project init
This commit is contained in:
commit
808a961af3
4
.editorconfig
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4
.editorconfig
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root = true
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[*]
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charset = utf-8
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2
.gitattributes
vendored
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2
.gitattributes
vendored
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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3
.gitignore
vendored
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.gitignore
vendored
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# Godot 4+ specific ignores
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.godot/
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/android/
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1
icon.svg
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icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 995 B |
43
icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bonwyfhldk18l"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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30
project.godot
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30
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="ed-april-game"
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run/main_scene="uid://d7n4nyeox11q"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[file_customization]
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folder_colors={
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"res://scripts/": "red"
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}
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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74
scenes/game_node.tscn
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74
scenes/game_node.tscn
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[gd_scene format=3 uid="uid://d7n4nyeox11q"]
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[ext_resource type="Script" uid="uid://c6cnqclwk4lcb" path="res://scripts/game_controller.gd" id="1_bj22s"]
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[ext_resource type="Script" uid="uid://dlmf1p0vfitcx" path="res://scripts/character.gd" id="1_o3qty"]
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[ext_resource type="Script" uid="uid://gkpbb5sf4gu7" path="res://scripts/area_2d.gd" id="3_v0i7m"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_elsnr"]
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size = Vector2(244, 20)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_o3qty"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_elsnr"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_elsnr"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_bj22s"]
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radius = 20.880613
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[node name="GameNode" type="Node2D" unique_id=2127085168]
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position = Vector2(0, -1)
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script = ExtResource("1_bj22s")
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[node name="platform" type="StaticBody2D" parent="." unique_id=1848808292]
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position = Vector2(483, 318)
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constant_linear_velocity = Vector2(15, 0)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="platform" unique_id=79089169]
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shape = SubResource("RectangleShape2D_elsnr")
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[node name="brownBox" type="RigidBody2D" parent="." unique_id=473138492]
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position = Vector2(442, 281)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="brownBox" unique_id=1978306212]
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shape = SubResource("RectangleShape2D_o3qty")
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debug_color = Color(0.8449452, 0.37733862, 0.08704034, 0.41960785)
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[node name="yellowBox" type="RigidBody2D" parent="." unique_id=413950760]
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position = Vector2(498, 276)
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rotation = 1.0476488
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="yellowBox" unique_id=1759041685]
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shape = SubResource("RectangleShape2D_o3qty")
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debug_color = Color(0.70038986, 0.49176556, 0.052423634, 0.41960785)
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[node name="worldFloor" type="StaticBody2D" parent="." unique_id=376228153]
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position = Vector2(446, 437)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="worldFloor" unique_id=1759461926]
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shape = SubResource("WorldBoundaryShape2D_elsnr")
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[node name="character" type="CharacterBody2D" parent="." unique_id=1476507768]
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position = Vector2(555, 272)
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script = ExtResource("1_o3qty")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="character" unique_id=130782569]
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shape = SubResource("CapsuleShape2D_elsnr")
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debug_color = Color(0.33339813, 0.6108008, 0.35667416, 0.41960785)
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[node name="area" type="Area2D" parent="." unique_id=2033836703]
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position = Vector2(638, 351)
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script = ExtResource("3_v0i7m")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="area" unique_id=39441311]
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shape = SubResource("CircleShape2D_bj22s")
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debug_color = Color(0.37550476, 0.5048963, 0.9171919, 0.41960785)
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[connection signal="body_entered" from="area" to="area" method="_on_body_entered"]
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[connection signal="triggerActiveSignal" from="area" to="." method="_on_area_2d_trigger_active_signal"]
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8
scripts/area_2d.gd
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8
scripts/area_2d.gd
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class_name Trigger extends Area2D
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@export var intent:String = "destroy"
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signal triggerActiveSignal(body, intentMessage)
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func _on_body_entered(body):
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print("body entered trigger")
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triggerActiveSignal.emit(body, intent)
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1
scripts/area_2d.gd.uid
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1
scripts/area_2d.gd.uid
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uid://gkpbb5sf4gu7
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27
scripts/character.gd
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27
scripts/character.gd
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class_name Player extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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func _physics_process(delta):
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction = Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide() # pre-calc next position from velocity
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for i in get_slide_collision_count():
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var c = get_slide_collision(i)
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if c.get_collider() is RigidBody2D:
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c.get_collider().apply_central_impulse(-c.get_normal() * 100)
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1
scripts/character.gd.uid
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1
scripts/character.gd.uid
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uid://dlmf1p0vfitcx
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14
scripts/game_controller.gd
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14
scripts/game_controller.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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get_window().grab_focus() # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_area_2d_trigger_active_signal(body, intentMessage):
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print("game controller received trigger")
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if intentMessage == "destroy" and not body is Player:
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body.queue_free()
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1
scripts/game_controller.gd.uid
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1
scripts/game_controller.gd.uid
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uid://c6cnqclwk4lcb
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