22 lines
522 B
GDScript
22 lines
522 B
GDScript
class_name GameController extends Node2D
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signal destroy(body)
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func _ready():
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get_window().grab_focus() # Replace with function body.
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func _process(delta):
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pass
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func _on_area_2d_trigger_active_signal(body, intentMessage):
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print("game controller received trigger")
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if intentMessage == "destroy" and body.is_in_group("destructable"):
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destroy.emit(body)
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var crate_num : int = 0
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func set_crate_num(count: int):
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crate_num = count
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print("number of crates: " + str(crate_num))
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if crate_num <= 0:
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print("You Win!")
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