big four game objects, timer, signals, week1
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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debug_color = Color(0.825765, 0.00158581, 0.954354, 0.42)
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[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
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[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
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								dariusgodotproject/scripts/charactercontroller.gd
									
									
									
									
									
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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const PUSH_FORCE = 48
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func _physics_process(delta: float) -> void:
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	# Add the gravity.
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	if not is_on_floor():
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		velocity += get_gravity() * delta
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	# Handle jump.
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	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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		velocity.y = JUMP_VELOCITY
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	# Get the input direction and handle the movement/deceleration.
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	# As good practice, you should replace UI actions with custom gameplay actions.
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	var direction := Input.get_axis("ui_left", "ui_right")
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	if direction:
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		velocity.x = direction * SPEED
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	else:
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		velocity.x = move_toward(velocity.x, 0, SPEED)
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	move_and_slide()
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	for i in get_slide_collision_count():
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		var c = get_slide_collision(i)
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		if c.get_collider() is RigidBody2D:
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			c.get_collider().apply_central_impulse(-c.get_normal() * PUSH_FORCE)
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								dariusgodotproject/scripts/gamecontroller.gd
									
									
									
									
									
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extends Node2D
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var boxTotal = 4
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var timer:=Timer.new()
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var countdown = 10
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# C alled when the node enters the scene tree for the first time.
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func _ready() -> void:
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	add_child(timer)
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	timer.wait_time = 1
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	timer.one_shot = false
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	timer.connect("timeout", secondCounter)
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	timer.start()
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	pass # Replace with function body.
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func secondCounter():
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	print("one second")
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	countdown -=1
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	if countdown <=0:
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		print("YOU LOSE")
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		get_tree().reload_current_scene()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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	pass
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func _on_trigger(effect: Variant, body) -> void:
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	print("Game Controller sees an alert.")
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	if body is RigidBody2D:
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		print("I see a rigid body.")
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		body.queue_free()
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		boxTotal -=1
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		if boxTotal <=0:
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			print("YOU WON!!")
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			get_tree().reload_current_scene()
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								dariusgodotproject/scripts/trigger.gd
									
									
									
									
									
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								dariusgodotproject/scripts/trigger.gd
									
									
									
									
									
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extends Area2D
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@export var effect = "alert"
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signal areaTrigger(effect, Object)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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	pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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	pass
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func _on_body_entered(body: Node2D) -> void:
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	print("Something in the trigger.")
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	areaTrigger.emit(effect, body)
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		||||
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