working bullet factory
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				@ -26,11 +26,13 @@ folder_colors={
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right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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jump={
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@ -43,3 +45,8 @@ shove={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
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]
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}
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shoot={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
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]
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}
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										15
									
								
								dariusgodotproject/scenes/bullet.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								dariusgodotproject/scenes/bullet.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,15 @@
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[gd_scene load_steps=3 format=3 uid="uid://dwfife67i1fmr"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_qivxv"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_dp02a"]
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size = Vector2(16, 4)
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[node name="Area2D" type="Area2D"]
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script = ExtResource("1_qivxv")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_dp02a")
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debug_color = Color(1, 1, 0, 0.419608)
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -2,7 +2,7 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ixlbc"]
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[node name="RigidBody2D" type="RigidBody2D"]
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[node name="RigidBody2D" type="RigidBody2D" groups=["destructable"]]
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@ -1,9 +1,11 @@
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[gd_scene load_steps=8 format=3 uid="uid://dcmyx5g6dksl8"]
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[gd_scene load_steps=10 format=3 uid="uid://dcmyx5g6dksl8"]
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[ext_resource type="PackedScene" uid="uid://d1ej2kiy7jcpv" path="res://scenes/crate.tscn" id="1_uivx3"]
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[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_vhl00"]
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[ext_resource type="Script" path="res://scripts/trigger.gd" id="3_2qbah"]
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[ext_resource type="PackedScene" uid="uid://b75mow511wmmb" path="res://scenes/player.tscn" id="3_8h5jv"]
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[ext_resource type="PackedScene" uid="uid://dwfife67i1fmr" path="res://scenes/bullet.tscn" id="5_7yfvg"]
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[ext_resource type="Script" path="res://scripts/scenemanager.gd" id="6_n2kp0"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1cyeq"]
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size = Vector2(101, 20)
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@ -57,5 +59,12 @@ metadata/_edit_group_ = true
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shape = SubResource("CircleShape2D_mfh1j")
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debug_color = Color(0.825765, 0.00158581, 0.954354, 0.42)
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[node name="Area2D2" parent="." instance=ExtResource("5_7yfvg")]
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position = Vector2(309, 222)
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[node name="SceneManager" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("6_n2kp0")
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[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
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[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
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@ -4,7 +4,7 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_i8a0m"]
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[node name="CharacterBody2D" type="CharacterBody2D"]
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[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
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script = ExtResource("1_racyk")
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metadata/_edit_group_ = true
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@ -17,3 +17,9 @@ target_position = Vector2(25, 0)
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[node name="LeftRay" type="RayCast2D" parent="."]
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target_position = Vector2(-25, 0)
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[node name="RightTarget" type="Node2D" parent="."]
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position = Vector2(10, -5)
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[node name="LeftTarget" type="Node2D" parent="."]
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position = Vector2(-10, -5)
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										24
									
								
								dariusgodotproject/scripts/bullet.gd
									
									
									
									
									
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										24
									
								
								dariusgodotproject/scripts/bullet.gd
									
									
									
									
									
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							@ -0,0 +1,24 @@
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class_name Bullet extends Area2D
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var speed = 700
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signal hit
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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	pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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	pass
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func _physics_process(delta: float) -> void:
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	position += transform.x * speed * delta
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func setSpeed(value):
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	speed = value
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func _on_body_entered(body: Node2D) -> void:
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	print("Bullet hits something")
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	if not body.is_in_group("player"):
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		hit.emit(body)
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@ -14,6 +14,12 @@ var pushRightEnabled = false
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var pushLeftEnabled = false
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@export var PUSH_FORCE = 700
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# Bullet Attack Variables
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@onready var right_target: Node2D = $RightTarget
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@onready var left_target: Node2D = $LeftTarget
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func _physics_process(delta: float) -> void:
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	# Add the gravity.
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	if not is_on_floor():
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@ -29,7 +35,19 @@ func _physics_process(delta: float) -> void:
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			pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 2)
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		if pushLeftEnabled && faceLeft == true:
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			pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 2)
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	# Handle Shooting
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	if Input.is_action_just_pressed("shoot"):
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		#print("I want to shoot")
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		#make a new bullet
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		var myBullet = %SceneManager.bulletFactory()
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		#var myBullet = bullet.instantiate()
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		owner.add_child(myBullet)
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		myBullet.transform = right_target.global_transform
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		if faceLeft == true:
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			myBullet.transform = left_target.global_transform
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			myBullet.setSpeed(-700)
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	# Get the input direction and handle the movement/deceleration.
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	# As good practice, you should replace UI actions with custom gameplay actions.
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	var direction := Input.get_axis("left", "right")
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@ -33,3 +33,8 @@ func _on_trigger(effect: Variant, body) -> void:
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		if boxTotal <=0:
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			print("YOU WON!!")
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			get_tree().reload_current_scene()
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func bulletHit(body):
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	print("Game controller knows bullet hit something")
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	if body.is_in_group("destructable"):
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		body.queue_free()
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										22
									
								
								dariusgodotproject/scripts/scenemanager.gd
									
									
									
									
									
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								dariusgodotproject/scripts/scenemanager.gd
									
									
									
									
									
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							@ -0,0 +1,22 @@
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extends Node
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@onready var game: Node2D = $".."
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var bullet = preload("res://scenes/bullet.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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	pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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	pass
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func bulletFactory():
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	print("Factory will make a bullet")
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	var myBullet = bullet.instantiate()
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	myBullet.connect("hit", onBulletHit)
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	return myBullet
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func onBulletHit(body):
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	print("Scene manager knows bullet hit")
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	game.bulletHit(body)
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