extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): get_window().grab_focus() # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_area_2d_trigger_active_signal(body, intentMessage): print("game controller received trigger") #if intentMessage == "destroy" and not body is Player: #body.queue_free()