JulyGame/scripts/trigger.gd

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351 B
GDScript3
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class_name Trigger extends Area2D
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@export var effect := "destroy"
#custom signal
signal areaTriggerSignal(effect, Object)
func _on_body_entered(body: Node2D) -> void:
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print("Trigger sees reaction")
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areaTriggerSignal.emit(effect, body)
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func _on_area_trigger_signal(effect: Variant, Object: Variant) -> void:
pass # Replace with function body.