GavinGodotGame/scripts/trigger.gd

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GDScript3
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extends Area2D
@export var effect = 'destroy'
signal trigger_fired(effect, body)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print('trigger fired ' + effect)
trigger_fired.emit(effect, body)