added player death and custom resources
This commit is contained in:
parent
3a76ac8145
commit
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BIN
assets/graphics/player/dead/Player Death 64x64.png
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assets/graphics/player/dead/Player Death 64x64.png
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assets/graphics/player/dead/Player Death 64x64.png.import
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40
assets/graphics/player/dead/Player Death 64x64.png.import
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b0kep0pa3fgop"
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path="res://.godot/imported/Player Death 64x64.png-a1335d3f0d31c2c547d022fdb8875398.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/dead/Player Death 64x64.png"
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dest_files=["res://.godot/imported/Player Death 64x64.png-a1335d3f0d31c2c547d022fdb8875398.ctex"]
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[params]
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compress/mode=0
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||||
compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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||||
process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/graphics/player/hurt/Player Hurt 48x48.png
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BIN
assets/graphics/player/hurt/Player Hurt 48x48.png
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40
assets/graphics/player/hurt/Player Hurt 48x48.png.import
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40
assets/graphics/player/hurt/Player Hurt 48x48.png.import
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cw3itaxh0fjob"
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path="res://.godot/imported/Player Hurt 48x48.png-a720e51cb19103e76b22ab6c1b81302d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/hurt/Player Hurt 48x48.png"
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dest_files=["res://.godot/imported/Player Hurt 48x48.png-a720e51cb19103e76b22ab6c1b81302d.ctex"]
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[params]
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||||
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compress/mode=0
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||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
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||||
compress/uastc_level=0
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||||
compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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||||
compress/normal_map=0
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||||
compress/channel_pack=0
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||||
mipmaps/generate=false
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||||
mipmaps/limit=-1
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||||
roughness/mode=0
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||||
roughness/src_normal=""
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||||
process/channel_remap/red=0
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||||
process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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||||
process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
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||||
process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -27,12 +27,6 @@ window/size/window_width_override=960
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window/size/window_height_override=540
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window/stretch/mode="viewport"
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[file_customization]
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folder_colors={
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"res://scripts/": "red"
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}
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[input]
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shove={
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@ -4,6 +4,8 @@
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[ext_resource type="Texture2D" uid="uid://d2e455oxjbsf5" path="res://assets/graphics/player/jump/player jump 48x48.png" id="2_dqkch"]
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[ext_resource type="Texture2D" uid="uid://dio2ufnpnihce" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
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[ext_resource type="Texture2D" uid="uid://bl7p2n2kgw2qx" path="res://assets/graphics/player/idle/player run 48x48.png" id="3_qhqgy"]
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[ext_resource type="Texture2D" uid="uid://cw3itaxh0fjob" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="3_qlg0r"]
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[ext_resource type="Texture2D" uid="uid://b0kep0pa3fgop" path="res://assets/graphics/player/dead/Player Death 64x64.png" id="3_tuyoq"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_elsnr"]
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@ -11,10 +13,66 @@
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atlas = ExtResource("2_dqkch")
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region = Rect2(48, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
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atlas = ExtResource("3_tuyoq")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
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atlas = ExtResource("3_tuyoq")
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region = Rect2(48, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
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atlas = ExtResource("3_tuyoq")
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region = Rect2(96, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
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atlas = ExtResource("3_tuyoq")
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region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
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atlas = ExtResource("3_tuyoq")
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region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
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atlas = ExtResource("3_tuyoq")
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region = Rect2(240, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
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atlas = ExtResource("3_tuyoq")
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region = Rect2(288, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
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atlas = ExtResource("3_tuyoq")
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region = Rect2(336, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
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atlas = ExtResource("3_tuyoq")
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region = Rect2(384, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
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atlas = ExtResource("3_tuyoq")
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region = Rect2(432, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
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atlas = ExtResource("2_dqkch")
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region = Rect2(96, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
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atlas = ExtResource("3_qlg0r")
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region = Rect2(0, 0, 48, 48)
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||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
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atlas = ExtResource("3_qlg0r")
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region = Rect2(48, 0, 48, 48)
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||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
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atlas = ExtResource("3_qlg0r")
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region = Rect2(96, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
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atlas = ExtResource("3_qlg0r")
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region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
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atlas = ExtResource("2_g2els")
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region = Rect2(0, 0, 48, 48)
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@ -103,6 +161,41 @@ animations = [{
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_pf23h")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_dt7fs")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_wqfne")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_wnwbv")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_gl8cc")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_487ah")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_md1ol")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_bj30b")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_jc3p3")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_hax0n")
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}],
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"loop": false,
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"name": &"dead",
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"speed": 12.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_i4ail")
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}],
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"loop": false,
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@ -111,6 +204,23 @@ animations = [{
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_l71n6")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ke2ow")
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}, {
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"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_ujl30")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_31cv2")
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}],
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"loop": false,
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"name": &"hurt",
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"speed": 12.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_qhqgy")
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}, {
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"duration": 1.0,
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@ -206,7 +316,7 @@ position = Vector2(-10, -12)
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texture_filter = 1
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position = Vector2(0, -1)
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sprite_frames = SubResource("SpriteFrames_jej6c")
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animation = &"apex"
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animation = &"dead"
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autoplay = "idle"
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[node name="Camera2D" type="Camera2D" parent="." unique_id=1215632070]
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@ -2,6 +2,7 @@ extends Node2D
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signal destroy(body)
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signal level_change_signal(level)
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signal damage_player_signal(damage, player_health)
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var levels = ["res://scenes/level1.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
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var current_level_index = 0
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@ -12,8 +13,13 @@ var timer = Timer.new()
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var player:Player;
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var enemies = {}
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var enemy_stats:CharacterStats
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var player_stats:CharacterStats
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func _ready():
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get_window().grab_focus() # Replace with function body.
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get_window().grab_focus()
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enemy_stats = load("res://scripts/resources/slime_stats.tres")
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player_stats = load("res://scripts/resources/player_stats.tres")
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reset()
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add_child(timer)
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timer.wait_time = 1
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@ -31,7 +37,7 @@ func timer_tick():
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func reset():
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time_available = level_times[current_level_index]
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if player:
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player.health = 5
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player.health = player_stats.starting_health
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func stop():
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timer.stop()
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@ -47,7 +53,6 @@ func _on_area_2d_trigger_active_signal(body, intentMessage):
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var crate_num : int = 0
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func set_crate_num(count: int):
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crate_num = count
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# print("number of crates: " + str(crate_num))
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if crate_num <= 0:
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current_level_index += 1
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if current_level_index == levels.size():
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@ -58,18 +63,18 @@ func set_crate_num(count: int):
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reset()
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func _on_slime_damage(body, slime):
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print("game controller sees slime damage")
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player.health -= enemies[slime]["damage"]
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if player.health <= 0:
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print("dead")
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level_change_signal.emit(levels[current_level_index])
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damage_player_signal.emit(enemies[slime]["damage"])
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func add_enemy(slime):
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var enemy_stat = {
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"health": 5,
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"damage": 3
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"health": enemy_stats.starting_health,
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"damage": enemy_stats.melee_damage
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}
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enemies[slime] = enemy_stat
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func _on_slime_struck(body, slime):
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print("game controller sees slime struck")
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func _on_player_dead(player):
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print("game controller sees dead player")
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level_change_signal.emit(levels[current_level_index])
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@ -7,6 +7,7 @@ class_name Player extends CharacterBody2D
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@onready var graphic: AnimatedSprite2D = $graphic
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signal new_player(player)
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signal player_dead(player)
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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@ -14,7 +15,7 @@ var direction : float = 0
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enum FaceDirection { LEFT, RIGHT }
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var facing: FaceDirection = FaceDirection.LEFT
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var shove_target: RigidBody2D
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enum State { IDLE, RUN, JUMP, APEX, FALL }
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enum State { IDLE, RUN, JUMP, APEX, FALL, HURT, DYING, DEAD }
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var state: State = State.IDLE
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var up_jump:bool = false
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var health:int = 4
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@ -23,7 +24,8 @@ func _ready():
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new_player.emit(self)
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func _physics_process(delta: float):
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handle_input()
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if self.state != State.HURT and self.state != State.DEAD:
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handle_input()
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handle_movement(delta)
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handle_state()
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handle_animation()
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@ -105,9 +107,33 @@ func handle_animation():
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graphic.play("apex")
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State.FALL:
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graphic.play("fall")
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State.HURT:
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graphic.play("hurt")
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State.DYING:
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graphic.play("dead")
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State.DEAD:
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pass
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func _on_graphic_animation_finished() -> void:
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# switch state from apex to fall
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match state:
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State.APEX:
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State.APEX: # switch state from apex to fall
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state = State.FALL
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State.HURT: # switch state from hurt to idle
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state = State.IDLE
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State.DYING:
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print("firing dead signal")
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state = State.DEAD
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player_dead.emit(self)
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State.DEAD:
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pass
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func damage_player(damage: int):
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if self.state != State.DYING and self.state != State.DEAD:
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self.health -= damage
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if self.health <= 0:
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print("DEAD")
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self.state = State.DYING
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else:
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print("player hurt")
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self.state = State.HURT
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8
scripts/resources/character_stats.gd
Normal file
8
scripts/resources/character_stats.gd
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class_name CharacterStats extends Resource
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@export var health:int = 100;
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@export var max_health:int = 120;
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@export var starting_health:int = 100;
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@export var melee_damage:int = 10;
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@export var range_damage:int = 5;
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1
scripts/resources/character_stats.gd.uid
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1
scripts/resources/character_stats.gd.uid
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@ -0,0 +1 @@
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uid://v5se2t1jjaat
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10
scripts/resources/player_stats.tres
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10
scripts/resources/player_stats.tres
Normal file
@ -0,0 +1,10 @@
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[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://ffycoj1dt84h"]
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[ext_resource type="Script" uid="uid://v5se2t1jjaat" path="res://scripts/resources/character_stats.gd" id="1_r32g3"]
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[resource]
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script = ExtResource("1_r32g3")
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health = 30
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max_health = 50
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starting_health = 30
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metadata/_custom_type_script = "uid://v5se2t1jjaat"
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11
scripts/resources/slime_stats.tres
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11
scripts/resources/slime_stats.tres
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@ -0,0 +1,11 @@
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[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://cxkrcxxmgtyyr"]
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[ext_resource type="Script" uid="uid://v5se2t1jjaat" path="res://scripts/resources/character_stats.gd" id="1_l0etv"]
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[resource]
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script = ExtResource("1_l0etv")
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health = 10
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max_health = 15
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starting_health = 10
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range_damage = 0
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metadata/_custom_type_script = "uid://v5se2t1jjaat"
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@ -9,6 +9,8 @@ func _ready() -> void:
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print("scene manager is ready")
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GameController.destroy.connect(destroy)
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GameController.level_change_signal.connect(change_scene)
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GameController.damage_player_signal.connect(damage_player)
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# player.player_dead.connect(GameController._on_player_dead)
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build_level()
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func _process(delta: float) -> void:
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@ -20,6 +22,9 @@ func build_level() -> void:
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update_enemies()
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if player:
|
||||
GameController.player = player
|
||||
if not player.player_dead.is_connected(GameController._on_player_dead):
|
||||
print("hooking up player dead signal")
|
||||
player.player_dead.connect(GameController._on_player_dead)
|
||||
|
||||
func update_enemies():
|
||||
for enemy in enemies.get_children():
|
||||
@ -52,3 +57,9 @@ func update_crates() -> void:
|
||||
func destroy(body):
|
||||
if body is BrownBox:
|
||||
body.queue_free()
|
||||
|
||||
func damage_player(damage: int):
|
||||
player.damage_player(damage)
|
||||
|
||||
#func player_dead_animation_finished():
|
||||
#change_scene()
|
||||
|
||||
Loading…
Reference in New Issue
Block a user