class_name game extends Node2D signal destroySignal (body) # Called when the node enters the scene tree for the first time. func _ready() -> void: get_window().grab_focus() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func on_trigger(body: Variant, intentMessage: Variant) -> void: if body.is_in_group("fragile") and intentMessage == "destroy": destroySignal.emit(body) func totalCube(NumberOfCube:int)->void: print ("gameknowscubes: "+str(NumberOfCube))