class_name Bullet extends Area2D @onready var bullet_graphic: Sprite2D = $BulletGraphic var speed:float = 700 signal bulletDamageSignal(body,bullet) func setSpeed(value:float): speed = value if value<0: bullet_graphic.flip_h = true if value>0: bullet_graphic.flip_h = false func _physics_process(delta: float) -> void: position += transform.x * speed * delta func _on_body_entered(body: Node2D) -> void: if body.is_in_group("shootables"): bulletDamageSignal.emit(body,self)