extends Node2D signal playerDamage # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_trigger(effect: Variant, body:Variant) -> void: print("GC sees trigger "+effect) match effect: "player_hurt": if body is Player: print("ouch") playerDamage.emit() if not body is Player: body.queue_free() func bulletDamage(body, bullet): print("gc knows about bullet hit") body.queue_free() #apply_central_impulse(Vector2(shoveDirection,0)*700)