coins, parralaxbg, terrain,physics layer

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JayisonDevadas committed 2025-08-25 21:09:22 -04:00
1 parent 25527f75d8
commit 189869d71f
31 files changed
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -3.53553, 16, -13.7886, 10.4298, -16, 1.41421)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5.65685, 12.9047, 12.7279, 5.83363, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 3.53553, 12.9047, 13.0815, 0.530331, 16, -12.5511, 12.1976, -16, 2.65165)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.2981, -16, -1.59099, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.0052, -16, 16, -16, 16, 16, 3.53553, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -3.53553, 16, -13.7886, 10.4298, -16, 1.41421)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5.65685, 12.9047, 12.7279, 5.83363, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 1.94454, 12.3744, 11.844, 5.3033, 16, -2.65165, 16, -11.3137, 12.0208, -16, 1.59099)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.2981, -16, -1.59099, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.0052, -16, 16, -16, 16, 16, 3.53553, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -2.65165, 16, -11.3137, 12.0208, -16, 1.59099)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 5.65685, 12.9047, 12.7279, 5.83363, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6oe8c"]
texture = ExtResource("5_j5rfa")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_161qu"]
texture = ExtResource("6_06lft")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_gee14"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafydirt"
terrain_set_0/terrain_0/color = Color(0.631102, 0.356883, 0.225239, 1)
terrain_set_0/terrain_1/name = "veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
sources/1 = SubResource("TileSetAtlasSource_6oe8c")
sources/2 = SubResource("TileSetAtlasSource_161qu")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(52, 20)
@@ -74,16 +434,37 @@ script = ExtResource("1_lnu2h")
unique_name_in_owner = true
script = ExtResource("2_w84c1")
[node name="Player" parent="." instance=ExtResource("2_5tj0f")]
position = Vector2(580, 368)
[node name="skylayer" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="skylayer"]
position = Vector2(160, 90)
texture = ExtResource("3_en3le")
[node name="farlayer" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.2, 1)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="farlayer"]
texture_filter = 1
position = Vector2(160, 400)
texture = ExtResource("4_0xw4c")
[node name="Parallax2D" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
texture_filter = 1
position = Vector2(160, 400)
texture = ExtResource("5_mv16k")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
tile_map_data = PackedByteArray(0, 0, 17, 0, 13, 0, 0, 0, 4, 0, 4, 0, 0, 0, 18, 0, 13, 0, 0, 0, 4, 0, 4, 0, 0, 0, 19, 0, 13, 0, 0, 0, 4, 0, 4, 0, 0, 0, 20, 0, 13, 0, 0, 0, 4, 0, 4, 0, 0, 0)
tile_map_data = PackedByteArray("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 truncated
tile_set = SubResource("TileSet_gee14")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(610, 430)
position = Vector2(688, 732)
scale = Vector2(2.47859, 1.32127)
metadata/_edit_group_ = true
@@ -91,31 +472,51 @@ metadata/_edit_group_ = true
shape = SubResource("RectangleShape2D_8cj0n")
[node name="ground" type="StaticBody2D" parent="."]
position = Vector2(583, 553)
position = Vector2(906, 1076)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="ground"]
shape = SubResource("WorldBoundaryShape2D_8cj0n")
[node name="Crate" parent="." instance=ExtResource("4_syc2o")]
[node name="crates" type="Node2D" parent="."]
position = Vector2(592, 261)
[node name="Crate2" parent="." instance=ExtResource("4_syc2o")]
position = Vector2(554, 287)
[node name="Crate" parent="crates" instance=ExtResource("4_syc2o")]
[node name="Crate3" parent="." instance=ExtResource("4_syc2o")]
position = Vector2(671, 320)
[node name="Crate2" parent="crates" instance=ExtResource("4_syc2o")]
position = Vector2(-38, 26)
[node name="Crate4" parent="." instance=ExtResource("4_syc2o")]
position = Vector2(640, 382)
[node name="Crate3" parent="crates" instance=ExtResource("4_syc2o")]
position = Vector2(79, 59)
[node name="Crate4" parent="crates" instance=ExtResource("4_syc2o")]
position = Vector2(48, 121)
[node name="Player" parent="." instance=ExtResource("2_5tj0f")]
position = Vector2(580, 368)
[node name="triggers" type="Node2D" parent="."]
[node name="player hurt" parent="triggers" instance=ExtResource("2_yqjtg")]
position = Vector2(872, 521)
position = Vector2(303, 772)
effect = "player_hurt"
[node name="trigger" parent="triggers" instance=ExtResource("2_yqjtg")]
position = Vector2(389, 519)
position = Vector2(466, 733)
[node name="coins" type="Node2D" parent="."]
position = Vector2(348, 438)
[node name="Coin" parent="coins" instance=ExtResource("12_nwobp")]
position = Vector2(53, 0)
[node name="Coin2" parent="coins" instance=ExtResource("12_nwobp")]
position = Vector2(28, 0)
[node name="Coin3" parent="coins" instance=ExtResource("12_nwobp")]
[node name="Coin4" parent="coins" instance=ExtResource("12_nwobp")]
position = Vector2(-69, 29)
script = null
[connection signal="areaTriggerSignal" from="triggers/player hurt" to="." method="_on_trigger"]
+4 -1
View File
@@ -1,6 +1,6 @@
[gd_scene load_steps=28 format=3 uid="uid://b5p1mlv4c1olv"]
[ext_resource type="Script" uid="uid://cnwga6l2btdbk" path="res://scripts/player.gd" id="1_bqfhv"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_bqfhv"]
[ext_resource type="Texture2D" uid="uid://daf4mmxa2xsjv" path="res://assets/graphics/player/jump_fall/player jump 48x48(1).png" id="2_dqkch"]
[ext_resource type="Texture2D" uid="uid://djtlpe43a18d5" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://dctuuekg8fi6i" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"]
@@ -208,4 +208,7 @@ sprite_frames = SubResource("SpriteFrames_jej6c")
animation = &"jump"
autoplay = "idle"
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(0, -40)
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
+6
View File
@@ -1,4 +1,5 @@
class_name Bullet extends Area2D
@onready var bullet_graphic: Sprite2D = $BulletGraphic
var speed:float = 700
@@ -6,6 +7,10 @@ signal bulletDamageSignal(body,bullet)
func setSpeed(value:float):
speed = value
if value<0:
bullet_graphic.flip_h = true
if value>0:
bullet_graphic.flip_h = false
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
@@ -16,3 +21,4 @@ func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("shootables"):
bulletDamageSignal.emit(body,self)
+8
View File
@@ -0,0 +1,8 @@
class_name Coin extends Area2D
signal coinCollectedSignal(body, coin)
func _on_body_entered(body: Node2D) -> void:
print("coin collision")
coinCollectedSignal.emit(body, self)
+3
View File
@@ -25,3 +25,6 @@ func bulletDamage(body, bullet):
print("gc knows about bullet hit")
body.queue_free()
#apply_central_impulse(Vector2(shoveDirection,0)*700)
func coinCollected(body,coin):
print("gc knows coin collected")
+1 -1
View File
@@ -10,7 +10,7 @@ class_name Player extends CharacterBody2D
const SPEED = 300
const JUMP_VELOCITY = -400.0
@export var acceleration:int = 5
@export var acceleration:int = 15
var upJump:bool = false
var direction
+9
View File
@@ -4,6 +4,8 @@ var totalAllowedBullets = 7
var bullet = preload("res://scenes/bullet.tscn")
@onready var game: Node2D = $".."
@onready var triggers: Node2D = $"../triggers"
@onready var coins: Node2D = $"../coins"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@@ -13,6 +15,13 @@ func _ready() -> void:
obj.areaTriggerSignal.connect(game._on_trigger)
if coins:
print("found coins")
for obj in coins.get_children():
if obj is Coin:
print("coin collected")
obj.coinCollectedSignal.connect(game.coinCollected)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass