GavinGodotGame/scripts/game_controller.gd

43 lines
1.1 KiB
GDScript3
Raw Normal View History

class_name GameController extends Node2D
var total_crates = 4
var time_limit = 10
var timer = Timer.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect('timeout', second_counter)
timer.start()
func second_counter():
print('tick')
time_limit -= 1
if time_limit <= 0:
print('Loser!')
get_tree().reload_current_scene()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger_trigger_fired(effect: Variant, body: Variant) -> void:
print('Game Controller knows :: ' + effect)
if body is RigidBody2D:
if effect =='Destroy':
total_crates -= 1
print('Crates Remaining ' + str(total_crates))
body.queue_free()
if total_crates == 0:
print('Winner!')
get_tree().reload_current_scene()
func number_of_crates(value):
total_crates = value
print('total crates at GC: ' + str(total_crates))
func bullet_damage(body, bullet):
print('Game Controller knows about bullet hit')