commit c8a99da3e1f2155c9c00a13600d2154974b7ecdc Author: JayisonDevadas Date: Mon Jul 28 21:19:32 2025 -0400 bigfour, 3 teirs ,GC diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/Class1notes.txt b/Class1notes.txt new file mode 100644 index 0000000..d2cb27b --- /dev/null +++ b/Class1notes.txt @@ -0,0 +1,17 @@ +big 4 static body rigid body character body trigger(area) + +architecture + +view ( big 4) actors + +Gamer controller writer +logic +requires data +contains functions + +scene manager +decides when things happen director + + +Signals +to connect signal go to main scene and select emmiter diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..796935a --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dhyfi56uibye7" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..6f7bb8d --- /dev/null +++ b/project.godot @@ -0,0 +1,16 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="JulyGame" +run/main_scene="uid://doctwh8lc63y5" +config/features=PackedStringArray("4.4", "Forward Plus") +config/icon="res://icon.svg" diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..7d4ab91 --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,63 @@ +[gd_scene load_steps=8 format=3 uid="uid://doctwh8lc63y5"] + +[ext_resource type="Script" uid="uid://cpua8fr5bby78" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] +[ext_resource type="Script" uid="uid://cnwga6l2btdbk" path="res://scripts/player.gd" id="1_uwrxv"] +[ext_resource type="PackedScene" uid="uid://6n3305pqp43a" path="res://scenes/trigger.tscn" id="2_yqjtg"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(52, 20) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"] + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"] + +[node name="game" type="Node2D"] +script = ExtResource("1_lnu2h") + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(580, 413) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="RigidBody2D" type="RigidBody2D" parent="."] +position = Vector2(594, 335) +rotation = 0.767945 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.820447, 0.391315, 0.259417, 0.42) + +[node name="RigidBody2D2" type="RigidBody2D" parent="."] +position = Vector2(577, 256) +rotation = 0.602841 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2"] +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.820447, 0.391315, 0.259417, 0.42) + +[node name="ground" type="StaticBody2D" parent="."] +position = Vector2(583, 553) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="ground"] +shape = SubResource("WorldBoundaryShape2D_8cj0n") + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(580, 392) +script = ExtResource("1_uwrxv") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +shape = SubResource("CircleShape2D_8cj0n") +debug_color = Color(0.256799, 0.626646, 0.294192, 0.42) + +[node name="Area2D" parent="." instance=ExtResource("2_yqjtg")] +position = Vector2(872, 521) + +[connection signal="areaTriggerSignal" from="Area2D" to="." method="_on_trigger"] diff --git a/scenes/trigger.tscn b/scenes/trigger.tscn new file mode 100644 index 0000000..74a77e0 --- /dev/null +++ b/scenes/trigger.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=3 format=3 uid="uid://6n3305pqp43a"] + +[ext_resource type="Script" uid="uid://c57chsew3r87y" path="res://scripts/trigger.gd" id="1_du5ex"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"] + +[node name="trigger" type="Area2D"] +scale = Vector2(3, 3) +script = ExtResource("1_du5ex") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_uwrxv") +debug_color = Color(0.646097, 0.374776, 0.918255, 0.42) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd new file mode 100644 index 0000000..3ea31da --- /dev/null +++ b/scripts/gamecontroller.gd @@ -0,0 +1,17 @@ +extends Node2D + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_trigger(effect: Variant, body:Variant) -> void: + print("GC sees trigger "+effect) + if not body is Player: + body.queue_free() diff --git a/scripts/gamecontroller.gd.uid b/scripts/gamecontroller.gd.uid new file mode 100644 index 0000000..b2b04a9 --- /dev/null +++ b/scripts/gamecontroller.gd.uid @@ -0,0 +1 @@ +uid://cpua8fr5bby78 diff --git a/scripts/player.gd b/scripts/player.gd new file mode 100644 index 0000000..64400c1 --- /dev/null +++ b/scripts/player.gd @@ -0,0 +1,29 @@ +class_name Player extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + + +func _physics_process(delta): + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction = Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * 100) diff --git a/scripts/player.gd.uid b/scripts/player.gd.uid new file mode 100644 index 0000000..a1ba301 --- /dev/null +++ b/scripts/player.gd.uid @@ -0,0 +1 @@ +uid://cnwga6l2btdbk diff --git a/scripts/trigger.gd b/scripts/trigger.gd new file mode 100644 index 0000000..4c41ece --- /dev/null +++ b/scripts/trigger.gd @@ -0,0 +1,12 @@ +extends Area2D + +@export var effect := "destroy" + +#custom signal +signal areaTriggerSignal(effect, Object) + + +func _on_body_entered(body: Node2D) -> void: + print("trigger sees a body") + areaTriggerSignal.emit(effect, body) + diff --git a/scripts/trigger.gd.uid b/scripts/trigger.gd.uid new file mode 100644 index 0000000..2c063aa --- /dev/null +++ b/scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://c57chsew3r87y