class_name Bullet extends Area2D
@onready var bulletGraphic: Sprite2D = $Sprite2D

var speed = 700
signal hit

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass

func _physics_process(delta: float) -> void:
	position += transform.x * speed * delta
	
func setSpeed(value):
	speed = value
	if speed <0:
		bulletGraphic.flip_h = true
	else:
		bulletGraphic.flip_h= false


func _on_body_entered(body: Node2D) -> void:
	print("hit")
	if not body.is_in_group("player"):
		hit.emit(self, body)