bad guys, collectibles, levels
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[ext_resource type="Texture2D" uid="uid://xfytknjv7u4t" path="res://assets/graphics/terrains/backgrounds/forestbackground.png" id="3_r50tl"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://ywtw6acl17qh" path="res://assets/graphics/terrains/backgrounds/trees.png" id="4_axi0m"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://c7gfcwmohp6th" path="res://assets/graphics/terrains/Terrain (32x32).png" id="5_lciyl"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://c1cuiluq1fcpk" path="res://scenes/player.tscn" id="6_l2qsn"]
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/Trigger.gd" id="7_r1pjc"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://63qb2drh1l33" path="res://scenes/crate.tscn" id="8_dy7dj"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://crtf2vkqussp6" path="res://scenes/coin.tscn" id="9_be6s8"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://cydfsa8y0pare" path="res://scenes/purpleslime.tscn" id="10_s14sl"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_06fpy"]
 | 
			
		||||
texture = ExtResource("5_lciyl")
 | 
			
		||||
texture_region_size = Vector2i(32, 32)
 | 
			
		||||
0:0/0 = 0
 | 
			
		||||
0:0/0/terrain_set = 0
 | 
			
		||||
0:0/0/terrain = 0
 | 
			
		||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
0:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
0:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
0:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
1:0/0 = 0
 | 
			
		||||
1:0/0/terrain_set = 0
 | 
			
		||||
1:0/0/terrain = 0
 | 
			
		||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
1:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
1:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
1:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
1:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
2:0/0 = 0
 | 
			
		||||
2:0/0/terrain_set = 0
 | 
			
		||||
2:0/0/terrain = 0
 | 
			
		||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
2:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
2:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
4:0/0 = 0
 | 
			
		||||
4:0/0/terrain_set = 0
 | 
			
		||||
4:0/0/terrain = 0
 | 
			
		||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
4:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
6:0/0 = 0
 | 
			
		||||
6:0/0/terrain_set = 0
 | 
			
		||||
6:0/0/terrain = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
7:0/0 = 0
 | 
			
		||||
7:0/0/terrain_set = 0
 | 
			
		||||
7:0/0/terrain = 0
 | 
			
		||||
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.5, -5.25, 0.25, -4.5, 16, -16, 16)
 | 
			
		||||
7:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
9:0/0 = 0
 | 
			
		||||
9:0/0/terrain_set = 0
 | 
			
		||||
9:0/0/terrain = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
10:0/0 = 0
 | 
			
		||||
10:0/0/terrain_set = 0
 | 
			
		||||
10:0/0/terrain = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
12:0/0 = 0
 | 
			
		||||
12:0/0/terrain_set = 0
 | 
			
		||||
12:0/0/terrain = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
13:0/0 = 0
 | 
			
		||||
13:0/0/terrain_set = 0
 | 
			
		||||
13:0/0/terrain = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
15:0/0 = 0
 | 
			
		||||
15:0/0/terrain_set = 0
 | 
			
		||||
15:0/0/terrain = 0
 | 
			
		||||
15:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
15:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
15:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
0:1/0 = 0
 | 
			
		||||
0:1/0/terrain_set = 0
 | 
			
		||||
0:1/0/terrain = 0
 | 
			
		||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
0:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
0:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
0:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
0:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
1:1/0 = 0
 | 
			
		||||
1:1/0/terrain_set = 0
 | 
			
		||||
1:1/0/terrain = 0
 | 
			
		||||
1:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
1:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
1:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
1:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
1:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
1:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
1:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
2:1/0 = 0
 | 
			
		||||
2:1/0/terrain_set = 0
 | 
			
		||||
2:1/0/terrain = 0
 | 
			
		||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
2:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
2:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
2:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
2:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
4:1/0 = 0
 | 
			
		||||
4:1/0/terrain_set = 0
 | 
			
		||||
4:1/0/terrain = 0
 | 
			
		||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
4:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
4:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
6:1/0 = 0
 | 
			
		||||
6:1/0/terrain_set = 0
 | 
			
		||||
6:1/0/terrain = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
7:1/0 = 0
 | 
			
		||||
7:1/0/terrain_set = 0
 | 
			
		||||
7:1/0/terrain = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
9:1/0 = 0
 | 
			
		||||
9:1/0/terrain_set = 0
 | 
			
		||||
9:1/0/terrain = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
10:1/0 = 0
 | 
			
		||||
10:1/0/terrain_set = 0
 | 
			
		||||
10:1/0/terrain = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
12:1/0 = 0
 | 
			
		||||
12:1/0/terrain_set = 0
 | 
			
		||||
12:1/0/terrain = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
13:1/0 = 0
 | 
			
		||||
13:1/0/terrain_set = 0
 | 
			
		||||
13:1/0/terrain = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
15:1/0 = 0
 | 
			
		||||
15:1/0/terrain_set = 0
 | 
			
		||||
15:1/0/terrain = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
16:1/0 = 0
 | 
			
		||||
16:1/0/terrain_set = 0
 | 
			
		||||
16:1/0/terrain = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
0:2/0 = 0
 | 
			
		||||
0:2/0/terrain_set = 0
 | 
			
		||||
0:2/0/terrain = 0
 | 
			
		||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -4.75, 16, -11.75, 12.75, -16, 4.25)
 | 
			
		||||
0:2/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
0:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
0:2/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
1:2/0 = 0
 | 
			
		||||
1:2/0/terrain_set = 0
 | 
			
		||||
1:2/0/terrain = 0
 | 
			
		||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
1:2/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:2/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
1:2/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
1:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
1:2/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
2:2/0 = 0
 | 
			
		||||
2:2/0/terrain_set = 0
 | 
			
		||||
2:2/0/terrain = 0
 | 
			
		||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 7.5, 12, 12.75, 5.75, 16, -16, 16)
 | 
			
		||||
2:2/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
2:2/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
2:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
4:2/0 = 0
 | 
			
		||||
4:2/0/terrain_set = 0
 | 
			
		||||
4:2/0/terrain = 0
 | 
			
		||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5, 12.5, 11.75, 3.5, 16, -4, 16, -10.75, 11.75, -16, 4.5)
 | 
			
		||||
4:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
6:3/0 = 0
 | 
			
		||||
6:3/0/terrain_set = 0
 | 
			
		||||
6:3/0/terrain = 0
 | 
			
		||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.75, -16, 2.5, 16, -16, 16)
 | 
			
		||||
6:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
6:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
6:3/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
6:3/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
7:3/0 = 0
 | 
			
		||||
7:3/0/terrain_set = 0
 | 
			
		||||
7:3/0/terrain = 0
 | 
			
		||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 4.75, 16, 4, -16)
 | 
			
		||||
7:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-16, 0.5, -5.25, 0.25, -4.5, 16, -16, 16)
 | 
			
		||||
7:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
7:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
7:3/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
7:3/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
9:3/0 = 0
 | 
			
		||||
9:3/0/terrain_set = 0
 | 
			
		||||
9:3/0/terrain = 0
 | 
			
		||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.25, -16, -1.75)
 | 
			
		||||
9:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
9:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
10:3/0 = 0
 | 
			
		||||
10:3/0/terrain_set = 0
 | 
			
		||||
10:3/0/terrain = 0
 | 
			
		||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.25, -16, -1.75)
 | 
			
		||||
10:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
10:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
10:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
12:3/0 = 0
 | 
			
		||||
12:3/0/terrain_set = 0
 | 
			
		||||
12:3/0/terrain = 0
 | 
			
		||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.5, -16, -2.5, 16, -16, 16)
 | 
			
		||||
12:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
12:3/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
13:3/0 = 0
 | 
			
		||||
13:3/0/terrain_set = 0
 | 
			
		||||
13:3/0/terrain = 0
 | 
			
		||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5, -16, 4.5)
 | 
			
		||||
13:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
13:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
15:3/0 = 0
 | 
			
		||||
15:3/0/terrain_set = 0
 | 
			
		||||
15:3/0/terrain = 0
 | 
			
		||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.25, 1.5, -1, 1.5, 16, -16, 16)
 | 
			
		||||
15:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
16:3/0 = 0
 | 
			
		||||
16:3/0/terrain_set = 0
 | 
			
		||||
16:3/0/terrain = 0
 | 
			
		||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 3.25, 16, 1.75, 0.25, -16, -1)
 | 
			
		||||
16:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
16:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
0:4/0 = 0
 | 
			
		||||
0:4/0/terrain_set = 0
 | 
			
		||||
0:4/0/terrain = 0
 | 
			
		||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -4, 16, -11.25, 12.25, -16, 5)
 | 
			
		||||
0:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:4/0 = 0
 | 
			
		||||
1:4/0/terrain_set = 0
 | 
			
		||||
1:4/0/terrain = 0
 | 
			
		||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
1:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
2:4/0 = 0
 | 
			
		||||
2:4/0/terrain_set = 0
 | 
			
		||||
2:4/0/terrain = 0
 | 
			
		||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5, 12.5, 11.75, 3.5, 16, -16, 16)
 | 
			
		||||
2:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
4:4/0 = 0
 | 
			
		||||
4:4/0/terrain_set = 0
 | 
			
		||||
4:4/0/terrain = 0
 | 
			
		||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5, 12.5, 11.75, 3.5, 16, -4, 16, -10.75, 11.75, -16, 4.5)
 | 
			
		||||
6:4/0 = 0
 | 
			
		||||
6:4/0/terrain_set = 0
 | 
			
		||||
6:4/0/terrain = 0
 | 
			
		||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.75, -16, 2.5, 16, -16, 16)
 | 
			
		||||
6:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
6:4/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
6:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
7:4/0 = 0
 | 
			
		||||
7:4/0/terrain_set = 0
 | 
			
		||||
7:4/0/terrain = 0
 | 
			
		||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.25, -16, 16, -16, 16, 16, -0.25, 16)
 | 
			
		||||
7:4/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
7:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
7:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
9:4/0 = 0
 | 
			
		||||
9:4/0/terrain_set = 0
 | 
			
		||||
9:4/0/terrain = 0
 | 
			
		||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.25, 16, 3.25, 16, 16, -16, 16)
 | 
			
		||||
9:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
9:4/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
9:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
10:4/0 = 0
 | 
			
		||||
10:4/0/terrain_set = 0
 | 
			
		||||
10:4/0/terrain = 0
 | 
			
		||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.25, 16, 3.25, 16, 16, -16, 16)
 | 
			
		||||
10:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
10:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
10:4/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
12:4/0 = 0
 | 
			
		||||
12:4/0/terrain_set = 0
 | 
			
		||||
12:4/0/terrain = 0
 | 
			
		||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2, 16, 1.5, 16, 16, -16, 16)
 | 
			
		||||
12:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
12:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
13:4/0 = 0
 | 
			
		||||
13:4/0/terrain_set = 0
 | 
			
		||||
13:4/0/terrain = 0
 | 
			
		||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.5, -16, 16, -16, 16, 16, -0.25, 16)
 | 
			
		||||
13:4/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
13:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
15:4/0 = 0
 | 
			
		||||
15:4/0/terrain_set = 0
 | 
			
		||||
15:4/0/terrain = 0
 | 
			
		||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1, -16, 3, -2.25, 16, -1.75, 16, 16, -16, 16, -16, -16)
 | 
			
		||||
15:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
16:4/0 = 0
 | 
			
		||||
16:4/0/terrain_set = 0
 | 
			
		||||
16:4/0/terrain = 0
 | 
			
		||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.25, 1, 1, -16, 16, -16, 16, 16, -16, 16, -16, 1.5)
 | 
			
		||||
16:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
16:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSet" id="TileSet_51dbi"]
 | 
			
		||||
tile_size = Vector2i(32, 32)
 | 
			
		||||
physics_layer_0/collision_layer = 1
 | 
			
		||||
terrain_set_0/mode = 0
 | 
			
		||||
terrain_set_0/terrain_0/name = "Leafy ground"
 | 
			
		||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
 | 
			
		||||
sources/0 = SubResource("TileSetAtlasSource_06fpy")
 | 
			
		||||
 | 
			
		||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_k1pyx"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CircleShape2D" id="CircleShape2D_wdyhk"]
 | 
			
		||||
radius = 34.1321
 | 
			
		||||
 | 
			
		||||
[node name="game" type="Node2D"]
 | 
			
		||||
 | 
			
		||||
[node name="SceneManager" type="Node" parent="."]
 | 
			
		||||
unique_name_in_owner = true
 | 
			
		||||
script = ExtResource("1_rlteh")
 | 
			
		||||
 | 
			
		||||
[node name="Background" type="Parallax2D" parent="."]
 | 
			
		||||
scroll_scale = Vector2(0.1, 1)
 | 
			
		||||
repeat_size = Vector2(320, 0)
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D2" type="Sprite2D" parent="Background"]
 | 
			
		||||
position = Vector2(117, -8.00026)
 | 
			
		||||
scale = Vector2(1.26875, 16.9333)
 | 
			
		||||
texture = ExtResource("2_yeti2")
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="Background"]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
position = Vector2(164, 84)
 | 
			
		||||
texture = ExtResource("3_r50tl")
 | 
			
		||||
 | 
			
		||||
[node name="Parallax2D" type="Parallax2D" parent="."]
 | 
			
		||||
scroll_scale = Vector2(0.5, 1)
 | 
			
		||||
repeat_size = Vector2(320, 0)
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
position = Vector2(160, 90)
 | 
			
		||||
texture = ExtResource("4_axi0m")
 | 
			
		||||
 | 
			
		||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
 | 
			
		||||
position = Vector2(25, 6)
 | 
			
		||||
tile_map_data = PackedByteArray("AAD//wUAAAAAAAIAAAAAAAUAAAAJAAQAAAABAAUAAAABAAQAAAACAAUAAAABAAQAAAADAAUAAAABAAQAAAAEAAUAAAABAAQAAAAFAAUAAAABAAQAAAAGAAUAAAABAAQAAAAHAAUAAAAKAAQAAAAIAAUAAAABAAIAAAAJAAUAAAABAAIAAAAKAAUAAAABAAIAAAALAAUAAAABAAIAAAAMAAUAAAABAAIAAAANAAUAAAABAAIAAAAOAAUAAAABAAIAAAAPAAUAAAABAAIAAAAQAAUAAAABAAIAAAARAAUAAAABAAIAAAASAAUAAAABAAIAAAATAAUAAAABAAIAAAAUAAUAAAAJAAQAAAAVAAUAAAABAAQAAAAWAAUAAAABAAQAAAAXAAUAAAABAAQAAAAYAAUAAAABAAQAAAAZAAUAAAAQAAQAAAAKAAMAAAAHAAEAAAALAAMAAAABAAEAAAAMAAMAAAABAAEAAAANAAMAAAABAAEAAAAOAAMAAAABAAEAAAAPAAMAAAABAAEAAAAOAAIAAAABAAAAAAAPAAIAAAABAAAAAAAQAAIAAAABAAAAAAARAAIAAAABAAAAAAASAAIAAAACAAAAAAASAAMAAAACAAEAAAARAAMAAAABAAEAAAAQAAMAAAABAAEAAAD//wAAAAAEAAAAAAD//wEAAAAEAAEAAAD//wIAAAAEAAEAAAD//wMAAAAEAAEAAAAAAAQAAAACAAAAAAD//wQAAAAMAAAAAAAZAAQAAAAEAAEAAAAZAAMAAAAEAAEAAAAZAAIAAAAEAAEAAAAZAAEAAAAEAAEAAAAZAAAAAAAEAAAAAAAKAAEAAAAAAAAAAAAKAAIAAAAPAAEAAAALAAIAAAABAAEAAAAMAAIAAAAGAAEAAAANAAIAAAABAAAAAAAKAAQAAAABAAEAAAALAAQAAAABAAEAAAAMAAQAAAABAAEAAAANAAQAAAABAAEAAAAOAAQAAAABAAEAAAAPAAQAAAABAAEAAAAJAAQAAAABAAEAAAAIAAQAAAABAAAAAAAJAAMAAAAAAAEAAAAHAAQAAAAAAAAAAAAJAAIAAAAAAAAAAAALAAEAAAABAAAAAAAMAAEAAAACAAAAAAATAAQAAAABAAAAAAASAAQAAAAGAAEAAAARAAQAAAABAAEAAAAQAAQAAAABAAEAAAAUAAQAAAACAAAAAAA=")
 | 
			
		||||
tile_set = SubResource("TileSet_51dbi")
 | 
			
		||||
 | 
			
		||||
[node name="CharacterBody2D" parent="." instance=ExtResource("6_l2qsn")]
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		||||
position = Vector2(169, 90)
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		||||
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		||||
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
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		||||
position = Vector2(299, 174)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
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		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
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		||||
shape = SubResource("WorldBoundaryShape2D_k1pyx")
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		||||
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		||||
[node name="Trigger" type="Area2D" parent="."]
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		||||
position = Vector2(735, 116)
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		||||
script = ExtResource("7_r1pjc")
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		||||
metadata/_edit_group_ = true
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		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
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		||||
shape = SubResource("CircleShape2D_wdyhk")
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debug_color = Color(0.466667, 0.592157, 0, 0.419608)
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		||||
[node name="crates" type="Node2D" parent="."]
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		||||
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		||||
[node name="RigidBody2D3" parent="crates" instance=ExtResource("8_dy7dj")]
 | 
			
		||||
position = Vector2(418, 28)
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D" parent="crates" instance=ExtResource("8_dy7dj")]
 | 
			
		||||
position = Vector2(468, -53)
 | 
			
		||||
rotation = 0.688747
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D2" parent="crates" instance=ExtResource("8_dy7dj")]
 | 
			
		||||
position = Vector2(551, -8.99999)
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		||||
rotation = 0.358379
 | 
			
		||||
 | 
			
		||||
[node name="coins" type="Node2D" parent="."]
 | 
			
		||||
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		||||
[node name="Area2D" parent="coins" instance=ExtResource("9_be6s8")]
 | 
			
		||||
position = Vector2(463, 60)
 | 
			
		||||
 | 
			
		||||
[node name="Area2D2" parent="coins" instance=ExtResource("9_be6s8")]
 | 
			
		||||
position = Vector2(57, 115)
 | 
			
		||||
 | 
			
		||||
[node name="enemies" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Area2D" parent="enemies" instance=ExtResource("10_s14sl")]
 | 
			
		||||
position = Vector2(99, 154)
 | 
			
		||||
 | 
			
		||||
[connection signal="alert" from="Trigger" to="." method="_on_trigger_alert"]
 | 
			
		||||
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
 | 
			
		||||
							
								
								
									
										74
									
								
								GodotProject/scenes/purpleslime.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										74
									
								
								GodotProject/scenes/purpleslime.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,74 @@
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		||||
[gd_scene load_steps=9 format=3 uid="uid://cydfsa8y0pare"]
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		||||
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		||||
[ext_resource type="Script" path="res://scripts/purpleslime.gd" id="1_03sou"]
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		||||
[ext_resource type="Texture2D" uid="uid://dnx3p16h7uu10" path="res://assets/graphics/enemies/slime_purple.png" id="1_jepv4"]
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		||||
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		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jrp4r"]
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		||||
atlas = ExtResource("1_jepv4")
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		||||
region = Rect2(0, 24, 24, 24)
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		||||
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		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2edr0"]
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		||||
atlas = ExtResource("1_jepv4")
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		||||
region = Rect2(24, 24, 24, 24)
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		||||
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		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_71vcq"]
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		||||
atlas = ExtResource("1_jepv4")
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		||||
region = Rect2(48, 24, 24, 24)
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		||||
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		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_js5bb"]
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		||||
atlas = ExtResource("1_jepv4")
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		||||
region = Rect2(72, 24, 24, 24)
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		||||
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		||||
[sub_resource type="SpriteFrames" id="SpriteFrames_vbboo"]
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		||||
animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_jrp4r")
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		||||
}, {
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		||||
"duration": 1.0,
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"texture": SubResource("AtlasTexture_2edr0")
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		||||
}, {
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		||||
"duration": 1.0,
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"texture": SubResource("AtlasTexture_71vcq")
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		||||
}, {
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		||||
"duration": 1.0,
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"texture": SubResource("AtlasTexture_js5bb")
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		||||
}],
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		||||
"loop": true,
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		||||
"name": &"idle",
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		||||
"speed": 12.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_3mkso"]
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size = Vector2(12, 13)
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		||||
[node name="Area2D" type="Area2D" groups=["enemies"]]
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script = ExtResource("1_03sou")
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		||||
metadata/_edit_group_ = true
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		||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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texture_filter = 1
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sprite_frames = SubResource("SpriteFrames_vbboo")
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animation = &"idle"
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autoplay = "idle"
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frame_progress = 0.202321
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 5.5)
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shape = SubResource("RectangleShape2D_3mkso")
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[node name="rightray" type="RayCast2D" parent="."]
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		||||
target_position = Vector2(11, 0)
 | 
			
		||||
 | 
			
		||||
[node name="leftray" type="RayCast2D" parent="."]
 | 
			
		||||
target_position = Vector2(-11, 0)
 | 
			
		||||
 | 
			
		||||
[node name="rightfloorray" type="RayCast2D" parent="."]
 | 
			
		||||
position = Vector2(7, 0)
 | 
			
		||||
target_position = Vector2(0, 13)
 | 
			
		||||
 | 
			
		||||
[node name="leftfloorray" type="RayCast2D" parent="."]
 | 
			
		||||
position = Vector2(-7, 0)
 | 
			
		||||
target_position = Vector2(0, 13)
 | 
			
		||||
 | 
			
		||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
 | 
			
		||||
							
								
								
									
										8
									
								
								GodotProject/scripts/coin.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								GodotProject/scripts/coin.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,8 @@
 | 
			
		||||
class_name Coin extends Area2D
 | 
			
		||||
 | 
			
		||||
signal coinCollected
 | 
			
		||||
 | 
			
		||||
func _on_body_entered(body: Node2D) -> void:
 | 
			
		||||
	if body.is_in_group("player"):
 | 
			
		||||
		coinCollected.emit()
 | 
			
		||||
		queue_free()
 | 
			
		||||
@ -1,41 +1,74 @@
 | 
			
		||||
extends Node2D
 | 
			
		||||
var totalBoxes = 3
 | 
			
		||||
var timer:= Timer.new()
 | 
			
		||||
var countdown = 10
 | 
			
		||||
var totalCrates = 0
 | 
			
		||||
var totalCrates := 0
 | 
			
		||||
var cratesDestroyed := 0
 | 
			
		||||
var totalCoins := 0
 | 
			
		||||
var totalCoinsCollected := 0
 | 
			
		||||
 | 
			
		||||
var totalEnemies := 0
 | 
			
		||||
#level information
 | 
			
		||||
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn"]
 | 
			
		||||
var timers = [10,15]
 | 
			
		||||
var currentLevel = 0
 | 
			
		||||
 | 
			
		||||
var player:Resource
 | 
			
		||||
# signals from game controller
 | 
			
		||||
signal destroyBox(body)
 | 
			
		||||
 | 
			
		||||
signal levelComplete(levelToLoad)
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready():
 | 
			
		||||
	player = load("res://scripts/res/playerstats.tres")
 | 
			
		||||
	print("Player health: "+str(player.health))
 | 
			
		||||
	print("Number of levels: "+str(levels.size()))
 | 
			
		||||
	reset()
 | 
			
		||||
	add_child(timer)
 | 
			
		||||
	timer.wait_time = 1
 | 
			
		||||
	timer.one_shot = false
 | 
			
		||||
	timer.connect("timeout", secondCounter)
 | 
			
		||||
	# timer.start()
 | 
			
		||||
	timer.start()
 | 
			
		||||
 | 
			
		||||
func reset():
 | 
			
		||||
	countdown = timers[currentLevel]
 | 
			
		||||
func secondCounter():
 | 
			
		||||
	countdown -=1
 | 
			
		||||
	print("minus one")
 | 
			
		||||
	if countdown <=0:
 | 
			
		||||
		print("you lose")
 | 
			
		||||
		get_tree().reload_current_scene()
 | 
			
		||||
		levelComplete.emit(levels[currentLevel])
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta):
 | 
			
		||||
	pass
 | 
			
		||||
 | 
			
		||||
func _on_trigger_alert(body):
 | 
			
		||||
	totalBoxes -=1
 | 
			
		||||
	body.queue_free()
 | 
			
		||||
	if totalBoxes <=0:
 | 
			
		||||
		print("you won")
 | 
			
		||||
		get_tree().reload_current_scene()
 | 
			
		||||
func coinCollected():
 | 
			
		||||
	print("gane cotroller knows coin collected")
 | 
			
		||||
	totalCoinsCollected+=1
 | 
			
		||||
 | 
			
		||||
func playerDamaged():
 | 
			
		||||
	player.health -= 20
 | 
			
		||||
	print("game controller knows player damaged, health is now "+str(player.health))
 | 
			
		||||
 | 
			
		||||
func bulletHit(body):
 | 
			
		||||
	print("game controller knows bullet hit something")
 | 
			
		||||
	if body.is_in_group("destructable"):
 | 
			
		||||
		destroyBox.emit(body)
 | 
			
		||||
 | 
			
		||||
func coutnCrates(value):
 | 
			
		||||
		totalCrates -=1
 | 
			
		||||
		cratesDestroyed +=1
 | 
			
		||||
		body.queue_free()
 | 
			
		||||
		if totalCrates <=0:
 | 
			
		||||
			print("you won")
 | 
			
		||||
			#refactor this --make it a single
 | 
			
		||||
			currentLevel +=1
 | 
			
		||||
			if currentLevel >= levels.size():
 | 
			
		||||
				currentLevel = 0
 | 
			
		||||
			levelComplete.emit(levels[currentLevel])
 | 
			
		||||
		else:
 | 
			
		||||
			print("crates remaining: "+str(totalCrates))
 | 
			
		||||
# scene manager stuff
 | 
			
		||||
func countCrates(value):
 | 
			
		||||
	totalCrates = value
 | 
			
		||||
func countCoins(value):
 | 
			
		||||
	totalCoins = value
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										27
									
								
								GodotProject/scripts/purpleslime.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										27
									
								
								GodotProject/scripts/purpleslime.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,27 @@
 | 
			
		||||
class_name purpleslime extends Area2D
 | 
			
		||||
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
 | 
			
		||||
@onready var rightray: RayCast2D = $rightray
 | 
			
		||||
@onready var leftray: RayCast2D = $leftray
 | 
			
		||||
@onready var rightfloorray: RayCast2D = $rightfloorray
 | 
			
		||||
@onready var leftfloorray: RayCast2D = $leftfloorray
 | 
			
		||||
const speed = 60
 | 
			
		||||
var direction = 1
 | 
			
		||||
#signals
 | 
			
		||||
signal playerDamage
 | 
			
		||||
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	if not rightfloorray.is_colliding():
 | 
			
		||||
		direction = -1
 | 
			
		||||
		sprite.flip_h = true
 | 
			
		||||
		#about to fall on the right
 | 
			
		||||
	if not leftfloorray.is_colliding():
 | 
			
		||||
		direction = 1
 | 
			
		||||
		sprite.flip_h = false
 | 
			
		||||
		#about to fall on the right
 | 
			
		||||
	position.x += direction * speed * delta
 | 
			
		||||
func _on_body_entered(body: Node2D) -> void:
 | 
			
		||||
	if body.is_in_group("player"):
 | 
			
		||||
		print("bad guy collected")
 | 
			
		||||
		playerDamage.emit()
 | 
			
		||||
	if body.is_in_group("destructable"):
 | 
			
		||||
		print("box hit")
 | 
			
		||||
							
								
								
									
										5
									
								
								GodotProject/scripts/res/characterstats.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								GodotProject/scripts/res/characterstats.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,5 @@
 | 
			
		||||
class_name CharacterStats extends Resource
 | 
			
		||||
 | 
			
		||||
@export var max_health:int = 100
 | 
			
		||||
@export var starting_health:int = 100
 | 
			
		||||
@export var health:int = 100
 | 
			
		||||
							
								
								
									
										9
									
								
								GodotProject/scripts/res/playerstats.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								GodotProject/scripts/res/playerstats.tres
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,9 @@
 | 
			
		||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://bamuvf71pw641"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/res/characterstats.gd" id="1_6olhj"]
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
script = ExtResource("1_6olhj")
 | 
			
		||||
max_health = 100
 | 
			
		||||
starting_health = 100
 | 
			
		||||
health = 100
 | 
			
		||||
							
								
								
									
										9
									
								
								GodotProject/scripts/res/slimestats.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								GodotProject/scripts/res/slimestats.tres
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,9 @@
 | 
			
		||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://u3yqeui6rnih"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/res/characterstats.gd" id="1_smxrk"]
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
script = ExtResource("1_smxrk")
 | 
			
		||||
max_health = 60
 | 
			
		||||
starting_health = 50
 | 
			
		||||
health = 50
 | 
			
		||||
@ -1,22 +1,40 @@
 | 
			
		||||
extends Node
 | 
			
		||||
@onready var game: Node2D = $".."
 | 
			
		||||
@onready var crates: Node2D = $"../crates"
 | 
			
		||||
@onready var coins: Node2D = $"../coins"
 | 
			
		||||
@onready var enemies: Node2D = $"../enemies"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
var bullet = preload("res://scenes/bullet.tscn")
 | 
			
		||||
var bulletArray:Array = []
 | 
			
		||||
var bulletMadeTotal:= 0
 | 
			
		||||
 | 
			
		||||
var totalCrates := 0
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	game.destroyBox.connect(boxDestroy)
 | 
			
		||||
	#give game controller number of crates
 | 
			
		||||
	Gamecontroller.destroyBox.connect(boxDestroy)
 | 
			
		||||
	for obj in crates.get_children():
 | 
			
		||||
		if obj.is_in_group("destructable"):
 | 
			
		||||
			#increase box counter
 | 
			
		||||
			totalCrates +=1
 | 
			
		||||
	var totalCoins = 0
 | 
			
		||||
	for obj in coins.get_children():
 | 
			
		||||
		if obj.is_in_group("collectibles"):
 | 
			
		||||
			totalCoins+=1
 | 
			
		||||
			obj.coinCollected.connect(Gamecontroller.coinCollected)
 | 
			
		||||
	var totalEnemies = 0
 | 
			
		||||
	for obj in enemies.get_children():
 | 
			
		||||
		if obj.is_in_group("enemies"):
 | 
			
		||||
			totalEnemies += 1
 | 
			
		||||
			obj.playerDamage.connect(Gamecontroller.playerDamaged)
 | 
			
		||||
	
 | 
			
		||||
	Gamecontroller.countCrates(totalCrates)
 | 
			
		||||
	
 | 
			
		||||
	#subscribe to vital events from the game controller
 | 
			
		||||
	Gamecontroller.levelComplete.connect(changeLevel)
 | 
			
		||||
	Gamecontroller.reset()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func changeLevel(level):
 | 
			
		||||
	get_tree().change_scene_to_file(level)
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
@ -45,7 +63,7 @@ func onBulletHit(bullet, body):
 | 
			
		||||
	bullet.setSpeed(0)
 | 
			
		||||
	
 | 
			
		||||
	print("Scene manager knows bullet hit")
 | 
			
		||||
	game.bulletHit(body)
 | 
			
		||||
	Gamecontroller.bulletHit(body)
 | 
			
		||||
 | 
			
		||||
func boxDestroy(body):
 | 
			
		||||
	body.queue_free()
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user