commit e6c049af5c486b729ad193bcdf65b1c3f538a7bc Author: Darius Date: Mon Apr 7 20:57:58 2025 -0400 "static bodies, rigid bodies, character body, area 2d, " diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..9365cee --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dxjie7dcdcdxw" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..a2df562 --- /dev/null +++ b/project.godot @@ -0,0 +1,23 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="GavinGodotGame" +run/main_scene="res://scenes/game.tscn" +config/features=PackedStringArray("4.4", "Forward Plus") +config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://scenes/": "pink", +"res://scripts/": "orange" +} diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..2128b7b --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,189 @@ +[gd_scene load_steps=8 format=3 uid="uid://ivno5uoip3x"] + +[ext_resource type="Script" uid="uid://dyts3mw1bhitc" path="res://scripts/game_controller.gd" id="1_lnu2h"] +[ext_resource type="Script" uid="uid://cq5wc2smevldf" path="res://scripts/player.gd" id="1_uwrxv"] +[ext_resource type="PackedScene" uid="uid://duq681f4tr7uv" path="res://scenes/trigger.tscn" id="3_lnu2h"] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_8cj0n"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(58, 20) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_uwrxv"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"] + +[node name="Game" type="Node2D"] +script = ExtResource("1_lnu2h") + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(312, 286) +script = ExtResource("1_uwrxv") +push_power = 150.0 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +shape = SubResource("CapsuleShape2D_8cj0n") +debug_color = Color(0.804881, 0.18457, 0.906085, 0.42) + +[node name="Level" type="Node2D" parent="."] + +[node name="StaticBody2D" type="StaticBody2D" parent="Level"] +position = Vector2(150, 569) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="StaticBody2D8" type="StaticBody2D" parent="Level"] +position = Vector2(211, 582) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D8"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="StaticBody2D9" type="StaticBody2D" parent="Level"] +position = Vector2(271, 576) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D9"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="StaticBody2D10" type="StaticBody2D" parent="Level"] +position = Vector2(354, 576) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D10"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="StaticBody2D11" type="StaticBody2D" parent="Level"] +position = Vector2(74, 569) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D11"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="StaticBody2D12" type="StaticBody2D" parent="Level"] +position = Vector2(110, 543) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D12"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="StaticBody2D2" type="StaticBody2D" parent="Level"] +position = Vector2(475, 528) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D2"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="StaticBody2D3" type="StaticBody2D" parent="Level"] +position = Vector2(536, 534) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D3"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="StaticBody2D4" type="StaticBody2D" parent="Level"] +position = Vector2(596, 540) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D4"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="StaticBody2D5" type="StaticBody2D" parent="Level"] +position = Vector2(530, 562) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D5"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="StaticBody2D6" type="StaticBody2D" parent="Level"] +position = Vector2(581, 601) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D6"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="StaticBody2D7" type="StaticBody2D" parent="Level"] +position = Vector2(682, 574) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D7"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Floor" type="StaticBody2D" parent="Level"] +position = Vector2(378, 643) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Floor"] +shape = SubResource("WorldBoundaryShape2D_uwrxv") + +[node name="Floor2" type="StaticBody2D" parent="Level"] +position = Vector2(22, 452) +rotation = 1.57079 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Floor2"] +shape = SubResource("WorldBoundaryShape2D_uwrxv") + +[node name="Floor3" type="StaticBody2D" parent="Level"] +position = Vector2(1031, 538) +rotation = -1.57079 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Floor3"] +shape = SubResource("WorldBoundaryShape2D_uwrxv") + +[node name="Crates" type="Node2D" parent="."] + +[node name="RigidBody2D" type="RigidBody2D" parent="Crates"] +position = Vector2(577, 177) +rotation = 0.518839 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D"] +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.888982, 0.327148, 7.70092e-07, 0.42) + +[node name="RigidBody2D2" type="RigidBody2D" parent="Crates"] +position = Vector2(476, 151) +rotation = -0.157975 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D2"] +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.888982, 0.327148, 7.70092e-07, 0.42) + +[node name="RigidBody2D3" type="RigidBody2D" parent="Crates"] +position = Vector2(507, 370) +rotation = -2.02378 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D3"] +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.888982, 0.327148, 7.70092e-07, 0.42) + +[node name="RigidBody2D4" type="RigidBody2D" parent="Crates"] +position = Vector2(613, 468) +rotation = 2.13819 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D4"] +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.888982, 0.327148, 7.70092e-07, 0.42) + +[node name="Trigger" parent="." instance=ExtResource("3_lnu2h")] +position = Vector2(299, 487) + +[node name="Trigger2" parent="." instance=ExtResource("3_lnu2h")] +position = Vector2(769, 587) +effect = "Destroy" + +[node name="Trigger3" parent="." instance=ExtResource("3_lnu2h")] +position = Vector2(808, 329) +effect = "Exit" + +[connection signal="trigger_fired" from="Trigger" to="." method="_on_trigger_trigger_fired"] +[connection signal="trigger_fired" from="Trigger2" to="." method="_on_trigger_trigger_fired"] +[connection signal="trigger_fired" from="Trigger3" to="." method="_on_trigger_trigger_fired"] diff --git a/scenes/trigger.tscn b/scenes/trigger.tscn new file mode 100644 index 0000000..a4c56fc --- /dev/null +++ b/scenes/trigger.tscn @@ -0,0 +1,17 @@ +[gd_scene load_steps=3 format=3 uid="uid://duq681f4tr7uv"] + +[ext_resource type="Script" uid="uid://cpcbvs26n3qt0" path="res://scripts/trigger.gd" id="1_du5ex"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"] +radius = 41.0122 + +[node name="Trigger" type="Area2D"] +script = ExtResource("1_du5ex") +effect = "Teleport" +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_uwrxv") +debug_color = Color(0.47952, 0.587683, 0, 0.42) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scripts/game_controller.gd b/scripts/game_controller.gd new file mode 100644 index 0000000..1544bf9 --- /dev/null +++ b/scripts/game_controller.gd @@ -0,0 +1,34 @@ +class_name GameController extends Node2D + +var total_crates = 4 +var time_limit = 10 +var timer = Timer.new() + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + add_child(timer) + timer.wait_time = 1 + timer.one_shot = false + timer.connect('timeout', second_counter) + timer.start() +func second_counter(): + print('tick') + time_limit -= 1 + if time_limit <= 0: + print('Loser!') + get_tree().reload_current_scene() + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_trigger_trigger_fired(effect: Variant, body: Variant) -> void: + print('Game Controller knows :: ' + effect) + if effect =='Destroy': + total_crates -= 1 + print('Crates Remaining ' + str(total_crates)) + body.queue_free() + if total_crates == 0: + print('Winner!') + get_tree().reload_current_scene() diff --git a/scripts/game_controller.gd.uid b/scripts/game_controller.gd.uid new file mode 100644 index 0000000..ae28834 --- /dev/null +++ b/scripts/game_controller.gd.uid @@ -0,0 +1 @@ +uid://dyts3mw1bhitc diff --git a/scripts/player.gd b/scripts/player.gd new file mode 100644 index 0000000..287b3dc --- /dev/null +++ b/scripts/player.gd @@ -0,0 +1,34 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + +@export var push_power = 80.0 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if is_on_ceiling(): + pass + + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * push_power) diff --git a/scripts/player.gd.uid b/scripts/player.gd.uid new file mode 100644 index 0000000..5cb4de9 --- /dev/null +++ b/scripts/player.gd.uid @@ -0,0 +1 @@ +uid://cq5wc2smevldf diff --git a/scripts/trigger.gd b/scripts/trigger.gd new file mode 100644 index 0000000..696f83b --- /dev/null +++ b/scripts/trigger.gd @@ -0,0 +1,18 @@ +extends Area2D + +@export var effect = 'destroy' + +signal trigger_fired(effect, body) +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print('trigger fired ' + effect) + trigger_fired.emit(effect, body) diff --git a/scripts/trigger.gd.uid b/scripts/trigger.gd.uid new file mode 100644 index 0000000..647b00a --- /dev/null +++ b/scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://cpcbvs26n3qt0