.. |
bullet.gd
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raycasts, melee attack,factory for bullets , spawn points, dynamic instatiation
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2025-08-11 21:08:57 -04:00 |
bullet.gd.uid
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tilemap layer, state maschine, scenemanager, animations, accel
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2025-08-18 21:10:32 -04:00 |
crate.gd
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raycasts, melee attack,factory for bullets , spawn points, dynamic instatiation
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2025-08-11 21:08:57 -04:00 |
crate.gd.uid
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tilemap layer, state maschine, scenemanager, animations, accel
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2025-08-18 21:10:32 -04:00 |
gamecontroller.gd
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tilemap layer, state maschine, scenemanager, animations, accel
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2025-08-18 21:10:32 -04:00 |
gamecontroller.gd.uid
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bigfour, 3 teirs ,GC
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2025-07-28 21:19:32 -04:00 |
player.gd
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tilemap layer, state maschine, scenemanager, animations, accel
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2025-08-18 21:10:32 -04:00 |
player.gd.uid
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bigfour, 3 teirs ,GC
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2025-07-28 21:19:32 -04:00 |
scene_manager.gd
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tilemap layer, state maschine, scenemanager, animations, accel
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2025-08-18 21:10:32 -04:00 |
scene_manager.gd.uid
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tilemap layer, state maschine, scenemanager, animations, accel
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2025-08-18 21:10:32 -04:00 |
trigger.gd
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tilemap layer, state maschine, scenemanager, animations, accel
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2025-08-18 21:10:32 -04:00 |
trigger.gd.uid
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bigfour, 3 teirs ,GC
|
2025-07-28 21:19:32 -04:00 |