commit 25cad172e0a81d437e4ff87c2eeb32693630a0ce Author: edgul Date: Tue Apr 21 22:17:21 2026 -0400 init space invaders diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..012d680 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c7ihjgmxcuncf" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..16e892a --- /dev/null +++ b/project.godot @@ -0,0 +1,24 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="space-invaders" +run/main_scene="uid://bpno3xoqtrcl8" +config/features=PackedStringArray("4.6", "Forward Plus") +config/icon="res://icon.svg" + +[physics] + +3d/physics_engine="Jolt Physics" + +[rendering] + +rendering_device/driver.windows="d3d12" diff --git a/scripts/enemy.gd b/scripts/enemy.gd new file mode 100644 index 0000000..6cca4a1 --- /dev/null +++ b/scripts/enemy.gd @@ -0,0 +1,19 @@ +extends RigidBody2D + +var direction = 1 +const SPEED = 1 + +# signal triggerEdge(body, intentMessage) + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + +func _process(delta): + var x = get_transform().get_origin().x + # not sure why rigid body doesn't see wall hardcoded walls + if x < 0 or x > 300: + # triggerEdge.emit(body, ) + direction *= -1 # switch direction + move_local_x(SPEED * direction) diff --git a/scripts/enemy.gd.uid b/scripts/enemy.gd.uid new file mode 100644 index 0000000..68eeaa3 --- /dev/null +++ b/scripts/enemy.gd.uid @@ -0,0 +1 @@ +uid://c6x4gdnsnusgk diff --git a/scripts/game-controller.gd b/scripts/game-controller.gd new file mode 100644 index 0000000..9dc2a92 --- /dev/null +++ b/scripts/game-controller.gd @@ -0,0 +1,14 @@ +extends Node2D + +# Called when the node enters the scene tree for the first time. +func _ready(): + get_window().grab_focus() # Replace with function body. + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + pass + +func _on_area_2d_trigger_active_signal(body, intentMessage): + print("game controller received trigger") + #if intentMessage == "destroy" and not body is Player: + #body.queue_free() diff --git a/scripts/game-controller.gd.uid b/scripts/game-controller.gd.uid new file mode 100644 index 0000000..e217846 --- /dev/null +++ b/scripts/game-controller.gd.uid @@ -0,0 +1 @@ +uid://cvax0kvnw574u diff --git a/scripts/player.gd b/scripts/player.gd new file mode 100644 index 0000000..22800f1 --- /dev/null +++ b/scripts/player.gd @@ -0,0 +1,27 @@ +class_name Player extends CharacterBody2D + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + +func _physics_process(delta): + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction = Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() # pre-calc next position from velocity + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * 100) diff --git a/scripts/player.gd.uid b/scripts/player.gd.uid new file mode 100644 index 0000000..137235b --- /dev/null +++ b/scripts/player.gd.uid @@ -0,0 +1 @@ +uid://cehhkd2b24fhi diff --git a/space-invaders.tscn b/space-invaders.tscn new file mode 100644 index 0000000..479f868 --- /dev/null +++ b/space-invaders.tscn @@ -0,0 +1,89 @@ +[gd_scene format=3 uid="uid://bpno3xoqtrcl8"] + +[ext_resource type="Script" uid="uid://cehhkd2b24fhi" path="res://scripts/player.gd" id="1_5oyi1"] +[ext_resource type="Script" uid="uid://c6x4gdnsnusgk" path="res://scripts/enemy.gd" id="2_kxkvm"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_qlrl5"] +size = Vector2(60, 20) + +[sub_resource type="CircleShape2D" id="CircleShape2D_qlrl5"] + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_qlrl5"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_5oyi1"] + +[node name="Game" type="Node2D" unique_id=1637093307] + +[node name="Block" type="StaticBody2D" parent="." unique_id=346683741] +position = Vector2(117, 416) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Block" unique_id=865286329] +shape = SubResource("RectangleShape2D_qlrl5") + +[node name="Block2" type="StaticBody2D" parent="." unique_id=1049581506] +position = Vector2(247, 415) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Block2" unique_id=1020616326] +shape = SubResource("RectangleShape2D_qlrl5") + +[node name="Block3" type="StaticBody2D" parent="." unique_id=522695556] +position = Vector2(376, 415) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Block3" unique_id=959405841] +shape = SubResource("RectangleShape2D_qlrl5") + +[node name="Block4" type="StaticBody2D" parent="." unique_id=1674288083] +position = Vector2(506, 414) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Block4" unique_id=1497238280] +shape = SubResource("RectangleShape2D_qlrl5") + +[node name="player" type="CharacterBody2D" parent="." unique_id=1197192583] +position = Vector2(117, 485) +script = ExtResource("1_5oyi1") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="player" unique_id=1558361405] +shape = SubResource("CircleShape2D_qlrl5") +debug_color = Color(0.16326007, 0.6404062, 0.21622941, 0.41960785) + +[node name="floor" type="StaticBody2D" parent="." unique_id=1177442948] +position = Vector2(69.99999, 497.99997) +rotation = -0.0052206772 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="floor" unique_id=423880877] +position = Vector2(0.99998283, 0.0052375793) +shape = SubResource("WorldBoundaryShape2D_qlrl5") + +[node name="wall2" type="StaticBody2D" parent="." unique_id=2146699765] +position = Vector2(628, 378) +rotation = -0.005373059 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="wall2" unique_id=26229833] +position = Vector2(-1.1260986, -1.9318237) +rotation = -1.5555981 +shape = SubResource("WorldBoundaryShape2D_qlrl5") + +[node name="wall1" type="StaticBody2D" parent="." unique_id=495120457] +position = Vector2(0, 380.00006) +rotation = -3.1641757 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="wall1" unique_id=1141221446] +rotation = -1.5555981 +shape = SubResource("WorldBoundaryShape2D_qlrl5") + +[node name="enemy" type="RigidBody2D" parent="." unique_id=1639975968] +position = Vector2(47, 257) +script = ExtResource("2_kxkvm") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="enemy" unique_id=47752407] +shape = SubResource("RectangleShape2D_5oyi1") +debug_color = Color(0.54979414, 0.56277347, 0.10956033, 0.41960785)