diff --git a/assets/graphics/environment/terrain/Terrain (32x32)(1).png b/assets/graphics/environment/terrain/Terrain (32x32)(1).png new file mode 100644 index 0000000..ddf1eaf Binary files /dev/null and b/assets/graphics/environment/terrain/Terrain (32x32)(1).png differ diff --git a/assets/graphics/environment/terrain/Terrain (32x32)(1).png.import b/assets/graphics/environment/terrain/Terrain (32x32)(1).png.import new file mode 100644 index 0000000..a5eedb9 --- /dev/null +++ b/assets/graphics/environment/terrain/Terrain (32x32)(1).png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cfoysdgyt6nar" +path="res://.godot/imported/Terrain (32x32)(1).png-f30083663c5b61a547e537b745ce35df.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/environment/terrain/Terrain (32x32)(1).png" +dest_files=["res://.godot/imported/Terrain (32x32)(1).png-f30083663c5b61a547e537b745ce35df.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/player/idle/Player Idle 48x48.png b/assets/graphics/player/idle/Player Idle 48x48.png new file mode 100644 index 0000000..b618511 Binary files /dev/null and b/assets/graphics/player/idle/Player Idle 48x48.png differ diff --git a/assets/graphics/player/idle/Player Idle 48x48.png.import b/assets/graphics/player/idle/Player Idle 48x48.png.import new file mode 100644 index 0000000..bb88147 --- /dev/null +++ b/assets/graphics/player/idle/Player Idle 48x48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://djtlpe43a18d5" +path="res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/player/idle/Player Idle 48x48.png" +dest_files=["res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/player/jump_fall/player jump 48x48(1).png b/assets/graphics/player/jump_fall/player jump 48x48(1).png new file mode 100644 index 0000000..dff105c Binary files /dev/null and b/assets/graphics/player/jump_fall/player jump 48x48(1).png differ diff --git a/assets/graphics/player/jump_fall/player jump 48x48(1).png.import b/assets/graphics/player/jump_fall/player jump 48x48(1).png.import new file mode 100644 index 0000000..98f5437 --- /dev/null +++ b/assets/graphics/player/jump_fall/player jump 48x48(1).png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://daf4mmxa2xsjv" +path="res://.godot/imported/player jump 48x48(1).png-fce213ffe532f989157ffbd1a1791539.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/player/jump_fall/player jump 48x48(1).png" +dest_files=["res://.godot/imported/player jump 48x48(1).png-fce213ffe532f989157ffbd1a1791539.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/player/run/player run 48x48.png b/assets/graphics/player/run/player run 48x48.png new file mode 100644 index 0000000..aca5b55 Binary files /dev/null and b/assets/graphics/player/run/player run 48x48.png differ diff --git a/assets/graphics/player/run/player run 48x48.png.import b/assets/graphics/player/run/player run 48x48.png.import new file mode 100644 index 0000000..cdfc30c --- /dev/null +++ b/assets/graphics/player/run/player run 48x48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dctuuekg8fi6i" +path="res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/player/run/player run 48x48.png" +dest_files=["res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index 6dd0652..aa25b38 100644 --- a/project.godot +++ b/project.godot @@ -12,7 +12,7 @@ config_version=5 config/name="JulyGame" run/main_scene="res://scenes/game.tscn" -config/features=PackedStringArray("4.3", "Forward Plus") +config/features=PackedStringArray("4.4", "Forward Plus") config/icon="res://icon.svg" [input] diff --git a/scenes/bullet.tscn b/scenes/bullet.tscn index 3709dc5..0d36a37 100644 --- a/scenes/bullet.tscn +++ b/scenes/bullet.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=3 format=3 uid="uid://lg8k51aicde4"] -[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_bpcfw"] +[ext_resource type="Script" uid="uid://p7brl4n4miw6" path="res://scripts/bullet.gd" id="1_bpcfw"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_oprgb"] size = Vector2(8, 4) diff --git a/scenes/crate.tscn b/scenes/crate.tscn index 36d799f..57015e7 100644 --- a/scenes/crate.tscn +++ b/scenes/crate.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=3 format=3 uid="uid://d0mw3eh00s3kr"] -[ext_resource type="Script" path="res://scripts/crate.gd" id="1_j2btj"] +[ext_resource type="Script" uid="uid://bv1u5eyjco2m8" path="res://scripts/crate.gd" id="1_j2btj"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"] diff --git a/scenes/game.tscn b/scenes/game.tscn index ed4817e..b9c4538 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -1,11 +1,66 @@ -[gd_scene load_steps=9 format=3 uid="uid://doctwh8lc63y5"] +[gd_scene load_steps=11 format=3 uid="uid://doctwh8lc63y5"] -[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] +[ext_resource type="Script" uid="uid://cpua8fr5bby78" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] [ext_resource type="PackedScene" uid="uid://b5p1mlv4c1olv" path="res://scenes/player.tscn" id="2_5tj0f"] -[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="2_w84c1"] +[ext_resource type="Script" uid="uid://chu805lvjnh7s" path="res://scripts/scene_manager.gd" id="2_w84c1"] [ext_resource type="PackedScene" uid="uid://6n3305pqp43a" path="res://scenes/trigger.tscn" id="2_yqjtg"] +[ext_resource type="Texture2D" uid="uid://cfoysdgyt6nar" path="res://assets/graphics/environment/terrain/Terrain (32x32)(1).png" id="4_p57ef"] [ext_resource type="PackedScene" uid="uid://d0mw3eh00s3kr" path="res://scenes/crate.tscn" id="4_syc2o"] -[ext_resource type="PackedScene" uid="uid://lg8k51aicde4" path="res://scenes/bullet.tscn" id="5_3trti"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"] +texture = ExtResource("4_p57ef") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +1:0/0 = 0 +2:0/0 = 0 +4:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +9:0/0 = 0 +10:0/0 = 0 +12:0/0 = 0 +13:0/0 = 0 +15:0/0 = 0 +0:1/0 = 0 +1:1/0 = 0 +2:1/0 = 0 +4:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +9:1/0 = 0 +10:1/0 = 0 +12:1/0 = 0 +13:1/0 = 0 +15:1/0 = 0 +16:1/0 = 0 +0:2/0 = 0 +1:2/0 = 0 +2:2/0 = 0 +4:2/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +9:3/0 = 0 +10:3/0 = 0 +12:3/0 = 0 +13:3/0 = 0 +15:3/0 = 0 +16:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +4:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +12:4/0 = 0 +13:4/0 = 0 +15:4/0 = 0 +16:4/0 = 0 + +[sub_resource type="TileSet" id="TileSet_gee14"] +tile_size = Vector2i(32, 32) +sources/0 = SubResource("TileSetAtlasSource_u5sy4") [sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] size = Vector2(52, 20) @@ -19,8 +74,17 @@ script = ExtResource("1_lnu2h") unique_name_in_owner = true script = ExtResource("2_w84c1") +[node name="Player" parent="." instance=ExtResource("2_5tj0f")] +position = Vector2(580, 368) + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +tile_map_data = PackedByteArray(0, 0, 17, 0, 13, 0, 0, 0, 4, 0, 4, 0, 0, 0, 18, 0, 13, 0, 0, 0, 4, 0, 4, 0, 0, 0, 19, 0, 13, 0, 0, 0, 4, 0, 4, 0, 0, 0, 20, 0, 13, 0, 0, 0, 4, 0, 4, 0, 0, 0) +tile_set = SubResource("TileSet_gee14") + [node name="StaticBody2D" type="StaticBody2D" parent="."] -position = Vector2(580, 413) +position = Vector2(610, 430) +scale = Vector2(2.47859, 1.32127) metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] @@ -33,19 +97,25 @@ metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="ground"] shape = SubResource("WorldBoundaryShape2D_8cj0n") -[node name="Player" parent="." instance=ExtResource("2_5tj0f")] -position = Vector2(580, 368) - -[node name="Area2D" parent="." instance=ExtResource("2_yqjtg")] -position = Vector2(872, 521) - [node name="Crate" parent="." instance=ExtResource("4_syc2o")] position = Vector2(592, 261) -[node name="trigger" parent="." instance=ExtResource("2_yqjtg")] +[node name="Crate2" parent="." instance=ExtResource("4_syc2o")] +position = Vector2(554, 287) + +[node name="Crate3" parent="." instance=ExtResource("4_syc2o")] +position = Vector2(671, 320) + +[node name="Crate4" parent="." instance=ExtResource("4_syc2o")] +position = Vector2(640, 382) + +[node name="triggers" type="Node2D" parent="."] + +[node name="player hurt" parent="triggers" instance=ExtResource("2_yqjtg")] +position = Vector2(872, 521) +effect = "player_hurt" + +[node name="trigger" parent="triggers" instance=ExtResource("2_yqjtg")] position = Vector2(389, 519) -[node name="Bullet" parent="." instance=ExtResource("5_3trti")] -position = Vector2(433, 332) - -[connection signal="areaTriggerSignal" from="Area2D" to="." method="_on_trigger"] +[connection signal="areaTriggerSignal" from="triggers/player hurt" to="." method="_on_trigger"] diff --git a/scenes/player.tscn b/scenes/player.tscn index cf6fe2d..e86f4ac 100644 --- a/scenes/player.tscn +++ b/scenes/player.tscn @@ -1,9 +1,182 @@ -[gd_scene load_steps=3 format=3 uid="uid://b5p1mlv4c1olv"] +[gd_scene load_steps=28 format=3 uid="uid://b5p1mlv4c1olv"] -[ext_resource type="Script" path="res://scripts/player.gd" id="1_bqfhv"] +[ext_resource type="Script" uid="uid://cnwga6l2btdbk" path="res://scripts/player.gd" id="1_bqfhv"] +[ext_resource type="Texture2D" uid="uid://daf4mmxa2xsjv" path="res://assets/graphics/player/jump_fall/player jump 48x48(1).png" id="2_dqkch"] +[ext_resource type="Texture2D" uid="uid://djtlpe43a18d5" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"] +[ext_resource type="Texture2D" uid="uid://dctuuekg8fi6i" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"] [sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"] +[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"] +atlas = ExtResource("2_dqkch") +region = Rect2(96, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"] +atlas = ExtResource("2_g2els") +region = Rect2(0, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"] +atlas = ExtResource("2_g2els") +region = Rect2(48, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"] +atlas = ExtResource("2_g2els") +region = Rect2(96, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"] +atlas = ExtResource("2_g2els") +region = Rect2(144, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"] +atlas = ExtResource("2_g2els") +region = Rect2(192, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"] +atlas = ExtResource("2_g2els") +region = Rect2(240, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"] +atlas = ExtResource("2_g2els") +region = Rect2(288, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"] +atlas = ExtResource("2_g2els") +region = Rect2(336, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"] +atlas = ExtResource("2_g2els") +region = Rect2(384, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"] +atlas = ExtResource("2_g2els") +region = Rect2(432, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"] +atlas = ExtResource("2_dqkch") +region = Rect2(0, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"] +atlas = ExtResource("2_dqkch") +region = Rect2(48, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"] +atlas = ExtResource("3_qhqgy") +region = Rect2(0, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"] +atlas = ExtResource("3_qhqgy") +region = Rect2(48, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"] +atlas = ExtResource("3_qhqgy") +region = Rect2(96, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"] +atlas = ExtResource("3_qhqgy") +region = Rect2(144, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"] +atlas = ExtResource("3_qhqgy") +region = Rect2(192, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"] +atlas = ExtResource("3_qhqgy") +region = Rect2(240, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"] +atlas = ExtResource("3_qhqgy") +region = Rect2(288, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"] +atlas = ExtResource("3_qhqgy") +region = Rect2(336, 0, 48, 48) + +[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_i4ail") +}], +"loop": false, +"name": &"fall", +"speed": 2.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_qhqgy") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_dqkch") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_qlg0r") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_tuyoq") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fjrip") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_smehm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ur7pv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_y4r1p") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_d2wvv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_3v2ag") +}], +"loop": true, +"name": &"idle", +"speed": 12.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_a38lo") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_4ni07") +}], +"loop": false, +"name": &"jump", +"speed": 12.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_jej6c") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_f1ej7") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_oprun") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_a8ls1") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_qfm1y") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fulsm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_4r5pv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_60mlk") +}], +"loop": true, +"name": &"run", +"speed": 12.0 +}] + [node name="Player" type="CharacterBody2D"] script = ExtResource("1_bqfhv") metadata/_edit_group_ = true @@ -23,3 +196,16 @@ position = Vector2(12, -7) [node name="LeftSpawn" type="Node2D" parent="."] position = Vector2(-12, -7) + +[node name="jumpBufferTimer" type="Timer" parent="."] +wait_time = 1.5 +one_shot = true + +[node name="PlayerGraphic" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +position = Vector2(2, -7) +sprite_frames = SubResource("SpriteFrames_jej6c") +animation = &"jump" +autoplay = "idle" + +[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"] diff --git a/scenes/trigger.tscn b/scenes/trigger.tscn index dfc5b68..74a77e0 100644 --- a/scenes/trigger.tscn +++ b/scenes/trigger.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=3 format=3 uid="uid://6n3305pqp43a"] -[ext_resource type="Script" path="res://scripts/trigger.gd" id="1_du5ex"] +[ext_resource type="Script" uid="uid://c57chsew3r87y" path="res://scripts/trigger.gd" id="1_du5ex"] [sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"] diff --git a/scripts/bullet.gd.uid b/scripts/bullet.gd.uid new file mode 100644 index 0000000..9878aa1 --- /dev/null +++ b/scripts/bullet.gd.uid @@ -0,0 +1 @@ +uid://p7brl4n4miw6 diff --git a/scripts/crate.gd.uid b/scripts/crate.gd.uid new file mode 100644 index 0000000..25a71bf --- /dev/null +++ b/scripts/crate.gd.uid @@ -0,0 +1 @@ +uid://bv1u5eyjco2m8 diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd index 5c87a97..d7c13e8 100644 --- a/scripts/gamecontroller.gd +++ b/scripts/gamecontroller.gd @@ -1,6 +1,6 @@ extends Node2D - +signal playerDamage # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. @@ -13,6 +13,11 @@ func _process(delta: float) -> void: func _on_trigger(effect: Variant, body:Variant) -> void: print("GC sees trigger "+effect) + match effect: + "player_hurt": + if body is Player: + print("ouch") + playerDamage.emit() if not body is Player: body.queue_free() diff --git a/scripts/player.gd b/scripts/player.gd index 3f29bdd..bd9a442 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -4,14 +4,20 @@ class_name Player extends CharacterBody2D @onready var left_cast: RayCast2D = $LeftCast @onready var right_spawn: Node2D = $RightSpawn @onready var left_spawn: Node2D = $LeftSpawn +@onready var jump_buffer_timer: Timer = $jumpBufferTimer +@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic -const SPEED = 300.0 +const SPEED = 300 const JUMP_VELOCITY = -400.0 +@export var acceleration:int = 5 +var upJump:bool = false + var direction enum FaceDirection{LEFT, RIGHT} var facing:FaceDirection = FaceDirection.RIGHT - +enum State{IDLE,RUN,JUMP,FALLING} +var current_state:State = State.IDLE var pushTarget var pushEnabled := false @@ -22,26 +28,64 @@ func _physics_process(delta:float) -> void: handle_input() handle_movement(delta) + handle_states() + handle_animation() move_and_slide() handle_collisions() +func handle_states() -> void: + match current_state: + State.IDLE when velocity.x !=0: + current_state = State.RUN + State.RUN: + if velocity.x == 0: + current_state = State.IDLE + if not is_on_floor() && velocity.y > 0: + current_state = State.FALLING + State.FALLING when is_on_floor(): + if velocity.x == 0: + current_state = State.IDLE + else: + current_state = State.RUN + State.JUMP when velocity.y >0: + current_state = State.FALLING +func handle_animation() -> void: + match current_state: + State.IDLE: + player_graphic.play("idle") + State.RUN: + player_graphic.play("run") + State.FALLING: + player_graphic.play("fall") + State.JUMP: + if upJump: + player_graphic.play("jump") func handle_movement(delta:float) -> void: - - if direction: - velocity.x = direction * SPEED + if direction == 0: + #not moving + velocity.x = move_toward(velocity.x,0, acceleration) else: - velocity.x = move_toward(velocity.x, 0, SPEED) + velocity.x = move_toward(velocity.x,SPEED * direction, acceleration) + if not is_on_floor(): velocity += get_gravity() * delta + if is_on_floor() && jump_buffer_timer.time_left >0: + velocity.y = JUMP_VELOCITY + jump_buffer_timer.stop() + current_state = State.JUMP + upJump = true func handle_input(): if Input.is_action_just_pressed("ui_accept") and is_on_floor(): - velocity.y = JUMP_VELOCITY + #velocity.y = JUMP_VELOCITY + jump_buffer_timer.start() direction = Input.get_axis("ui_left", "ui_right") if direction <0: facing =FaceDirection.LEFT + player_graphic.flip_h = true if direction > 0: facing = FaceDirection.RIGHT + player_graphic.flip_h = false if Input.is_action_just_pressed("shove") && pushEnabled: var shoveDirection:int match facing: @@ -80,3 +124,9 @@ func handle_collisions(): pushEnabled = true if not right_cast.is_colliding() && not left_cast.is_colliding(): pushEnabled = false + + +func _on_animation_finished() -> void: + match current_state: + State.JUMP: + upJump = false diff --git a/scripts/scene_manager.gd b/scripts/scene_manager.gd index e4e7792..6eb41d8 100644 --- a/scripts/scene_manager.gd +++ b/scripts/scene_manager.gd @@ -3,11 +3,15 @@ var bulletArray = [] var totalAllowedBullets = 7 var bullet = preload("res://scenes/bullet.tscn") @onready var game: Node2D = $".." +@onready var triggers: Node2D = $"../triggers" # Called when the node enters the scene tree for the first time. func _ready() -> void: - pass # Replace with function body. - + if triggers: + for obj in triggers.get_children(): + if obj is Trigger: + obj.areaTriggerSignal.connect(game._on_trigger) + # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: diff --git a/scripts/scene_manager.gd.uid b/scripts/scene_manager.gd.uid new file mode 100644 index 0000000..88fd073 --- /dev/null +++ b/scripts/scene_manager.gd.uid @@ -0,0 +1 @@ +uid://chu805lvjnh7s diff --git a/scripts/trigger.gd b/scripts/trigger.gd index 4c41ece..6e6e08e 100644 --- a/scripts/trigger.gd +++ b/scripts/trigger.gd @@ -1,4 +1,4 @@ -extends Area2D +class_name Trigger extends Area2D @export var effect := "destroy"