bad guys, collectibles, levels
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position = Vector2(25, 6)
 | 
					position = Vector2(25, 6)
 | 
				
			||||||
tile_map_data = PackedByteArray("AAD//wUAAAAAAAIAAAAAAAUAAAAJAAQAAAABAAUAAAABAAQAAAACAAUAAAABAAQAAAADAAUAAAABAAQAAAAEAAUAAAABAAQAAAAFAAUAAAABAAQAAAAGAAUAAAABAAQAAAAHAAUAAAABAAQAAAAIAAUAAAABAAQAAAAJAAUAAAABAAQAAAAKAAUAAAABAAQAAAALAAUAAAABAAQAAAAMAAUAAAABAAQAAAANAAUAAAABAAQAAAAOAAUAAAABAAQAAAAPAAUAAAABAAQAAAAQAAUAAAABAAQAAAARAAUAAAABAAQAAAASAAUAAAABAAQAAAATAAUAAAABAAQAAAAUAAUAAAABAAQAAAAVAAUAAAABAAQAAAAWAAUAAAABAAQAAAAXAAUAAAABAAQAAAAYAAUAAAABAAQAAAAZAAUAAAAQAAQAAAAKAAMAAAAAAAQAAAALAAMAAAABAAQAAAAMAAMAAAABAAQAAAANAAMAAAABAAQAAAAOAAMAAAAKAAQAAAAPAAMAAAABAAIAAAAOAAIAAAAAAAAAAAAPAAIAAAABAAAAAAAQAAIAAAABAAAAAAARAAIAAAABAAAAAAASAAIAAAACAAAAAAASAAMAAAACAAIAAAARAAMAAAABAAIAAAAQAAMAAAABAAIAAAD//wAAAAAEAAAAAAD//wEAAAAEAAEAAAD//wIAAAAEAAEAAAD//wMAAAAEAAEAAAAAAAQAAAACAAAAAAD//wQAAAAMAAAAAAAZAAQAAAAEAAEAAAAZAAMAAAAEAAEAAAAZAAIAAAAEAAEAAAAZAAEAAAAEAAEAAAAZAAAAAAAEAAAAAAA=")
 | 
					tile_map_data = PackedByteArray("AAD//wUAAAAAAAIAAAAAAAUAAAAJAAQAAAABAAUAAAABAAQAAAACAAUAAAAKAAQAAAADAAUAAAAJAAQAAAAEAAUAAAABAAQAAAAFAAUAAAABAAQAAAAGAAUAAAABAAQAAAAHAAUAAAABAAQAAAAIAAUAAAABAAQAAAAJAAUAAAABAAQAAAAKAAUAAAABAAQAAAALAAUAAAABAAQAAAAMAAUAAAABAAQAAAANAAUAAAABAAQAAAAOAAUAAAABAAQAAAAPAAUAAAABAAQAAAAQAAUAAAABAAQAAAARAAUAAAABAAQAAAASAAUAAAABAAQAAAATAAUAAAABAAQAAAAUAAUAAAABAAQAAAAVAAUAAAABAAQAAAAWAAUAAAABAAQAAAAXAAUAAAABAAQAAAAYAAUAAAABAAQAAAAZAAUAAAAQAAQAAAAKAAMAAAAAAAQAAAALAAMAAAABAAQAAAAMAAMAAAABAAQAAAANAAMAAAABAAQAAAAOAAMAAAAKAAQAAAAPAAMAAAABAAIAAAAOAAIAAAAAAAAAAAAPAAIAAAABAAAAAAAQAAIAAAAPAAEAAAARAAIAAAAGAAEAAAASAAIAAAACAAAAAAASAAMAAAACAAIAAAARAAMAAAABAAIAAAAQAAMAAAABAAIAAAD//wAAAAAEAAAAAAD//wEAAAAEAAEAAAD//wIAAAAEAAEAAAD//wMAAAAEAAEAAAAAAAQAAAACAAAAAAD//wQAAAAMAAAAAAAZAAQAAAAEAAEAAAAZAAMAAAAEAAEAAAAZAAIAAAAEAAEAAAAZAAEAAAAEAAEAAAAZAAAAAAAEAAAAAAARAAEAAAACAAAAAAAQAAEAAAAAAAAAAAACAAQAAAAAAAAAAAADAAQAAAACAAAAAAA=")
 | 
				
			||||||
tile_set = SubResource("TileSet_51dbi")
 | 
					tile_set = SubResource("TileSet_51dbi")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="CharacterBody2D" parent="." instance=ExtResource("3_w28al")]
 | 
					[node name="CharacterBody2D" parent="." instance=ExtResource("3_w28al")]
 | 
				
			||||||
position = Vector2(169, 90)
 | 
					position = Vector2(169, 90)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
 | 
					[node name="StaticBody2D2" type="StaticBody2D" parent="."]
 | 
				
			||||||
position = Vector2(299, 174)
 | 
					position = Vector2(291, 310)
 | 
				
			||||||
metadata/_edit_group_ = true
 | 
					metadata/_edit_group_ = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
 | 
					[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
 | 
				
			||||||
@ -455,5 +455,18 @@ rotation = 0.688747
 | 
				
			|||||||
position = Vector2(391, 64)
 | 
					position = Vector2(391, 64)
 | 
				
			||||||
rotation = 0.358379
 | 
					rotation = 0.358379
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="coins" type="Node2D" parent="."]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Area2D" parent="coins" instance=ExtResource("9_5tydy")]
 | 
				
			||||||
 | 
					position = Vector2(443, 93)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Area2D2" parent="coins" instance=ExtResource("9_5tydy")]
 | 
				
			||||||
 | 
					position = Vector2(57, 115)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="enemies" type="Node2D" parent="."]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Area2D" parent="enemies" instance=ExtResource("10_6gyln")]
 | 
				
			||||||
 | 
					position = Vector2(105, 122)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[connection signal="alert" from="Trigger" to="." method="_on_trigger_alert"]
 | 
					[connection signal="alert" from="Trigger" to="." method="_on_trigger_alert"]
 | 
				
			||||||
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
 | 
					[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										472
									
								
								GodotProject/scenes/level2.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										472
									
								
								GodotProject/scenes/level2.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,472 @@
 | 
				
			|||||||
 | 
					[gd_scene load_steps=15 format=4 uid="uid://o0v5c7tcpi8o"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="1_rlteh"]
 | 
				
			||||||
 | 
					[ext_resource type="Texture2D" uid="uid://cpnkcukncgjj6" path="res://assets/graphics/terrains/backgrounds/skystrip.png" id="2_yeti2"]
 | 
				
			||||||
 | 
					[ext_resource type="Texture2D" uid="uid://xfytknjv7u4t" path="res://assets/graphics/terrains/backgrounds/forestbackground.png" id="3_r50tl"]
 | 
				
			||||||
 | 
					[ext_resource type="Texture2D" uid="uid://ywtw6acl17qh" path="res://assets/graphics/terrains/backgrounds/trees.png" id="4_axi0m"]
 | 
				
			||||||
 | 
					[ext_resource type="Texture2D" uid="uid://c7gfcwmohp6th" path="res://assets/graphics/terrains/Terrain (32x32).png" id="5_lciyl"]
 | 
				
			||||||
 | 
					[ext_resource type="PackedScene" uid="uid://c1cuiluq1fcpk" path="res://scenes/player.tscn" id="6_l2qsn"]
 | 
				
			||||||
 | 
					[ext_resource type="Script" path="res://scripts/Trigger.gd" id="7_r1pjc"]
 | 
				
			||||||
 | 
					[ext_resource type="PackedScene" uid="uid://63qb2drh1l33" path="res://scenes/crate.tscn" id="8_dy7dj"]
 | 
				
			||||||
 | 
					[ext_resource type="PackedScene" uid="uid://crtf2vkqussp6" path="res://scenes/coin.tscn" id="9_be6s8"]
 | 
				
			||||||
 | 
					[ext_resource type="PackedScene" uid="uid://cydfsa8y0pare" path="res://scenes/purpleslime.tscn" id="10_s14sl"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_06fpy"]
 | 
				
			||||||
 | 
					texture = ExtResource("5_lciyl")
 | 
				
			||||||
 | 
					texture_region_size = Vector2i(32, 32)
 | 
				
			||||||
 | 
					0:0/0 = 0
 | 
				
			||||||
 | 
					0:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					0:0/0/terrain = 0
 | 
				
			||||||
 | 
					0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					0:0/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					0:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					0:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					1:0/0 = 0
 | 
				
			||||||
 | 
					1:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					1:0/0/terrain = 0
 | 
				
			||||||
 | 
					1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					1:0/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					1:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					1:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					1:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					1:0/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					2:0/0 = 0
 | 
				
			||||||
 | 
					2:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					2:0/0/terrain = 0
 | 
				
			||||||
 | 
					2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					2:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					2:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					2:0/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					4:0/0 = 0
 | 
				
			||||||
 | 
					4:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					4:0/0/terrain = 0
 | 
				
			||||||
 | 
					4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					4:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					6:0/0 = 0
 | 
				
			||||||
 | 
					6:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					6:0/0/terrain = 0
 | 
				
			||||||
 | 
					6:0/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					6:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					6:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					6:0/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					6:0/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					6:0/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					6:0/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					7:0/0 = 0
 | 
				
			||||||
 | 
					7:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					7:0/0/terrain = 0
 | 
				
			||||||
 | 
					7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.5, -5.25, 0.25, -4.5, 16, -16, 16)
 | 
				
			||||||
 | 
					7:0/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					7:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					7:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					7:0/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					7:0/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					7:0/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					7:0/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					9:0/0 = 0
 | 
				
			||||||
 | 
					9:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					9:0/0/terrain = 0
 | 
				
			||||||
 | 
					9:0/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					9:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					9:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					9:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					9:0/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					9:0/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					10:0/0 = 0
 | 
				
			||||||
 | 
					10:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					10:0/0/terrain = 0
 | 
				
			||||||
 | 
					10:0/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					10:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					10:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					10:0/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					10:0/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					10:0/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					12:0/0 = 0
 | 
				
			||||||
 | 
					12:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					12:0/0/terrain = 0
 | 
				
			||||||
 | 
					12:0/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					12:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					12:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					12:0/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					13:0/0 = 0
 | 
				
			||||||
 | 
					13:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					13:0/0/terrain = 0
 | 
				
			||||||
 | 
					13:0/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					13:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					13:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					13:0/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					13:0/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					15:0/0 = 0
 | 
				
			||||||
 | 
					15:0/0/terrain_set = 0
 | 
				
			||||||
 | 
					15:0/0/terrain = 0
 | 
				
			||||||
 | 
					15:0/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					15:0/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					15:0/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					15:0/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					0:1/0 = 0
 | 
				
			||||||
 | 
					0:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					0:1/0/terrain = 0
 | 
				
			||||||
 | 
					0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					0:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					0:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					0:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					0:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					0:1/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					1:1/0 = 0
 | 
				
			||||||
 | 
					1:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					1:1/0/terrain = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					1:1/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					2:1/0 = 0
 | 
				
			||||||
 | 
					2:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					2:1/0/terrain = 0
 | 
				
			||||||
 | 
					2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					2:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					2:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					2:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					2:1/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					2:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					4:1/0 = 0
 | 
				
			||||||
 | 
					4:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					4:1/0/terrain = 0
 | 
				
			||||||
 | 
					4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					4:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					4:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					6:1/0 = 0
 | 
				
			||||||
 | 
					6:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					6:1/0/terrain = 0
 | 
				
			||||||
 | 
					6:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					6:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					6:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					6:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					6:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					6:1/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					6:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					7:1/0 = 0
 | 
				
			||||||
 | 
					7:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					7:1/0/terrain = 0
 | 
				
			||||||
 | 
					7:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					7:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					7:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					7:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					7:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					7:1/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					7:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					7:1/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					9:1/0 = 0
 | 
				
			||||||
 | 
					9:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					9:1/0/terrain = 0
 | 
				
			||||||
 | 
					9:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					9:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					9:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					9:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					9:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					9:1/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					10:1/0 = 0
 | 
				
			||||||
 | 
					10:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					10:1/0/terrain = 0
 | 
				
			||||||
 | 
					10:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					10:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					10:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					10:1/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					10:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					10:1/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					12:1/0 = 0
 | 
				
			||||||
 | 
					12:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					12:1/0/terrain = 0
 | 
				
			||||||
 | 
					12:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					12:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					12:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					12:1/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					13:1/0 = 0
 | 
				
			||||||
 | 
					13:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					13:1/0/terrain = 0
 | 
				
			||||||
 | 
					13:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					13:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					13:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					13:1/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					13:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					15:1/0 = 0
 | 
				
			||||||
 | 
					15:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					15:1/0/terrain = 0
 | 
				
			||||||
 | 
					15:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					15:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					15:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					15:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					15:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					15:1/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					16:1/0 = 0
 | 
				
			||||||
 | 
					16:1/0/terrain_set = 0
 | 
				
			||||||
 | 
					16:1/0/terrain = 0
 | 
				
			||||||
 | 
					16:1/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					16:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					16:1/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					16:1/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					16:1/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					16:1/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					0:2/0 = 0
 | 
				
			||||||
 | 
					0:2/0/terrain_set = 0
 | 
				
			||||||
 | 
					0:2/0/terrain = 0
 | 
				
			||||||
 | 
					0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -4.75, 16, -11.75, 12.75, -16, 4.25)
 | 
				
			||||||
 | 
					0:2/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					0:2/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					0:2/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					1:2/0 = 0
 | 
				
			||||||
 | 
					1:2/0/terrain_set = 0
 | 
				
			||||||
 | 
					1:2/0/terrain = 0
 | 
				
			||||||
 | 
					1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					1:2/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					1:2/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					1:2/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					1:2/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					1:2/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					2:2/0 = 0
 | 
				
			||||||
 | 
					2:2/0/terrain_set = 0
 | 
				
			||||||
 | 
					2:2/0/terrain = 0
 | 
				
			||||||
 | 
					2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 7.5, 12, 12.75, 5.75, 16, -16, 16)
 | 
				
			||||||
 | 
					2:2/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					2:2/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					2:2/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					4:2/0 = 0
 | 
				
			||||||
 | 
					4:2/0/terrain_set = 0
 | 
				
			||||||
 | 
					4:2/0/terrain = 0
 | 
				
			||||||
 | 
					4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5, 12.5, 11.75, 3.5, 16, -4, 16, -10.75, 11.75, -16, 4.5)
 | 
				
			||||||
 | 
					4:2/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					6:3/0 = 0
 | 
				
			||||||
 | 
					6:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					6:3/0/terrain = 0
 | 
				
			||||||
 | 
					6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.75, -16, 2.5, 16, -16, 16)
 | 
				
			||||||
 | 
					6:3/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					6:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					6:3/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					6:3/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					7:3/0 = 0
 | 
				
			||||||
 | 
					7:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					7:3/0/terrain = 0
 | 
				
			||||||
 | 
					7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 4.75, 16, 4, -16)
 | 
				
			||||||
 | 
					7:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-16, 0.5, -5.25, 0.25, -4.5, 16, -16, 16)
 | 
				
			||||||
 | 
					7:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					7:3/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					7:3/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					7:3/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					9:3/0 = 0
 | 
				
			||||||
 | 
					9:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					9:3/0/terrain = 0
 | 
				
			||||||
 | 
					9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.25, -16, -1.75)
 | 
				
			||||||
 | 
					9:3/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					9:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					9:3/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					9:3/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					10:3/0 = 0
 | 
				
			||||||
 | 
					10:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					10:3/0/terrain = 0
 | 
				
			||||||
 | 
					10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.25, -16, -1.75)
 | 
				
			||||||
 | 
					10:3/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					10:3/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					10:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					10:3/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					12:3/0 = 0
 | 
				
			||||||
 | 
					12:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					12:3/0/terrain = 0
 | 
				
			||||||
 | 
					12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.5, -16, -2.5, 16, -16, 16)
 | 
				
			||||||
 | 
					12:3/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					12:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					12:3/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					13:3/0 = 0
 | 
				
			||||||
 | 
					13:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					13:3/0/terrain = 0
 | 
				
			||||||
 | 
					13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5, -16, 4.5)
 | 
				
			||||||
 | 
					13:3/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					13:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					13:3/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					15:3/0 = 0
 | 
				
			||||||
 | 
					15:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					15:3/0/terrain = 0
 | 
				
			||||||
 | 
					15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.25, 1.5, -1, 1.5, 16, -16, 16)
 | 
				
			||||||
 | 
					15:3/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					15:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					16:3/0 = 0
 | 
				
			||||||
 | 
					16:3/0/terrain_set = 0
 | 
				
			||||||
 | 
					16:3/0/terrain = 0
 | 
				
			||||||
 | 
					16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 3.25, 16, 1.75, 0.25, -16, -1)
 | 
				
			||||||
 | 
					16:3/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					16:3/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					0:4/0 = 0
 | 
				
			||||||
 | 
					0:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					0:4/0/terrain = 0
 | 
				
			||||||
 | 
					0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -4, 16, -11.25, 12.25, -16, 5)
 | 
				
			||||||
 | 
					0:4/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					1:4/0 = 0
 | 
				
			||||||
 | 
					1:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					1:4/0/terrain = 0
 | 
				
			||||||
 | 
					1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					1:4/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					1:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					2:4/0 = 0
 | 
				
			||||||
 | 
					2:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					2:4/0/terrain = 0
 | 
				
			||||||
 | 
					2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5, 12.5, 11.75, 3.5, 16, -16, 16)
 | 
				
			||||||
 | 
					2:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					4:4/0 = 0
 | 
				
			||||||
 | 
					4:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					4:4/0/terrain = 0
 | 
				
			||||||
 | 
					4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5, 12.5, 11.75, 3.5, 16, -4, 16, -10.75, 11.75, -16, 4.5)
 | 
				
			||||||
 | 
					6:4/0 = 0
 | 
				
			||||||
 | 
					6:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					6:4/0/terrain = 0
 | 
				
			||||||
 | 
					6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 2.75, -16, 2.5, 16, -16, 16)
 | 
				
			||||||
 | 
					6:4/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					6:4/0/terrains_peering_bit/bottom_right_corner = 0
 | 
				
			||||||
 | 
					6:4/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					6:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					7:4/0 = 0
 | 
				
			||||||
 | 
					7:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					7:4/0/terrain = 0
 | 
				
			||||||
 | 
					7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.25, -16, 16, -16, 16, 16, -0.25, 16)
 | 
				
			||||||
 | 
					7:4/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					7:4/0/terrains_peering_bit/bottom_left_corner = 0
 | 
				
			||||||
 | 
					7:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					7:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					9:4/0 = 0
 | 
				
			||||||
 | 
					9:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					9:4/0/terrain = 0
 | 
				
			||||||
 | 
					9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.25, 16, 3.25, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					9:4/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					9:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					9:4/0/terrains_peering_bit/top_left_corner = 0
 | 
				
			||||||
 | 
					9:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					10:4/0 = 0
 | 
				
			||||||
 | 
					10:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					10:4/0/terrain = 0
 | 
				
			||||||
 | 
					10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.25, 16, 3.25, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					10:4/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					10:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					10:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					10:4/0/terrains_peering_bit/top_right_corner = 0
 | 
				
			||||||
 | 
					12:4/0 = 0
 | 
				
			||||||
 | 
					12:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					12:4/0/terrain = 0
 | 
				
			||||||
 | 
					12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2, 16, 1.5, 16, 16, -16, 16)
 | 
				
			||||||
 | 
					12:4/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					12:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					12:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					13:4/0 = 0
 | 
				
			||||||
 | 
					13:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					13:4/0/terrain = 0
 | 
				
			||||||
 | 
					13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.5, -16, 16, -16, 16, 16, -0.25, 16)
 | 
				
			||||||
 | 
					13:4/0/terrains_peering_bit/bottom_side = 0
 | 
				
			||||||
 | 
					13:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					13:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					15:4/0 = 0
 | 
				
			||||||
 | 
					15:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					15:4/0/terrain = 0
 | 
				
			||||||
 | 
					15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1, -16, 3, -2.25, 16, -1.75, 16, 16, -16, 16, -16, -16)
 | 
				
			||||||
 | 
					15:4/0/terrains_peering_bit/right_side = 0
 | 
				
			||||||
 | 
					15:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					16:4/0 = 0
 | 
				
			||||||
 | 
					16:4/0/terrain_set = 0
 | 
				
			||||||
 | 
					16:4/0/terrain = 0
 | 
				
			||||||
 | 
					16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.25, 1, 1, -16, 16, -16, 16, 16, -16, 16, -16, 1.5)
 | 
				
			||||||
 | 
					16:4/0/terrains_peering_bit/left_side = 0
 | 
				
			||||||
 | 
					16:4/0/terrains_peering_bit/top_side = 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="TileSet" id="TileSet_51dbi"]
 | 
				
			||||||
 | 
					tile_size = Vector2i(32, 32)
 | 
				
			||||||
 | 
					physics_layer_0/collision_layer = 1
 | 
				
			||||||
 | 
					terrain_set_0/mode = 0
 | 
				
			||||||
 | 
					terrain_set_0/terrain_0/name = "Leafy ground"
 | 
				
			||||||
 | 
					terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
 | 
				
			||||||
 | 
					sources/0 = SubResource("TileSetAtlasSource_06fpy")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_k1pyx"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="CircleShape2D" id="CircleShape2D_wdyhk"]
 | 
				
			||||||
 | 
					radius = 34.1321
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="game" type="Node2D"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="SceneManager" type="Node" parent="."]
 | 
				
			||||||
 | 
					unique_name_in_owner = true
 | 
				
			||||||
 | 
					script = ExtResource("1_rlteh")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Background" type="Parallax2D" parent="."]
 | 
				
			||||||
 | 
					scroll_scale = Vector2(0.1, 1)
 | 
				
			||||||
 | 
					repeat_size = Vector2(320, 0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Sprite2D2" type="Sprite2D" parent="Background"]
 | 
				
			||||||
 | 
					position = Vector2(117, -8.00026)
 | 
				
			||||||
 | 
					scale = Vector2(1.26875, 16.9333)
 | 
				
			||||||
 | 
					texture = ExtResource("2_yeti2")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Sprite2D" type="Sprite2D" parent="Background"]
 | 
				
			||||||
 | 
					texture_filter = 1
 | 
				
			||||||
 | 
					position = Vector2(164, 84)
 | 
				
			||||||
 | 
					texture = ExtResource("3_r50tl")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Parallax2D" type="Parallax2D" parent="."]
 | 
				
			||||||
 | 
					scroll_scale = Vector2(0.5, 1)
 | 
				
			||||||
 | 
					repeat_size = Vector2(320, 0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
 | 
				
			||||||
 | 
					texture_filter = 1
 | 
				
			||||||
 | 
					position = Vector2(160, 90)
 | 
				
			||||||
 | 
					texture = ExtResource("4_axi0m")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="TileMapLayer" type="TileMapLayer" parent="."]
 | 
				
			||||||
 | 
					position = Vector2(25, 6)
 | 
				
			||||||
 | 
					tile_map_data = PackedByteArray("AAD//wUAAAAAAAIAAAAAAAUAAAAJAAQAAAABAAUAAAABAAQAAAACAAUAAAABAAQAAAADAAUAAAABAAQAAAAEAAUAAAABAAQAAAAFAAUAAAABAAQAAAAGAAUAAAABAAQAAAAHAAUAAAAKAAQAAAAIAAUAAAABAAIAAAAJAAUAAAABAAIAAAAKAAUAAAABAAIAAAALAAUAAAABAAIAAAAMAAUAAAABAAIAAAANAAUAAAABAAIAAAAOAAUAAAABAAIAAAAPAAUAAAABAAIAAAAQAAUAAAABAAIAAAARAAUAAAABAAIAAAASAAUAAAABAAIAAAATAAUAAAABAAIAAAAUAAUAAAAJAAQAAAAVAAUAAAABAAQAAAAWAAUAAAABAAQAAAAXAAUAAAABAAQAAAAYAAUAAAABAAQAAAAZAAUAAAAQAAQAAAAKAAMAAAAHAAEAAAALAAMAAAABAAEAAAAMAAMAAAABAAEAAAANAAMAAAABAAEAAAAOAAMAAAABAAEAAAAPAAMAAAABAAEAAAAOAAIAAAABAAAAAAAPAAIAAAABAAAAAAAQAAIAAAABAAAAAAARAAIAAAABAAAAAAASAAIAAAACAAAAAAASAAMAAAACAAEAAAARAAMAAAABAAEAAAAQAAMAAAABAAEAAAD//wAAAAAEAAAAAAD//wEAAAAEAAEAAAD//wIAAAAEAAEAAAD//wMAAAAEAAEAAAAAAAQAAAACAAAAAAD//wQAAAAMAAAAAAAZAAQAAAAEAAEAAAAZAAMAAAAEAAEAAAAZAAIAAAAEAAEAAAAZAAEAAAAEAAEAAAAZAAAAAAAEAAAAAAAKAAEAAAAAAAAAAAAKAAIAAAAPAAEAAAALAAIAAAABAAEAAAAMAAIAAAAGAAEAAAANAAIAAAABAAAAAAAKAAQAAAABAAEAAAALAAQAAAABAAEAAAAMAAQAAAABAAEAAAANAAQAAAABAAEAAAAOAAQAAAABAAEAAAAPAAQAAAABAAEAAAAJAAQAAAABAAEAAAAIAAQAAAABAAAAAAAJAAMAAAAAAAEAAAAHAAQAAAAAAAAAAAAJAAIAAAAAAAAAAAALAAEAAAABAAAAAAAMAAEAAAACAAAAAAATAAQAAAABAAAAAAASAAQAAAAGAAEAAAARAAQAAAABAAEAAAAQAAQAAAABAAEAAAAUAAQAAAACAAAAAAA=")
 | 
				
			||||||
 | 
					tile_set = SubResource("TileSet_51dbi")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="CharacterBody2D" parent="." instance=ExtResource("6_l2qsn")]
 | 
				
			||||||
 | 
					position = Vector2(169, 90)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="StaticBody2D2" type="StaticBody2D" parent="."]
 | 
				
			||||||
 | 
					position = Vector2(299, 174)
 | 
				
			||||||
 | 
					metadata/_edit_group_ = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
 | 
				
			||||||
 | 
					shape = SubResource("WorldBoundaryShape2D_k1pyx")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Trigger" type="Area2D" parent="."]
 | 
				
			||||||
 | 
					position = Vector2(735, 116)
 | 
				
			||||||
 | 
					script = ExtResource("7_r1pjc")
 | 
				
			||||||
 | 
					metadata/_edit_group_ = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
 | 
				
			||||||
 | 
					shape = SubResource("CircleShape2D_wdyhk")
 | 
				
			||||||
 | 
					debug_color = Color(0.466667, 0.592157, 0, 0.419608)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="crates" type="Node2D" parent="."]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="RigidBody2D3" parent="crates" instance=ExtResource("8_dy7dj")]
 | 
				
			||||||
 | 
					position = Vector2(418, 28)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="RigidBody2D" parent="crates" instance=ExtResource("8_dy7dj")]
 | 
				
			||||||
 | 
					position = Vector2(468, -53)
 | 
				
			||||||
 | 
					rotation = 0.688747
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="RigidBody2D2" parent="crates" instance=ExtResource("8_dy7dj")]
 | 
				
			||||||
 | 
					position = Vector2(551, -8.99999)
 | 
				
			||||||
 | 
					rotation = 0.358379
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="coins" type="Node2D" parent="."]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Area2D" parent="coins" instance=ExtResource("9_be6s8")]
 | 
				
			||||||
 | 
					position = Vector2(463, 60)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Area2D2" parent="coins" instance=ExtResource("9_be6s8")]
 | 
				
			||||||
 | 
					position = Vector2(57, 115)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="enemies" type="Node2D" parent="."]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Area2D" parent="enemies" instance=ExtResource("10_s14sl")]
 | 
				
			||||||
 | 
					position = Vector2(99, 154)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[connection signal="alert" from="Trigger" to="." method="_on_trigger_alert"]
 | 
				
			||||||
 | 
					[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
 | 
				
			||||||
							
								
								
									
										74
									
								
								GodotProject/scenes/purpleslime.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										74
									
								
								GodotProject/scenes/purpleslime.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,74 @@
 | 
				
			|||||||
 | 
					[gd_scene load_steps=9 format=3 uid="uid://cydfsa8y0pare"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource type="Script" path="res://scripts/purpleslime.gd" id="1_03sou"]
 | 
				
			||||||
 | 
					[ext_resource type="Texture2D" uid="uid://dnx3p16h7uu10" path="res://assets/graphics/enemies/slime_purple.png" id="1_jepv4"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="AtlasTexture" id="AtlasTexture_jrp4r"]
 | 
				
			||||||
 | 
					atlas = ExtResource("1_jepv4")
 | 
				
			||||||
 | 
					region = Rect2(0, 24, 24, 24)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="AtlasTexture" id="AtlasTexture_2edr0"]
 | 
				
			||||||
 | 
					atlas = ExtResource("1_jepv4")
 | 
				
			||||||
 | 
					region = Rect2(24, 24, 24, 24)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="AtlasTexture" id="AtlasTexture_71vcq"]
 | 
				
			||||||
 | 
					atlas = ExtResource("1_jepv4")
 | 
				
			||||||
 | 
					region = Rect2(48, 24, 24, 24)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="AtlasTexture" id="AtlasTexture_js5bb"]
 | 
				
			||||||
 | 
					atlas = ExtResource("1_jepv4")
 | 
				
			||||||
 | 
					region = Rect2(72, 24, 24, 24)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="SpriteFrames" id="SpriteFrames_vbboo"]
 | 
				
			||||||
 | 
					animations = [{
 | 
				
			||||||
 | 
					"frames": [{
 | 
				
			||||||
 | 
					"duration": 1.0,
 | 
				
			||||||
 | 
					"texture": SubResource("AtlasTexture_jrp4r")
 | 
				
			||||||
 | 
					}, {
 | 
				
			||||||
 | 
					"duration": 1.0,
 | 
				
			||||||
 | 
					"texture": SubResource("AtlasTexture_2edr0")
 | 
				
			||||||
 | 
					}, {
 | 
				
			||||||
 | 
					"duration": 1.0,
 | 
				
			||||||
 | 
					"texture": SubResource("AtlasTexture_71vcq")
 | 
				
			||||||
 | 
					}, {
 | 
				
			||||||
 | 
					"duration": 1.0,
 | 
				
			||||||
 | 
					"texture": SubResource("AtlasTexture_js5bb")
 | 
				
			||||||
 | 
					}],
 | 
				
			||||||
 | 
					"loop": true,
 | 
				
			||||||
 | 
					"name": &"idle",
 | 
				
			||||||
 | 
					"speed": 12.0
 | 
				
			||||||
 | 
					}]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="RectangleShape2D" id="RectangleShape2D_3mkso"]
 | 
				
			||||||
 | 
					size = Vector2(12, 13)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Area2D" type="Area2D" groups=["enemies"]]
 | 
				
			||||||
 | 
					script = ExtResource("1_03sou")
 | 
				
			||||||
 | 
					metadata/_edit_group_ = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
 | 
				
			||||||
 | 
					texture_filter = 1
 | 
				
			||||||
 | 
					sprite_frames = SubResource("SpriteFrames_vbboo")
 | 
				
			||||||
 | 
					animation = &"idle"
 | 
				
			||||||
 | 
					autoplay = "idle"
 | 
				
			||||||
 | 
					frame_progress = 0.202321
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
 | 
				
			||||||
 | 
					position = Vector2(0, 5.5)
 | 
				
			||||||
 | 
					shape = SubResource("RectangleShape2D_3mkso")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="rightray" type="RayCast2D" parent="."]
 | 
				
			||||||
 | 
					target_position = Vector2(11, 0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="leftray" type="RayCast2D" parent="."]
 | 
				
			||||||
 | 
					target_position = Vector2(-11, 0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="rightfloorray" type="RayCast2D" parent="."]
 | 
				
			||||||
 | 
					position = Vector2(7, 0)
 | 
				
			||||||
 | 
					target_position = Vector2(0, 13)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="leftfloorray" type="RayCast2D" parent="."]
 | 
				
			||||||
 | 
					position = Vector2(-7, 0)
 | 
				
			||||||
 | 
					target_position = Vector2(0, 13)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[connection signal="body_entered" from="." to="." method="_on_body_entered"]
 | 
				
			||||||
							
								
								
									
										8
									
								
								GodotProject/scripts/coin.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								GodotProject/scripts/coin.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,8 @@
 | 
				
			|||||||
 | 
					class_name Coin extends Area2D
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					signal coinCollected
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _on_body_entered(body: Node2D) -> void:
 | 
				
			||||||
 | 
						if body.is_in_group("player"):
 | 
				
			||||||
 | 
							coinCollected.emit()
 | 
				
			||||||
 | 
							queue_free()
 | 
				
			||||||
@ -1,41 +1,74 @@
 | 
				
			|||||||
extends Node2D
 | 
					extends Node2D
 | 
				
			||||||
var totalBoxes = 3
 | 
					 | 
				
			||||||
var timer:= Timer.new()
 | 
					var timer:= Timer.new()
 | 
				
			||||||
var countdown = 10
 | 
					var countdown = 10
 | 
				
			||||||
var totalCrates = 0
 | 
					var totalCrates := 0
 | 
				
			||||||
 | 
					var cratesDestroyed := 0
 | 
				
			||||||
 | 
					var totalCoins := 0
 | 
				
			||||||
 | 
					var totalCoinsCollected := 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					var totalEnemies := 0
 | 
				
			||||||
 | 
					#level information
 | 
				
			||||||
 | 
					var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn"]
 | 
				
			||||||
 | 
					var timers = [10,15]
 | 
				
			||||||
 | 
					var currentLevel = 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					var player:Resource
 | 
				
			||||||
 | 
					# signals from game controller
 | 
				
			||||||
signal destroyBox(body)
 | 
					signal destroyBox(body)
 | 
				
			||||||
 | 
					signal levelComplete(levelToLoad)
 | 
				
			||||||
# Called when the node enters the scene tree for the first time.
 | 
					# Called when the node enters the scene tree for the first time.
 | 
				
			||||||
func _ready():
 | 
					func _ready():
 | 
				
			||||||
 | 
						player = load("res://scripts/res/playerstats.tres")
 | 
				
			||||||
 | 
						print("Player health: "+str(player.health))
 | 
				
			||||||
 | 
						print("Number of levels: "+str(levels.size()))
 | 
				
			||||||
 | 
						reset()
 | 
				
			||||||
	add_child(timer)
 | 
						add_child(timer)
 | 
				
			||||||
	timer.wait_time = 1
 | 
						timer.wait_time = 1
 | 
				
			||||||
	timer.one_shot = false
 | 
						timer.one_shot = false
 | 
				
			||||||
	timer.connect("timeout", secondCounter)
 | 
						timer.connect("timeout", secondCounter)
 | 
				
			||||||
	# timer.start()
 | 
						timer.start()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func reset():
 | 
				
			||||||
 | 
						countdown = timers[currentLevel]
 | 
				
			||||||
func secondCounter():
 | 
					func secondCounter():
 | 
				
			||||||
	countdown -=1
 | 
						countdown -=1
 | 
				
			||||||
 | 
						print("minus one")
 | 
				
			||||||
	if countdown <=0:
 | 
						if countdown <=0:
 | 
				
			||||||
		print("you lose")
 | 
							print("you lose")
 | 
				
			||||||
		get_tree().reload_current_scene()
 | 
							levelComplete.emit(levels[currentLevel])
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
					# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
				
			||||||
func _process(delta):
 | 
					func _process(delta):
 | 
				
			||||||
	pass
 | 
						pass
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _on_trigger_alert(body):
 | 
					func coinCollected():
 | 
				
			||||||
	totalBoxes -=1
 | 
						print("gane cotroller knows coin collected")
 | 
				
			||||||
	body.queue_free()
 | 
						totalCoinsCollected+=1
 | 
				
			||||||
	if totalBoxes <=0:
 | 
					
 | 
				
			||||||
		print("you won")
 | 
					func playerDamaged():
 | 
				
			||||||
		get_tree().reload_current_scene()
 | 
						player.health -= 20
 | 
				
			||||||
 | 
						print("game controller knows player damaged, health is now "+str(player.health))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func bulletHit(body):
 | 
					func bulletHit(body):
 | 
				
			||||||
	print("game controller knows bullet hit something")
 | 
						print("game controller knows bullet hit something")
 | 
				
			||||||
	if body.is_in_group("destructable"):
 | 
						if body.is_in_group("destructable"):
 | 
				
			||||||
		destroyBox.emit(body)
 | 
							destroyBox.emit(body)
 | 
				
			||||||
 | 
							totalCrates -=1
 | 
				
			||||||
func coutnCrates(value):
 | 
							cratesDestroyed +=1
 | 
				
			||||||
 | 
							body.queue_free()
 | 
				
			||||||
 | 
							if totalCrates <=0:
 | 
				
			||||||
 | 
								print("you won")
 | 
				
			||||||
 | 
								#refactor this --make it a single
 | 
				
			||||||
 | 
								currentLevel +=1
 | 
				
			||||||
 | 
								if currentLevel >= levels.size():
 | 
				
			||||||
 | 
									currentLevel = 0
 | 
				
			||||||
 | 
								levelComplete.emit(levels[currentLevel])
 | 
				
			||||||
 | 
							else:
 | 
				
			||||||
 | 
								print("crates remaining: "+str(totalCrates))
 | 
				
			||||||
 | 
					# scene manager stuff
 | 
				
			||||||
 | 
					func countCrates(value):
 | 
				
			||||||
	totalCrates = value
 | 
						totalCrates = value
 | 
				
			||||||
 | 
					func countCoins(value):
 | 
				
			||||||
 | 
						totalCoins = value
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										27
									
								
								GodotProject/scripts/purpleslime.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										27
									
								
								GodotProject/scripts/purpleslime.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,27 @@
 | 
				
			|||||||
 | 
					class_name purpleslime extends Area2D
 | 
				
			||||||
 | 
					@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
 | 
				
			||||||
 | 
					@onready var rightray: RayCast2D = $rightray
 | 
				
			||||||
 | 
					@onready var leftray: RayCast2D = $leftray
 | 
				
			||||||
 | 
					@onready var rightfloorray: RayCast2D = $rightfloorray
 | 
				
			||||||
 | 
					@onready var leftfloorray: RayCast2D = $leftfloorray
 | 
				
			||||||
 | 
					const speed = 60
 | 
				
			||||||
 | 
					var direction = 1
 | 
				
			||||||
 | 
					#signals
 | 
				
			||||||
 | 
					signal playerDamage
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _process(delta: float) -> void:
 | 
				
			||||||
 | 
						if not rightfloorray.is_colliding():
 | 
				
			||||||
 | 
							direction = -1
 | 
				
			||||||
 | 
							sprite.flip_h = true
 | 
				
			||||||
 | 
							#about to fall on the right
 | 
				
			||||||
 | 
						if not leftfloorray.is_colliding():
 | 
				
			||||||
 | 
							direction = 1
 | 
				
			||||||
 | 
							sprite.flip_h = false
 | 
				
			||||||
 | 
							#about to fall on the right
 | 
				
			||||||
 | 
						position.x += direction * speed * delta
 | 
				
			||||||
 | 
					func _on_body_entered(body: Node2D) -> void:
 | 
				
			||||||
 | 
						if body.is_in_group("player"):
 | 
				
			||||||
 | 
							print("bad guy collected")
 | 
				
			||||||
 | 
							playerDamage.emit()
 | 
				
			||||||
 | 
						if body.is_in_group("destructable"):
 | 
				
			||||||
 | 
							print("box hit")
 | 
				
			||||||
							
								
								
									
										5
									
								
								GodotProject/scripts/res/characterstats.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								GodotProject/scripts/res/characterstats.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,5 @@
 | 
				
			|||||||
 | 
					class_name CharacterStats extends Resource
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					@export var max_health:int = 100
 | 
				
			||||||
 | 
					@export var starting_health:int = 100
 | 
				
			||||||
 | 
					@export var health:int = 100
 | 
				
			||||||
							
								
								
									
										9
									
								
								GodotProject/scripts/res/playerstats.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								GodotProject/scripts/res/playerstats.tres
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,9 @@
 | 
				
			|||||||
 | 
					[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://bamuvf71pw641"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource type="Script" path="res://scripts/res/characterstats.gd" id="1_6olhj"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[resource]
 | 
				
			||||||
 | 
					script = ExtResource("1_6olhj")
 | 
				
			||||||
 | 
					max_health = 100
 | 
				
			||||||
 | 
					starting_health = 100
 | 
				
			||||||
 | 
					health = 100
 | 
				
			||||||
							
								
								
									
										9
									
								
								GodotProject/scripts/res/slimestats.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								GodotProject/scripts/res/slimestats.tres
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,9 @@
 | 
				
			|||||||
 | 
					[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://u3yqeui6rnih"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource type="Script" path="res://scripts/res/characterstats.gd" id="1_smxrk"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[resource]
 | 
				
			||||||
 | 
					script = ExtResource("1_smxrk")
 | 
				
			||||||
 | 
					max_health = 60
 | 
				
			||||||
 | 
					starting_health = 50
 | 
				
			||||||
 | 
					health = 50
 | 
				
			||||||
@ -1,22 +1,40 @@
 | 
				
			|||||||
extends Node
 | 
					extends Node
 | 
				
			||||||
@onready var game: Node2D = $".."
 | 
					 | 
				
			||||||
@onready var crates: Node2D = $"../crates"
 | 
					@onready var crates: Node2D = $"../crates"
 | 
				
			||||||
 | 
					@onready var coins: Node2D = $"../coins"
 | 
				
			||||||
 | 
					@onready var enemies: Node2D = $"../enemies"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
var bullet = preload("res://scenes/bullet.tscn")
 | 
					var bullet = preload("res://scenes/bullet.tscn")
 | 
				
			||||||
var bulletArray:Array = []
 | 
					var bulletArray:Array = []
 | 
				
			||||||
var bulletMadeTotal:= 0
 | 
					var bulletMadeTotal:= 0
 | 
				
			||||||
 | 
					 | 
				
			||||||
var totalCrates := 0
 | 
					var totalCrates := 0
 | 
				
			||||||
# Called when the node enters the scene tree for the first time.
 | 
					# Called when the node enters the scene tree for the first time.
 | 
				
			||||||
func _ready() -> void:
 | 
					func _ready() -> void:
 | 
				
			||||||
	game.destroyBox.connect(boxDestroy)
 | 
						#give game controller number of crates
 | 
				
			||||||
 | 
						Gamecontroller.destroyBox.connect(boxDestroy)
 | 
				
			||||||
	for obj in crates.get_children():
 | 
						for obj in crates.get_children():
 | 
				
			||||||
		if obj.is_in_group("destructable"):
 | 
							if obj.is_in_group("destructable"):
 | 
				
			||||||
			#increase box counter
 | 
								#increase box counter
 | 
				
			||||||
			totalCrates +=1
 | 
								totalCrates +=1
 | 
				
			||||||
 | 
						var totalCoins = 0
 | 
				
			||||||
 | 
						for obj in coins.get_children():
 | 
				
			||||||
 | 
							if obj.is_in_group("collectibles"):
 | 
				
			||||||
 | 
								totalCoins+=1
 | 
				
			||||||
 | 
								obj.coinCollected.connect(Gamecontroller.coinCollected)
 | 
				
			||||||
 | 
						var totalEnemies = 0
 | 
				
			||||||
 | 
						for obj in enemies.get_children():
 | 
				
			||||||
 | 
							if obj.is_in_group("enemies"):
 | 
				
			||||||
 | 
								totalEnemies += 1
 | 
				
			||||||
 | 
								obj.playerDamage.connect(Gamecontroller.playerDamaged)
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
 | 
						Gamecontroller.countCrates(totalCrates)
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
 | 
						#subscribe to vital events from the game controller
 | 
				
			||||||
 | 
						Gamecontroller.levelComplete.connect(changeLevel)
 | 
				
			||||||
 | 
						Gamecontroller.reset()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func changeLevel(level):
 | 
				
			||||||
 | 
						get_tree().change_scene_to_file(level)
 | 
				
			||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
					# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
				
			||||||
func _process(delta: float) -> void:
 | 
					func _process(delta: float) -> void:
 | 
				
			||||||
	pass
 | 
						pass
 | 
				
			||||||
@ -45,7 +63,7 @@ func onBulletHit(bullet, body):
 | 
				
			|||||||
	bullet.setSpeed(0)
 | 
						bullet.setSpeed(0)
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	print("Scene manager knows bullet hit")
 | 
						print("Scene manager knows bullet hit")
 | 
				
			||||||
	game.bulletHit(body)
 | 
						Gamecontroller.bulletHit(body)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func boxDestroy(body):
 | 
					func boxDestroy(body):
 | 
				
			||||||
	body.queue_free()
 | 
						body.queue_free()
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user