JulyGame/scripts/gamecontroller.gd

23 lines
535 B
GDScript

extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(effect: Variant, body:Variant) -> void:
print("GC sees trigger "+effect)
if not body is Player:
body.queue_free()
func bulletDamage(body, bullet):
print("gc knows about bullet hit")
body.queue_free()
#apply_central_impulse(Vector2(shoveDirection,0)*700)