commit 808a961af340fa65c05f5e08e21ae62626bfda4d Author: edgul Date: Mon Apr 20 21:09:00 2026 -0400 project init diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..753bd42 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bonwyfhldk18l" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..d7daf1e --- /dev/null +++ b/project.godot @@ -0,0 +1,30 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="ed-april-game" +run/main_scene="uid://d7n4nyeox11q" +config/features=PackedStringArray("4.6", "Forward Plus") +config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://scripts/": "red" +} + +[physics] + +3d/physics_engine="Jolt Physics" + +[rendering] + +rendering_device/driver.windows="d3d12" diff --git a/scenes/game_node.tscn b/scenes/game_node.tscn new file mode 100644 index 0000000..6ac09ff --- /dev/null +++ b/scenes/game_node.tscn @@ -0,0 +1,74 @@ +[gd_scene format=3 uid="uid://d7n4nyeox11q"] + +[ext_resource type="Script" uid="uid://c6cnqclwk4lcb" path="res://scripts/game_controller.gd" id="1_bj22s"] +[ext_resource type="Script" uid="uid://dlmf1p0vfitcx" path="res://scripts/character.gd" id="1_o3qty"] +[ext_resource type="Script" uid="uid://gkpbb5sf4gu7" path="res://scripts/area_2d.gd" id="3_v0i7m"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_elsnr"] +size = Vector2(244, 20) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_o3qty"] + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_elsnr"] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_elsnr"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_bj22s"] +radius = 20.880613 + +[node name="GameNode" type="Node2D" unique_id=2127085168] +position = Vector2(0, -1) +script = ExtResource("1_bj22s") + +[node name="platform" type="StaticBody2D" parent="." unique_id=1848808292] +position = Vector2(483, 318) +constant_linear_velocity = Vector2(15, 0) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="platform" unique_id=79089169] +shape = SubResource("RectangleShape2D_elsnr") + +[node name="brownBox" type="RigidBody2D" parent="." unique_id=473138492] +position = Vector2(442, 281) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="brownBox" unique_id=1978306212] +shape = SubResource("RectangleShape2D_o3qty") +debug_color = Color(0.8449452, 0.37733862, 0.08704034, 0.41960785) + +[node name="yellowBox" type="RigidBody2D" parent="." unique_id=413950760] +position = Vector2(498, 276) +rotation = 1.0476488 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="yellowBox" unique_id=1759041685] +shape = SubResource("RectangleShape2D_o3qty") +debug_color = Color(0.70038986, 0.49176556, 0.052423634, 0.41960785) + +[node name="worldFloor" type="StaticBody2D" parent="." unique_id=376228153] +position = Vector2(446, 437) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="worldFloor" unique_id=1759461926] +shape = SubResource("WorldBoundaryShape2D_elsnr") + +[node name="character" type="CharacterBody2D" parent="." unique_id=1476507768] +position = Vector2(555, 272) +script = ExtResource("1_o3qty") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="character" unique_id=130782569] +shape = SubResource("CapsuleShape2D_elsnr") +debug_color = Color(0.33339813, 0.6108008, 0.35667416, 0.41960785) + +[node name="area" type="Area2D" parent="." unique_id=2033836703] +position = Vector2(638, 351) +script = ExtResource("3_v0i7m") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="area" unique_id=39441311] +shape = SubResource("CircleShape2D_bj22s") +debug_color = Color(0.37550476, 0.5048963, 0.9171919, 0.41960785) + +[connection signal="body_entered" from="area" to="area" method="_on_body_entered"] +[connection signal="triggerActiveSignal" from="area" to="." method="_on_area_2d_trigger_active_signal"] diff --git a/scripts/area_2d.gd b/scripts/area_2d.gd new file mode 100644 index 0000000..1540dd6 --- /dev/null +++ b/scripts/area_2d.gd @@ -0,0 +1,8 @@ +class_name Trigger extends Area2D + +@export var intent:String = "destroy" +signal triggerActiveSignal(body, intentMessage) + +func _on_body_entered(body): + print("body entered trigger") + triggerActiveSignal.emit(body, intent) diff --git a/scripts/area_2d.gd.uid b/scripts/area_2d.gd.uid new file mode 100644 index 0000000..e4010c1 --- /dev/null +++ b/scripts/area_2d.gd.uid @@ -0,0 +1 @@ +uid://gkpbb5sf4gu7 diff --git a/scripts/character.gd b/scripts/character.gd new file mode 100644 index 0000000..22800f1 --- /dev/null +++ b/scripts/character.gd @@ -0,0 +1,27 @@ +class_name Player extends CharacterBody2D + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + +func _physics_process(delta): + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction = Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() # pre-calc next position from velocity + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * 100) diff --git a/scripts/character.gd.uid b/scripts/character.gd.uid new file mode 100644 index 0000000..14cad4e --- /dev/null +++ b/scripts/character.gd.uid @@ -0,0 +1 @@ +uid://dlmf1p0vfitcx diff --git a/scripts/game_controller.gd b/scripts/game_controller.gd new file mode 100644 index 0000000..7f40c25 --- /dev/null +++ b/scripts/game_controller.gd @@ -0,0 +1,14 @@ +extends Node2D + +# Called when the node enters the scene tree for the first time. +func _ready(): + get_window().grab_focus() # Replace with function body. + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + pass + +func _on_area_2d_trigger_active_signal(body, intentMessage): + print("game controller received trigger") + if intentMessage == "destroy" and not body is Player: + body.queue_free() diff --git a/scripts/game_controller.gd.uid b/scripts/game_controller.gd.uid new file mode 100644 index 0000000..03e525f --- /dev/null +++ b/scripts/game_controller.gd.uid @@ -0,0 +1 @@ +uid://c6cnqclwk4lcb