34 lines
965 B
GDScript
34 lines
965 B
GDScript
class_name SM extends Node2D
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var grenade = preload("res://grenade.tscn")
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@onready var game: Node2D = $".."
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@onready var cube_container: Node2D = $"../cube container"
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func _ready() -> void:
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print("hey it's working!")
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game.destroySignal.connect(destroy)
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buildLevel()
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func buildLevel()->void:
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updateCube()
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func destroy(body)->void:
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if body is Cube:
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body.queue_free()
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func updateCube()->void:
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# make sure there are crates
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var _CubeTotal:int= 0
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if cube_container:
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for obj in cube_container.get_children():
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if obj is Cube:
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if not obj.tree_exited.is_connected(updateCube):
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obj.tree_exited.connect(updateCube)
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_CubeTotal +=1
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print ("Number of cubes: "+str(_CubeTotal))
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func makeGrenade(_grenadeposition, _grenadedirection)->void:
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print("grenade time")
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var myGrenade:grenade = grenade.instantiate()
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owner.add_child(myGrenade)
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myGrenade.transform = _grenadeposition
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myGrenade.apply_central_impulse(Vector2(_grenadedirection, -1)*400)
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