commit 435a143e59db31ad4a35dcfd5df16a6f18b5bd08 Author: AhmedBelman Date: Mon Apr 7 21:00:28 2025 -0400 Week 1: static/rigid/charcter bodies, timer, game controller diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/gamecontroller.gd b/gamecontroller.gd new file mode 100644 index 0000000..5f7a999 --- /dev/null +++ b/gamecontroller.gd @@ -0,0 +1,35 @@ +class_name GameController extends Node2D + +var totalCrates = 3 +var timeLimit = 10 +var timer = Timer.new() + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + add_child(timer) + timer.wait_time = 1 + timer.one_shot = false + timer.connect("timeout", secondCounter) + timer.start() + +func secondCounter(): + print("tick "+str(timeLimit)) + timeLimit -= 1 + if timeLimit <= 0: + print("YOU LOSE...") + get_tree().reload_current_scene() + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_trigger_trigger_fired(effect: Variant, body: Variant) -> void: + print("GameController know about trigger " + effect) + if effect == "destroy": + totalCrates -= 1 + print("Crates remaining: " + str(totalCrates)) + body.queue_free() + if totalCrates == 0: + print("YOU WIN!") + get_tree().reload_current_scene() diff --git a/gamecontroller.gd.uid b/gamecontroller.gd.uid new file mode 100644 index 0000000..7d45009 --- /dev/null +++ b/gamecontroller.gd.uid @@ -0,0 +1 @@ +uid://dtod1rsvbxyti diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..cb1f516 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://6fbahxk4v2f5" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..212ecfe --- /dev/null +++ b/project.godot @@ -0,0 +1,22 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="AprilGodotProject" +run/main_scene="res://scenes/game.tscn" +config/features=PackedStringArray("4.4", "Forward Plus") +config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://scripts/": "red" +} diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..96f4f92 --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,95 @@ +[gd_scene load_steps=8 format=3 uid="uid://bvs868ncmeoj5"] + +[ext_resource type="Script" uid="uid://dtod1rsvbxyti" path="res://gamecontroller.gd" id="1_lnu2h"] +[ext_resource type="Script" uid="uid://c3vqmu6nc4gb0" path="res://scripts/player.gd" id="1_uwrxv"] +[ext_resource type="PackedScene" uid="uid://dgbqoys4mm8j" path="res://scenes/trigger.tscn" id="3_lnu2h"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"] +radius = 21.2132 + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(160, 48) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_uwrxv"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"] +size = Vector2(144, 44) + +[node name="Game" type="Node2D"] +script = ExtResource("1_lnu2h") + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(489, 45) +script = ExtResource("1_uwrxv") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +shape = SubResource("CircleShape2D_8cj0n") +debug_color = Color(0.332985, 0.606108, 0.412422, 0.42) + +[node name="Level" type="Node2D" parent="."] + +[node name="Plat 0" type="StaticBody2D" parent="Level"] +position = Vector2(510, 276) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Plat 0"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Plat 1" type="StaticBody2D" parent="Level"] +position = Vector2(715, 276) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Plat 1"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Floor" type="StaticBody2D" parent="Level"] +position = Vector2(564, 515) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Floor"] +shape = SubResource("WorldBoundaryShape2D_uwrxv") + +[node name="Crates" type="Node2D" parent="."] + +[node name="Crate 0" type="RigidBody2D" parent="Crates"] +position = Vector2(580, 158) +rotation = 1.08962 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/Crate 0"] +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.82094, 0.38733, 0.296015, 0.42) + +[node name="Crate 1" type="RigidBody2D" parent="Crates"] +position = Vector2(758, 131) +rotation = 2.21149 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/Crate 1"] +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.82094, 0.38733, 0.296015, 0.42) + +[node name="Crate 2" type="RigidBody2D" parent="Crates"] +position = Vector2(390, 129) +rotation = 2.24474 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/Crate 2"] +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.82094, 0.38733, 0.296015, 0.42) + +[node name="Trigger" parent="." instance=ExtResource("3_lnu2h")] +position = Vector2(254, 406) + +[node name="Trigger2" parent="." instance=ExtResource("3_lnu2h")] +position = Vector2(860, 415) +effect = "destroy" + +[node name="Trigger3" parent="." instance=ExtResource("3_lnu2h")] +position = Vector2(582, 414) +effect = "elaborate" + +[connection signal="triggerFired" from="Trigger" to="." method="_on_trigger_trigger_fired"] +[connection signal="triggerFired" from="Trigger2" to="." method="_on_trigger_trigger_fired"] +[connection signal="triggerFired" from="Trigger3" to="." method="_on_trigger_trigger_fired"] diff --git a/scenes/trigger.tscn b/scenes/trigger.tscn new file mode 100644 index 0000000..874d126 --- /dev/null +++ b/scenes/trigger.tscn @@ -0,0 +1,17 @@ +[gd_scene load_steps=3 format=3 uid="uid://dgbqoys4mm8j"] + +[ext_resource type="Script" uid="uid://duv4xlinu0hlj" path="res://scripts/trigger.gd" id="1_du5ex"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"] +radius = 81.0987 + +[node name="Trigger" type="Area2D"] +script = ExtResource("1_du5ex") +effect = "teleport" +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_uwrxv") +debug_color = Color(0.743052, 0.352443, 0.77245, 0.42) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scripts/player.gd b/scripts/player.gd new file mode 100644 index 0000000..36d7f2c --- /dev/null +++ b/scripts/player.gd @@ -0,0 +1,30 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + +@export var pushpower = 80.0 + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * pushpower) diff --git a/scripts/player.gd.uid b/scripts/player.gd.uid new file mode 100644 index 0000000..890cbba --- /dev/null +++ b/scripts/player.gd.uid @@ -0,0 +1 @@ +uid://c3vqmu6nc4gb0 diff --git a/scripts/trigger.gd b/scripts/trigger.gd new file mode 100644 index 0000000..036e383 --- /dev/null +++ b/scripts/trigger.gd @@ -0,0 +1,19 @@ +extends Area2D + +@export var effect = "destroy" + +signal triggerFired(effect, body) + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print("trigger fired "+effect) + triggerFired.emit(effect, body) diff --git a/scripts/trigger.gd.uid b/scripts/trigger.gd.uid new file mode 100644 index 0000000..787a0b7 --- /dev/null +++ b/scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://duv4xlinu0hlj