class_name Slime extends Area2D signal playerDamageSignal(body, slime) @onready var right_side_cast: RayCast2D = $RightSideCast @onready var left_side_cast: RayCast2D = $LeftSideCast @onready var right_down_cast: RayCast2D = $RightDownCast @onready var left_down_cast: RayCast2D = $LeftDownCast @onready var sprite: AnimatedSprite2D = $AnimatedSprite2D var speed = 100 var direction = 1 func _process(delta: float) -> void: if not right_down_cast.is_colliding(): direction = -1 sprite.flip_h = true if right_side_cast.is_colliding(): if not right_side_cast.get_collider() is Player: direction = -1 sprite.flip_h = true if not left_down_cast.is_colliding(): direction = 1 sprite.flip_h = false if left_side_cast.is_colliding(): if not left_side_cast.get_collider() is Player: direction = 1 sprite.flip_h = false position.x += direction * speed * delta func _on_body_entered(body: Node2D) -> void: if body is Player: print("Slime Contact") playerDamageSignal.emit(body, self) func damage(body)->void: if body == self: sprite.play("hurt")