working bullet factory
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				@ -37,3 +37,8 @@ shove={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
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]
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}
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shoot={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
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]
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}
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										15
									
								
								GodotProject/scenes/bullet.tscn
									
									
									
									
									
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										15
									
								
								GodotProject/scenes/bullet.tscn
									
									
									
									
									
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							@ -0,0 +1,15 @@
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[gd_scene load_steps=3 format=3 uid="uid://c7v063yofnirp"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_au5n7"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_hrjpd"]
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size = Vector2(14, 6)
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[node name="Area2D" type="Area2D"]
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script = ExtResource("1_au5n7")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_hrjpd")
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debug_color = Color(0.92607, 0.250785, 0.273463, 0.42)
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -2,7 +2,7 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jflwv"]
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[node name="RigidBody2D" type="RigidBody2D" groups=["box"]]
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[node name="RigidBody2D" type="RigidBody2D" groups=["box", "destructable"]]
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rotation = -2.29882
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metadata/_edit_group_ = true
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@ -1,9 +1,11 @@
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[gd_scene load_steps=8 format=3 uid="uid://cxnmaxykhbgaq"]
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[gd_scene load_steps=10 format=3 uid="uid://cxnmaxykhbgaq"]
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[ext_resource type="PackedScene" uid="uid://63qb2drh1l33" path="res://scenes/crate.tscn" id="1_0wmww"]
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[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_5dy8j"]
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[ext_resource type="Script" path="res://scripts/Trigger.gd" id="3_4laji"]
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[ext_resource type="PackedScene" uid="uid://c1cuiluq1fcpk" path="res://scenes/player.tscn" id="3_w28al"]
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[ext_resource type="PackedScene" uid="uid://c7v063yofnirp" path="res://scenes/bullet.tscn" id="5_drh85"]
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[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="6_duuox"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_f1luk"]
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size = Vector2(172, 20)
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@ -52,5 +54,12 @@ debug_color = Color(0.466667, 0.592157, 0, 0.419608)
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[node name="RigidBody2D3" parent="." instance=ExtResource("1_0wmww")]
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position = Vector2(256, 39)
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[node name="Area2D" parent="." instance=ExtResource("5_drh85")]
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position = Vector2(49, 305)
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[node name="SceneManager" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("6_duuox")
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[connection signal="alert" from="Trigger" to="." method="_on_trigger_alert"]
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[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
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@ -4,7 +4,7 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_y4y41"]
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[node name="CharacterBody2D" type="CharacterBody2D"]
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[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
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script = ExtResource("1_s1kdl")
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metadata/_edit_group_ = true
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@ -18,3 +18,9 @@ collide_with_areas = true
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[node name="LeftRay" type="RayCast2D" parent="."]
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target_position = Vector2(-15, 0)
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[node name="RightTarget" type="Node2D" parent="."]
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position = Vector2(10, -5)
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[node name="LeftTarget" type="Node2D" parent="."]
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position = Vector2(-10, -5)
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										23
									
								
								GodotProject/scripts/bullet.gd
									
									
									
									
									
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										23
									
								
								GodotProject/scripts/bullet.gd
									
									
									
									
									
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							@ -0,0 +1,23 @@
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class_name Bullet extends Area2D
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var speed = 700
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signal hit
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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	pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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	pass
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func _physics_process(delta: float) -> void:
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	position += transform.x * speed * delta
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func setSpeed(value):
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	speed = value
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func _on_body_entered(body: Node2D) -> void:
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	print("hit")
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	if not body.is_in_group("player"):
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		hit.emit(body)
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@ -27,3 +27,8 @@ func _on_trigger_alert(body):
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	if totalBoxes <=0:
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		print("you won")
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		get_tree().reload_current_scene()
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func bulletHit(body):
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	print("game controller knows bullet hit something")
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	if body.is_in_group("destructable"):
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		body.queue_free()
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@ -14,6 +14,12 @@ var pushRightEnabled = false
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var pushLeftEnabled = false
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@export var PUSH_FORCE = 700
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# Bullet attack variables
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@onready var right_target: Node2D = $RightTarget
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@onready var left_target: Node2D = $LeftTarget
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var bullet = preload("res://scenes/bullet.tscn")
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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@ -41,6 +47,18 @@ func _physics_process(delta):
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	else:
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		velocity.x = move_toward(velocity.x, 0, SPEED)
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# shoot
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	if Input.is_action_just_pressed("shoot"):
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		# make bullet
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		var myBullet = %SceneManager.bulletFactory()
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		owner.add_child(myBullet)
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		myBullet.transform = right_target.global_transform
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		if faceleft:
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			myBullet.transform = left_target.global_transform
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			myBullet.setSpeed(-700)
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	move_and_slide()
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	if right_ray.is_colliding():
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		if not faceleft:
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										23
									
								
								GodotProject/scripts/scene_manager.gd
									
									
									
									
									
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								GodotProject/scripts/scene_manager.gd
									
									
									
									
									
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							@ -0,0 +1,23 @@
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extends Node
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@onready var game: Node2D = $".."
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var bullet = preload("res://scenes/bullet.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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	pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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	pass
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func bulletFactory():
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	print("factory will make a bullet")
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	var myBullet = bullet.instantiate()
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	myBullet.connect("hit", onBulletHit)
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	return myBullet
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func onBulletHit(body):
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	print("Scene manager knows bullet hit")
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	game.bulletHit(body)
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