAAAAIAAgAAAABAAAAAAAIAAkAAAABAAEAAAAIAAoAAAABAAIAAAAJAAgAAAACAAAAAAAJAAkAAAACAAEAAAAJAAoAAAACAAIAAAAKAAgAAAAAAAAAAAAKAAkAAAAAAAEAAAAKAAoAAAAAAAIAAAALAAgAAAABAAAAAAALAAkAAAABAAEAAAALAAoAAAABAAIAAAAMAAgAAAACAAAAAAAMAAkAAAACAAEAAAAMAAoAAAACAAIAAAARAAcAAAAAAAAAAAARAAgAAAAAAAEAAAARAAkAAAAAAAIAAAASAAcAAAABAAAAAAASAAgAAAABAAEAAAASAAkAAAABAAIAAAATAAcAAAACAAAAAAATAAgAAAACAAEAAAATAAkAAAACAAIAAAAXAAcAAAAAAAAAAAAXAAgAAAAAAAEAAAAXAAkAAAAAAAIAAAAYAAcAAAABAAAAAAAYAAgAAAABAAEAAAAYAAkAAAABAAIAAAAZAAcAAAACAAAAAAAZAAgAAAACAAEAAAAZAAkAAAACAAIAAAAUABUAAAAAAAAAAAAUABYAAAAAAAEAAAAUABcAAAAAAAIAAAAVABUAAAABAAAAAAAVABYAAAABAAEAAAAVABcAAAABAAIAAAAWABUAAAACAAAAAAAWABYAAAACAAEAAAAWABcAAAACAAIAAAARABUAAAAAAAAAAAARABYAAAAAAAEAAAARABcAAAAAAAIAAAASABUAAAABAAAAAAASABYAAAABAAEAAAASABcAAAABAAIAAAATABUAAAACAAAAAAATABYAAAACAAEAAAATABcAAAACAAIAAAAUAAcAAAAAAAAAAAAUAAgAAAAAAAEAAAAUAAkAAAAAAAIAAAAVAAcAAAABAAAAAAAVAAgAAAABAAEAAAAVAAkAAAABAAIAAAAWAAcAAAACAAAAAAAWAAgAAAACAAEAAAAWAAkAAAACAAIAAAA=")
tile_set = SubResource("TileSet_17rxn")
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
[connection signal="triggerActiveSignal" from="Area2D" to="." method="on_trigger"]

438
scene/level3.tscn Normal file
View File

@ -0,0 +1,438 @@
[gd_scene format=3 uid="uid://d0cjxnhax736k"]
[ext_resource type="Script" uid="uid://cxlpex21vgnla" path="res://scripts/scenemanager.gd" id="1_75ir5"]
[ext_resource type="Script" uid="uid://cebn6t5n1cwib" path="res://scripts/platform.gd" id="2_4hqa2"]
[ext_resource type="Script" uid="uid://cdxh14mtlvhl6" path="res://scripts/trigger_circle.gd" id="3_565cw"]
[ext_resource type="PackedScene" uid="uid://d0wbtenf13iol" path="res://scene/cube.tscn" id="4_7k4yc"]
[ext_resource type="PackedScene" uid="uid://d4nnj62h6fjcq" path="res://scene/character_body_2d.tscn" id="5_sdohn"]
[ext_resource type="Texture2D" uid="uid://cmp7cdbeppphh" path="res://assets/graphics/Enviromentsf/Terrain (32x32).png" id="6_87m6s"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mwb40"]
size = Vector2(385.1665, 68.55917)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mwb40"]
[sub_resource type="CircleShape2D" id="CircleShape2D_e2o6t"]
radius = 153.83757
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ll5lq"]
texture = ExtResource("6_87m6s")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_right_corner = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.8676758, -16, 2.2304153, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.8676777, -16, 16, -16, 16, 16, -2.8676777, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.95589066, -16, 1.2745247)
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.95589066, -16, 1.2745247)
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
12:3/0 = 0
13:3/0 = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.95589066, -16, 1.2745247)
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_right_corner = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/bottom_left_corner = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.8676758, -16, 2.2304153, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.8676777, -16, 16, -16, 16, 16, -2.8676777, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.2304153, 16, 1.2745247, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.2304153, 16, 1.2745247, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSet" id="TileSet_17rxn"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafy dirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_ll5lq")
[node name="Game" type="Node2D" unique_id=1249397989]
[node name="SceneManager" type="Node2D" parent="." unique_id=1165789663]
unique_name_in_owner = true
position = Vector2(661, 24)
scale = Vector2(0.97016877, 1.0195743)
script = ExtResource("1_75ir5")
[node name="platform" type="StaticBody2D" parent="." unique_id=817692358]
position = Vector2(421, 536.99994)
script = ExtResource("2_4hqa2")
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform" unique_id=469432658]
position = Vector2(-708, -79.72034)
shape = SubResource("RectangleShape2D_mwb40")
[node name="left wall" type="StaticBody2D" parent="." unique_id=1287017623]
position = Vector2(1166, 111.00003)
rotation = 2.5344458
script = ExtResource("2_4hqa2")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="left wall" unique_id=1720529410]
shape = SubResource("RectangleShape2D_mwb40")
[node name="right wall" type="StaticBody2D" parent="." unique_id=820553779]
position = Vector2(-483, 92)
rotation = -1.6017642
script = ExtResource("2_4hqa2")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="right wall" unique_id=22403495]
shape = SubResource("RectangleShape2D_mwb40")
[node name="conveyor" type="StaticBody2D" parent="." unique_id=1750621226]
position = Vector2(261.99988, 492.00006)
rotation = -1.5922282
scale = Vector2(0.86305076, 3.6811934)
constant_linear_velocity = Vector2(250, 0)
[node name="wall left" type="CollisionShape2D" parent="conveyor" unique_id=482160421]
position = Vector2(406.85486, -406.34064)
rotation = 1.6034058
scale = Vector2(0.9552965, 0.99587345)
shape = SubResource("RectangleShape2D_mwb40")
[node name="world border" type="StaticBody2D" parent="." unique_id=920368740]
position = Vector2(563, 988)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="world border" unique_id=1075301728]
shape = SubResource("WorldBoundaryShape2D_mwb40")
[node name="Area2D" type="Area2D" parent="." unique_id=733267557]
position = Vector2(945, 535)
script = ExtResource("3_565cw")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=762446279]
shape = SubResource("CircleShape2D_e2o6t")
[node name="cube container" type="Node2D" parent="." unique_id=22976120]
position = Vector2(226, 231)
[node name="cube" parent="cube container" unique_id=1851497894 instance=ExtResource("4_7k4yc")]
position = Vector2(429.00003, 372)
scale = Vector2(0.97196096, 1.0195743)
[node name="cube2" parent="cube container" unique_id=1345370216 instance=ExtResource("4_7k4yc")]
position = Vector2(496.00012, -234.00003)
scale = Vector2(0.97196096, 1.0195743)
[node name="cube3" parent="cube container" unique_id=321996969 instance=ExtResource("4_7k4yc")]
position = Vector2(353, -237.99998)
scale = Vector2(0.97196096, 1.0195743)
[node name="CharacterBody2D" parent="." unique_id=44928680 instance=ExtResource("5_sdohn")]
position = Vector2(337, 11)
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=1238523064]
position = Vector2(1, 0)
tile_set = SubResource("TileSet_17rxn")
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
[connection signal="triggerActiveSignal" from="Area2D" to="." method="on_trigger"]

View File

@ -1,10 +1,36 @@
class_name game extends Node2D extends Node2D
signal destroySignal (body) signal destroySignal (body)
var levels=["res://scene/game.tscn", "res://scene/level2.tscn", "res://scene/level3.tscn"]
var currentlevel=0
var timers=[5, 15, 10]
var timeleft=0
var playercurrenthealth:int = 100
var enemiesdict = {}
signal levelchangesignal(level)
var timer = Timer.new()
func secondcounter()-> void:
timeleft -=1
if timeleft <=0:
print("YOU LOOOSSSTTT!!!!")
levelchangesignal.emit(levels[currentlevel])
# Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
reset()
get_window().grab_focus() get_window().grab_focus()
add_child(timer)
timer.wait_time=1
timer.one_shot = false
timer.connect("timeout", secondcounter)
timer.start()
func reset()->void:
timeleft = timers[currentlevel]
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
@ -18,3 +44,25 @@ func on_trigger(body: Variant, intentMessage: Variant) -> void:
func totalCube(NumberOfCube:int)->void: func totalCube(NumberOfCube:int)->void:
print ("gameknowscubes: "+str(NumberOfCube)) print ("gameknowscubes: "+str(NumberOfCube))
if NumberOfCube <=0:
print("YOu won!!")
currentlevel +=1
if currentlevel >= levels.size():
currentlevel = 0
levelchangesignal.emit(levels[currentlevel])
func _on_slime_damage(_body,slime)->void:
print("owie:(")
print("doing damage: " +str(enemiesdict[slime]["damage"]))
playercurrenthealth -=enemiesdict[slime]["damage"]
if playercurrenthealth <=0:
print("u ded")
func addenemytolevel(slime)->void:
print("adding enemhy to level")
var randamage = randi_range(1,20)
var enemystat = {
"health":50000,
"damage":25
}
enemiesdict[slime]=enemystat

View File

@ -74,7 +74,7 @@ func handle_movement(delta)->void:
velocity.x = move_toward(velocity.x, 0, SPEED) velocity.x = move_toward(velocity.x, 0, SPEED)
func handle_collisions()->void: func handle_collisions()->void:
if right_cast.is_colliding() && facing==FaceDirection.RIGHT: if right_cast.is_colliding() && facing==FaceDirection.RIGHT and right_cast.get_collider() is RigidBody2D:
var collider = right_cast.get_collider() var collider = right_cast.get_collider()
if collider is Node && collider is RigidBody2D: if collider is Node && collider is RigidBody2D:
pushTarget = collider pushTarget = collider

View File

@ -1,16 +1,29 @@
class_name SM extends Node2D class_name SM extends Node2D
var grenade = preload("res://scene/grenade.tscn") var grenade = preload("res://scene/grenade.tscn")
@onready var game: Node2D = $".."
@onready var cube_container: Node2D = $"../cube container" @onready var cube_container: Node2D = $"../cube container"
@onready var enemies: Node2D = $"../enemies"
func _ready() -> void: func _ready() -> void:
print("hey it's working!") gameController.reset()
game.destroySignal.connect(destroy) gameController.destroySignal.connect(destroy)
buildLevel() buildLevel()
gameController.levelchangesignal.connect(changescene)
func buildLevel()->void: func buildLevel()->void:
updateCube() updateCube()
if enemies:
updateenemies()
func updateenemies()->void:
var totalenemies = 0
for obj in enemies.get_children():
if obj is slime:
totalenemies +=1
if not obj.slimedamagesignal.is_connected(gameController._on_slime_damage):
obj.slimedamagesignal.is_connected(gameController._on_slime_damage)
gameController.addenemytolevel(obj)
func destroy(body)->void: func destroy(body)->void:
if body is Cube: if body is Cube:
body.queue_free() body.queue_free()
@ -24,6 +37,7 @@ func updateCube()->void:
obj.tree_exited.connect(updateCube) obj.tree_exited.connect(updateCube)
_CubeTotal +=1 _CubeTotal +=1
print ("Number of cubes: "+str(_CubeTotal)) print ("Number of cubes: "+str(_CubeTotal))
gameController.totalCube(_CubeTotal)
func makeGrenade(_grenadeposition, _grenadedirection)->void: func makeGrenade(_grenadeposition, _grenadedirection)->void:
print("grenade time") print("grenade time")
@ -31,3 +45,6 @@ func makeGrenade(_grenadeposition, _grenadedirection)->void:
owner.add_child(myGrenade) owner.add_child(myGrenade)
myGrenade.transform = _grenadeposition myGrenade.transform = _grenadeposition
myGrenade.apply_central_impulse(Vector2(_grenadedirection, -1)*400) myGrenade.apply_central_impulse(Vector2(_grenadedirection, -1)*400)
func changescene(level)->void:
get_tree().call_deferred("change_scene_to_file",level)

32
scripts/slimy.gd Normal file
View File

@ -0,0 +1,32 @@
class_name slime extends Area2D
@onready var slime_texture: AnimatedSprite2D = $"slime texture"
@onready var leftdowncast: RayCast2D = $leftdowncast
@onready var rightcast: RayCast2D = $rightcast
@onready var rightdowncast: RayCast2D = $rightdowncast
@onready var leftcast: RayCast2D = $leftcast
signal slimedamagesignal(body, slime)
var speed: int = 100
var direction = 1
func _process(delta: float) -> void:
position.x += direction*speed*delta
if rightcast.is_colliding() and not rightcast.get_collider() is Player:
direction=-1
if leftcast.is_colliding() and not leftcast.get_collider() is Player:
direction=1
slime_texture.flip_h = false
if not rightdowncast.is_colliding():
direction = -1
if not leftdowncast.is_colliding():
direction = 1
func _on_body_entered(body: Node2D) -> void:
print("player damage at slime")
if body is Player:
print("slime see player")
slimedamagesignal.emit(body, self)

1
scripts/slimy.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://bd6j515foi0bj

78
slimy.tscn Normal file
View File

@ -0,0 +1,78 @@
[gd_scene format=3 uid="uid://ctfxiipsy88op"]
[ext_resource type="Script" uid="uid://bd6j515foi0bj" path="res://scripts/slimy.gd" id="1_m2evq"]
[ext_resource type="Texture2D" uid="uid://ct2w85dun0kjq" path="res://assets/graphics/enemies/slime_purple.png" id="1_pngbj"]
[sub_resource type="AtlasTexture" id="AtlasTexture_m2evq"]
atlas = ExtResource("1_pngbj")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_v6kx6"]
atlas = ExtResource("1_pngbj")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_xi873"]
atlas = ExtResource("1_pngbj")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_eyx2s"]
atlas = ExtResource("1_pngbj")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_jhbdr"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_m2evq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v6kx6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xi873")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_eyx2s")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pssmh"]
size = Vector2(19, 35)
[node name="slimy" type="Area2D" unique_id=1550071708]
position = Vector2(12, 23)
script = ExtResource("1_m2evq")
metadata/_edit_group_ = true
[node name="slime texture" type="AnimatedSprite2D" parent="." unique_id=618621224]
texture_filter = 1
position = Vector2(9.5, 9)
scale = Vector2(1.7916666, 1.75)
sprite_frames = SubResource("SpriteFrames_jhbdr")
animation = &"idle"
autoplay = "idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1805299238]
position = Vector2(9.5, 11.5)
shape = SubResource("RectangleShape2D_pssmh")
[node name="leftdowncast" type="RayCast2D" parent="." unique_id=1676774856]
position = Vector2(-2, 21)
target_position = Vector2(0, 11)
[node name="rightcast" type="RayCast2D" parent="." unique_id=279001476]
position = Vector2(18, 14)
target_position = Vector2(7, 0)
[node name="rightdowncast" type="RayCast2D" parent="." unique_id=822428022]
position = Vector2(20, 21)
target_position = Vector2(0, 11)
[node name="leftcast" type="RayCast2D" parent="." unique_id=1706617986]
position = Vector2(0, 14)
target_position = Vector2(-7, 0)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]