DariusGodotGame/dariusgodotproject/scenes/game.tscn

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[gd_scene load_steps=16 format=4 uid="uid://dcmyx5g6dksl8"]
[ext_resource type="PackedScene" uid="uid://d1ej2kiy7jcpv" path="res://scenes/crate.tscn" id="1_uivx3"]
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_vhl00"]
[ext_resource type="Script" path="res://scripts/trigger.gd" id="3_2qbah"]
[ext_resource type="PackedScene" uid="uid://b75mow511wmmb" path="res://scenes/player.tscn" id="3_8h5jv"]
[ext_resource type="Texture2D" uid="uid://jlbx6yvcmten" path="res://assets/graphics/terrains/backgrounds/forestbackground.png" id="3_umlo6"]
[ext_resource type="Texture2D" uid="uid://8kaggg1kilxy" path="res://assets/graphics/terrains/backgrounds/skystrip.png" id="4_62nh8"]
[ext_resource type="Texture2D" uid="uid://b3smxb17ijk60" path="res://assets/graphics/terrains/backgrounds/midtrees.png" id="4_201fr"]
[ext_resource type="PackedScene" uid="uid://dwfife67i1fmr" path="res://scenes/bullet.tscn" id="5_7yfvg"]
[ext_resource type="Script" path="res://scripts/scenemanager.gd" id="6_n2kp0"]
[ext_resource type="Texture2D" uid="uid://btdvc25chjgd" path="res://assets/graphics/terrains/Terrain (32x32).png" id="7_v20os"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3ut3v"]
texture = ExtResource("7_v20os")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.25, -16, 0, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -0.25, -16, 0, 16, 16, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, -7, 16, -6.75)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, -7, 16, -6.75)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, -6, 16, -6.5, -16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, -0.75, 7.5, 0.5, 8, 16, 16, 16, 16, -16)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.25, -16, 0, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -0.25, -16, 0, 16, 16, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.5, -16, 16, 16, 16, 16, 3.5)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.5, -16, 16, 16, 16, 16, 3.5)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.5, -16, 6.25, 16, 16, 16, 16, -16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSet" id="TileSet_ixl4j"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafy_ground"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_3ut3v")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1cyeq"]
size = Vector2(101, 20)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_bqh70"]
distance = -181.0
[sub_resource type="CircleShape2D" id="CircleShape2D_mfh1j"]
[node name="Game" type="Node2D"]
script = ExtResource("1_vhl00")
[node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("6_n2kp0")
[node name="Background" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Background"]
position = Vector2(160, 90)
texture = ExtResource("3_umlo6")
[node name="Sprite2D2" type="Sprite2D" parent="Background"]
position = Vector2(160, -68.5)
scale = Vector2(1, 5.56667)
texture = ExtResource("4_62nh8")
[node name="Parallax2D2" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.2, 1.2)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D2"]
texture_filter = 1
position = Vector2(160, 90)
texture = ExtResource("4_201fr")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
position = Vector2(-220, -413)
tile_map_data = PackedByteArray("AAALABMAAAAEAAEAAAALABQAAAAEAAEAAAALABUAAAAEAAEAAAALABYAAAAPAAQAAAAMABYAAAAQAAMAAAAMABcAAAAPAAQAAAANABcAAAABAAQAAAAOABcAAAAKAAMAAAAOABgAAAAAAAIAAAAPABcAAAACAAAAAAAPABgAAAAJAAQAAAAQABgAAAABAAQAAAARABgAAAABAAQAAAASABgAAAABAAQAAAATABgAAAACAAQAAAAUABkAAAAAAAQAAAAVABkAAAABAAQAAAAWABkAAAABAAQAAAAXABkAAAABAAQAAAAYABkAAAABAAQAAAAZABkAAAABAAQAAAAaABkAAAABAAQAAAAbABkAAAABAAQAAAAcABkAAAABAAQAAAAdABkAAAABAAQAAAAeABkAAAAKAAMAAAAeABoAAAAAAAIAAAAfABoAAAACAAIAAAAfABkAAAAJAAMAAAAgABkAAAAQAAQAAAAgABgAAAAPAAMAAAAhABgAAAABAAQAAAAiABgAAAABAAQAAAAjABgAAAACAAQAAAAJABIAAAABAAAAAAAKABIAAAABAAAAAAALABIAAAABAAAAAAAMABIAAAABAAAAAAANABIAAAABAAQAAAAIABIAAAABAAAAAAAHABIAAAAKAAMAAAAOABIAAAABAAQAAAAPABIAAAABAAQAAAAQABIAAAACAAQAAAATABIAAAAAAAQAAAAUABIAAAABAAQAAAAVABIAAAABAAQAAAAWABIAAAABAAQAAAAXABIAAAABAAQAAAAYABIAAAABAAQAAAAZABIAAAABAAQAAAAaABIAAAAKAAMAAAA=")
tile_set = SubResource("TileSet_ixl4j")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(340, -161)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(-0.5, 0)
shape = SubResource("RectangleShape2D_1cyeq")
[node name="floor" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="floor"]
shape = SubResource("WorldBoundaryShape2D_bqh70")
[node name="CharacterBody2D" parent="." instance=ExtResource("3_8h5jv")]
[node name="Area2D" type="Area2D" parent="."]
position = Vector2(269, 55)
scale = Vector2(5, 5)
script = ExtResource("3_2qbah")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_mfh1j")
debug_color = Color(0.825765, 0.00158581, 0.954354, 0.42)
[node name="Area2D2" parent="." instance=ExtResource("5_7yfvg")]
position = Vector2(142, 25)
[node name="crates" type="Node2D" parent="."]
[node name="RigidBody2D" parent="crates" instance=ExtResource("1_uivx3")]
position = Vector2(102, 22)
rotation = 0.806532
[node name="RigidBody2D5" parent="crates" instance=ExtResource("1_uivx3")]
position = Vector2(135, 3)
rotation = 0.806532
[node name="RigidBody2D2" parent="crates" instance=ExtResource("1_uivx3")]
position = Vector2(69, 3.00003)
rotation = 0.806532
[node name="RigidBody2D3" parent="crates" instance=ExtResource("1_uivx3")]
position = Vector2(127, 44)
rotation = 0.806532
[node name="RigidBody2D4" parent="crates" instance=ExtResource("1_uivx3")]
position = Vector2(57, 39)
rotation = 0.806532
[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]