class_name Bullet extends Area2D @export var speed = 700.0 @export var damage = 10.0 signal bullet_hit(body, bullet) func set_speed(value): speed = value func _physics_process(delta: float) -> void: position += transform.x * speed * delta func _on_body_entered(body: Node2D) -> void: if not body is Player: print('bullet hit') bullet_hit.emit(body, self)