working bullet factory

This commit is contained in:
GabriellePipo 2025-01-13 20:58:52 -05:00
parent 6f55d9442c
commit 8adfc2b674
9 changed files with 107 additions and 3 deletions

View File

@ -37,3 +37,8 @@ shove={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
]
}

View File

@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://c7v063yofnirp"]
[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_au5n7"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hrjpd"]
size = Vector2(14, 6)
[node name="Area2D" type="Area2D"]
script = ExtResource("1_au5n7")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_hrjpd")
debug_color = Color(0.92607, 0.250785, 0.273463, 0.42)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -2,7 +2,7 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jflwv"]
[node name="RigidBody2D" type="RigidBody2D" groups=["box"]]
[node name="RigidBody2D" type="RigidBody2D" groups=["box", "destructable"]]
rotation = -2.29882
metadata/_edit_group_ = true

View File

@ -1,9 +1,11 @@
[gd_scene load_steps=8 format=3 uid="uid://cxnmaxykhbgaq"]
[gd_scene load_steps=10 format=3 uid="uid://cxnmaxykhbgaq"]
[ext_resource type="PackedScene" uid="uid://63qb2drh1l33" path="res://scenes/crate.tscn" id="1_0wmww"]
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_5dy8j"]
[ext_resource type="Script" path="res://scripts/Trigger.gd" id="3_4laji"]
[ext_resource type="PackedScene" uid="uid://c1cuiluq1fcpk" path="res://scenes/player.tscn" id="3_w28al"]
[ext_resource type="PackedScene" uid="uid://c7v063yofnirp" path="res://scenes/bullet.tscn" id="5_drh85"]
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="6_duuox"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_f1luk"]
size = Vector2(172, 20)
@ -52,5 +54,12 @@ debug_color = Color(0.466667, 0.592157, 0, 0.419608)
[node name="RigidBody2D3" parent="." instance=ExtResource("1_0wmww")]
position = Vector2(256, 39)
[node name="Area2D" parent="." instance=ExtResource("5_drh85")]
position = Vector2(49, 305)
[node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("6_duuox")
[connection signal="alert" from="Trigger" to="." method="_on_trigger_alert"]
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]

View File

@ -4,7 +4,7 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_y4y41"]
[node name="CharacterBody2D" type="CharacterBody2D"]
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
script = ExtResource("1_s1kdl")
metadata/_edit_group_ = true
@ -18,3 +18,9 @@ collide_with_areas = true
[node name="LeftRay" type="RayCast2D" parent="."]
target_position = Vector2(-15, 0)
[node name="RightTarget" type="Node2D" parent="."]
position = Vector2(10, -5)
[node name="LeftTarget" type="Node2D" parent="."]
position = Vector2(-10, -5)

View File

@ -0,0 +1,23 @@
class_name Bullet extends Area2D
var speed = 700
signal hit
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func setSpeed(value):
speed = value
func _on_body_entered(body: Node2D) -> void:
print("hit")
if not body.is_in_group("player"):
hit.emit(body)

View File

@ -27,3 +27,8 @@ func _on_trigger_alert(body):
if totalBoxes <=0:
print("you won")
get_tree().reload_current_scene()
func bulletHit(body):
print("game controller knows bullet hit something")
if body.is_in_group("destructable"):
body.queue_free()

View File

@ -14,6 +14,12 @@ var pushRightEnabled = false
var pushLeftEnabled = false
@export var PUSH_FORCE = 700
# Bullet attack variables
@onready var right_target: Node2D = $RightTarget
@onready var left_target: Node2D = $LeftTarget
var bullet = preload("res://scenes/bullet.tscn")
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
@ -41,6 +47,18 @@ func _physics_process(delta):
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
# shoot
if Input.is_action_just_pressed("shoot"):
# make bullet
var myBullet = %SceneManager.bulletFactory()
owner.add_child(myBullet)
myBullet.transform = right_target.global_transform
if faceleft:
myBullet.transform = left_target.global_transform
myBullet.setSpeed(-700)
move_and_slide()
if right_ray.is_colliding():
if not faceleft:

View File

@ -0,0 +1,23 @@
extends Node
@onready var game: Node2D = $".."
var bullet = preload("res://scenes/bullet.tscn")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func bulletFactory():
print("factory will make a bullet")
var myBullet = bullet.instantiate()
myBullet.connect("hit", onBulletHit)
return myBullet
func onBulletHit(body):
print("Scene manager knows bullet hit")
game.bulletHit(body)