added jump animation

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JayisonDevadas committed 2026-05-11 18:57:56 -04:00
1 parent a245ebc135
commit 579397cd8b
4 files changed
+106 -6

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+26 -4
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@@ -12,8 +12,9 @@ var direction : float = 0
enum FaceDirection { LEFT, RIGHT }
var facing: FaceDirection = FaceDirection.LEFT
var shove_target: RigidBody2D
enum State { IDLE, RUNNING }
enum State { IDLE, RUN, JUMP, APEX, FALL }
var state: State = State.IDLE
var up_jump:bool = false
func _physics_process(delta: float):
handle_input()
@@ -73,13 +74,34 @@ func handle_collisions():
func handle_state():
match state:
State.IDLE when velocity.x != 0:
state = State.RUNNING
State.RUNNING when velocity.x == 0:
state = State.RUN
State.RUN when velocity.x == 0:
state = State.IDLE
State.RUN when velocity.y < 0:
state = State.JUMP
State.IDLE when velocity.y < 0:
state = State.JUMP
State.JUMP when velocity.y > 0:
state = State.APEX
# from APEX to FALL is handled when apex animation finishes
State.FALL when velocity.y == 0:
state = State.IDLE
func handle_animation():
match state:
State.IDLE:
graphic.play("idle")
State.RUNNING:
State.RUN:
graphic.play("run")
State.JUMP:
graphic.play("jump")
State.APEX:
graphic.play("apex")
State.FALL:
graphic.play("fall")
func _on_graphic_animation_finished() -> void:
# switch state from apex to fall
match state:
State.APEX:
state = State.FALL