21 lines
544 B
GDScript
21 lines
544 B
GDScript
class_name game extends Node2D
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signal destroySignal (body)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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get_window().grab_focus()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func on_trigger(body: Variant, intentMessage: Variant) -> void:
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if body.is_in_group("fragile") and intentMessage == "destroy":
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destroySignal.emit(body)
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func totalCube(NumberOfCube:int)->void:
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print ("gameknowscubes: "+str(NumberOfCube))
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