graphics for bullets, crates, animations for player, state machine
This commit is contained in:
parent
cf94316dae
commit
327228717c
BIN
assets/Graphics/Objects/crate.png
Normal file
BIN
assets/Graphics/Objects/crate.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.7 KiB |
34
assets/Graphics/Objects/crate.png.import
Normal file
34
assets/Graphics/Objects/crate.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://5njx5bnaw5hh"
|
||||
path="res://.godot/imported/crate.png-a531a05d3c42890c714e0d401dee9ee9.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/Graphics/Objects/crate.png"
|
||||
dest_files=["res://.godot/imported/crate.png-a531a05d3c42890c714e0d401dee9ee9.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
assets/Graphics/Player/Idle/Player Idle 48x48.png
Normal file
BIN
assets/Graphics/Player/Idle/Player Idle 48x48.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
34
assets/Graphics/Player/Idle/Player Idle 48x48.png.import
Normal file
34
assets/Graphics/Player/Idle/Player Idle 48x48.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bgoelfb8aet7q"
|
||||
path="res://.godot/imported/Player Idle 48x48.png-efd2826edd9a6533d58e7d863b181d2e.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/Graphics/Player/Idle/Player Idle 48x48.png"
|
||||
dest_files=["res://.godot/imported/Player Idle 48x48.png-efd2826edd9a6533d58e7d863b181d2e.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
assets/Graphics/Player/Jump/player jump 48x48.png
Normal file
BIN
assets/Graphics/Player/Jump/player jump 48x48.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1021 B |
34
assets/Graphics/Player/Jump/player jump 48x48.png.import
Normal file
34
assets/Graphics/Player/Jump/player jump 48x48.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cyc2lhuw8rqjp"
|
||||
path="res://.godot/imported/player jump 48x48.png-da51fb2fca152ea767a87a559b98b050.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/Graphics/Player/Jump/player jump 48x48.png"
|
||||
dest_files=["res://.godot/imported/player jump 48x48.png-da51fb2fca152ea767a87a559b98b050.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
assets/Graphics/Player/Run/player run 48x48.png
Normal file
BIN
assets/Graphics/Player/Run/player run 48x48.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.1 KiB |
34
assets/Graphics/Player/Run/player run 48x48.png.import
Normal file
34
assets/Graphics/Player/Run/player run 48x48.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dgnq6klmbtmnr"
|
||||
path="res://.godot/imported/player run 48x48.png-40c45949bd53c17f4c1d95d93a9440fe.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/Graphics/Player/Run/player run 48x48.png"
|
||||
dest_files=["res://.godot/imported/player run 48x48.png-40c45949bd53c17f4c1d95d93a9440fe.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
assets/Graphics/Projectile/pixel_bullet.png
Normal file
BIN
assets/Graphics/Projectile/pixel_bullet.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.8 KiB |
34
assets/Graphics/Projectile/pixel_bullet.png.import
Normal file
34
assets/Graphics/Projectile/pixel_bullet.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c4wrlbnmaq42e"
|
||||
path="res://.godot/imported/pixel_bullet.png-bc41c453d48c8ac8246c62e098308335.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/Graphics/Projectile/pixel_bullet.png"
|
||||
dest_files=["res://.godot/imported/pixel_bullet.png-bc41c453d48c8ac8246c62e098308335.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
assets/Graphics/Terrains/Terrain (32x32).png
Normal file
BIN
assets/Graphics/Terrains/Terrain (32x32).png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
34
assets/Graphics/Terrains/Terrain (32x32).png.import
Normal file
34
assets/Graphics/Terrains/Terrain (32x32).png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cfghfv0tk8mvk"
|
||||
path="res://.godot/imported/Terrain (32x32).png-babef81f0ab972222f512990ecfdde3c.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/Graphics/Terrains/Terrain (32x32).png"
|
||||
dest_files=["res://.godot/imported/Terrain (32x32).png-babef81f0ab972222f512990ecfdde3c.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
@ -1,6 +1,7 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cc7r60jbw6uyo"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cc7r60jbw6uyo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bayboh7t0ss7p" path="res://scripts/bullet.gd" id="1_mkf8s"]
|
||||
[ext_resource type="Texture2D" uid="uid://c4wrlbnmaq42e" path="res://assets/Graphics/Projectile/pixel_bullet.png" id="2_y25gk"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y25gk"]
|
||||
size = Vector2(18, 6)
|
||||
@ -9,6 +10,12 @@ size = Vector2(18, 6)
|
||||
script = ExtResource("1_mkf8s")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(-6, 3)
|
||||
scale = Vector2(-0.141958, 0.122063)
|
||||
texture = ExtResource("2_y25gk")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_y25gk")
|
||||
debug_color = Color(0.690582, 0.49486, 0.146364, 0.42)
|
||||
|
@ -1,11 +1,20 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dm0s1wei11x43"]
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dm0s1wei11x43"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://5njx5bnaw5hh" path="res://assets/Graphics/Objects/crate.png" id="1_b66cd"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
|
||||
size = Vector2(20, 19)
|
||||
|
||||
[node name="RigidBody2D3" type="RigidBody2D"]
|
||||
rotation = 1.00826
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, 1)
|
||||
scale = Vector2(0.0754546, 0.0689688)
|
||||
texture = ExtResource("1_b66cd")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -0.5)
|
||||
shape = SubResource("RectangleShape2D_uwrxv")
|
||||
debug_color = Color(0.869503, 0.340519, 0.233585, 0.42)
|
||||
|
@ -1,25 +1,87 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://dc4obqdsdq81h"]
|
||||
[gd_scene load_steps=12 format=4 uid="uid://dc4obqdsdq81h"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dflv3rb4v8c0r" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
|
||||
[ext_resource type="Script" uid="uid://lbasdkinbtif" path="res://scripts/scene_manager.gd" id="2_p57ef"]
|
||||
[ext_resource type="Texture2D" uid="uid://cfghfv0tk8mvk" path="res://assets/Graphics/Terrains/Terrain (32x32).png" id="2_u5sy4"]
|
||||
[ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="3_lbhrr"]
|
||||
[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="4_iywne"]
|
||||
[ext_resource type="PackedScene" uid="uid://dgf4ypom7mnn4" path="res://scenes/player.tscn" id="4_lbhrr"]
|
||||
[ext_resource type="PackedScene" uid="uid://cc7r60jbw6uyo" path="res://scenes/bullet.tscn" id="5_iywne"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
|
||||
texture = ExtResource("2_u5sy4")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
1:0/0 = 0
|
||||
2:0/0 = 0
|
||||
4:0/0 = 0
|
||||
6:0/0 = 0
|
||||
7:0/0 = 0
|
||||
9:0/0 = 0
|
||||
10:0/0 = 0
|
||||
12:0/0 = 0
|
||||
13:0/0 = 0
|
||||
15:0/0 = 0
|
||||
0:1/0 = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
4:1/0 = 0
|
||||
6:1/0 = 0
|
||||
7:1/0 = 0
|
||||
9:1/0 = 0
|
||||
10:1/0 = 0
|
||||
12:1/0 = 0
|
||||
13:1/0 = 0
|
||||
15:1/0 = 0
|
||||
16:1/0 = 0
|
||||
0:2/0 = 0
|
||||
1:2/0 = 0
|
||||
2:2/0 = 0
|
||||
4:2/0 = 0
|
||||
6:3/0 = 0
|
||||
7:3/0 = 0
|
||||
9:3/0 = 0
|
||||
10:3/0 = 0
|
||||
12:3/0 = 0
|
||||
13:3/0 = 0
|
||||
15:3/0 = 0
|
||||
16:3/0 = 0
|
||||
0:4/0 = 0
|
||||
1:4/0 = 0
|
||||
2:4/0 = 0
|
||||
4:4/0 = 0
|
||||
6:4/0 = 0
|
||||
7:4/0 = 0
|
||||
9:4/0 = 0
|
||||
10:4/0 = 0
|
||||
12:4/0 = 0
|
||||
13:4/0 = 0
|
||||
15:4/0 = 0
|
||||
16:4/0 = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_0tnpc"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
sources/0 = SubResource("TileSetAtlasSource_gee14")
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||
size = Vector2(60, 20)
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"]
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
script = ExtResource("1_lnu2h")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
tile_map_data = PackedByteArray("AAARAAsAAAAEAAQAAAASAAsAAAAEAAQAAAATAAsAAAAEAAQAAAAQAAsAAAAEAAQAAAAPAAsAAAAEAAQAAAAUAAsAAAAEAAQAAAA=")
|
||||
tile_set = SubResource("TileSet_0tnpc")
|
||||
|
||||
[node name="SceneManager" type="Node2D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("2_p57ef")
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
position = Vector2(571, 369)
|
||||
scale = Vector2(2.6, 1)
|
||||
position = Vector2(576, 369)
|
||||
scale = Vector2(3.15361, 1.6)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||
@ -28,13 +90,6 @@ shape = SubResource("RectangleShape2D_8cj0n")
|
||||
[node name="RigidBody2D3" parent="." instance=ExtResource("3_lbhrr")]
|
||||
position = Vector2(551, 270)
|
||||
|
||||
[node name="Area2D" parent="." instance=ExtResource("4_iywne")]
|
||||
position = Vector2(519, 453)
|
||||
|
||||
[node name="Area2D2" parent="." instance=ExtResource("4_iywne")]
|
||||
position = Vector2(653, 461)
|
||||
effect = "powerup"
|
||||
|
||||
[node name="RigidBody2D4" parent="." instance=ExtResource("3_lbhrr")]
|
||||
position = Vector2(570, 193)
|
||||
|
||||
@ -47,5 +102,21 @@ position = Vector2(559, 339)
|
||||
[node name="Bullet" parent="." instance=ExtResource("5_iywne")]
|
||||
position = Vector2(435, 324)
|
||||
|
||||
[connection signal="areatrigger" from="Area2D" to="." method="_on_areatrigger"]
|
||||
[connection signal="areatrigger" from="Area2D2" to="." method="_on_areatrigger"]
|
||||
[node name="triggers" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="triggers" instance=ExtResource("4_iywne")]
|
||||
position = Vector2(519, 453)
|
||||
|
||||
[node name="Area2D2" parent="triggers" instance=ExtResource("4_iywne")]
|
||||
position = Vector2(653, 461)
|
||||
effect = "powerup"
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
|
||||
position = Vector2(583, 546)
|
||||
shape = SubResource("WorldBoundaryShape2D_u5sy4")
|
||||
|
||||
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
|
||||
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]
|
||||
|
@ -1,9 +1,182 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dgf4ypom7mnn4"]
|
||||
[gd_scene load_steps=28 format=3 uid="uid://dgf4ypom7mnn4"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dmyw2bn6gnbbv" path="res://scripts/character_body_2d.gd" id="1_4flbx"]
|
||||
[ext_resource type="Texture2D" uid="uid://cyc2lhuw8rqjp" path="res://assets/Graphics/Player/Jump/player jump 48x48.png" id="2_dqkch"]
|
||||
[ext_resource type="Texture2D" uid="uid://bgoelfb8aet7q" path="res://assets/Graphics/Player/Idle/Player Idle 48x48.png" id="2_g2els"]
|
||||
[ext_resource type="Texture2D" uid="uid://dgnq6klmbtmnr" path="res://assets/Graphics/Player/Run/player run 48x48.png" id="3_qhqgy"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
|
||||
atlas = ExtResource("2_dqkch")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
|
||||
atlas = ExtResource("2_dqkch")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
||||
atlas = ExtResource("2_dqkch")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_i4ail")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"Falling",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qhqgy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dqkch")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qlg0r")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_tuyoq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fjrip")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_smehm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ur7pv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_y4r1p")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_d2wvv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_3v2ag")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"Idle",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a38lo")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4ni07")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"Jump",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jej6c")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_f1ej7")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_oprun")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a8ls1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qfm1y")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fulsm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4r5pv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_60mlk")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"run",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D"]
|
||||
script = ExtResource("1_4flbx")
|
||||
metadata/_edit_group_ = true
|
||||
@ -23,3 +196,12 @@ position = Vector2(14, -8)
|
||||
|
||||
[node name="LeftSpawn" type="Node2D" parent="."]
|
||||
position = Vector2(-14, -8)
|
||||
|
||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -6)
|
||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||
animation = &"Falling"
|
||||
autoplay = "Idle"
|
||||
|
||||
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||
|
@ -7,19 +7,36 @@ const JUMP_VELOCITY = -400.0
|
||||
@onready var left_cast: RayCast2D = $"Left cast"
|
||||
@onready var right_spawn: Node2D = $RightSpawn
|
||||
@onready var left_spawn: Node2D = $LeftSpawn
|
||||
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
||||
|
||||
|
||||
|
||||
enum FaceDirection{LEFT, RIGHT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
|
||||
enum State{IDLE, RUN, JUMP, FALLING}
|
||||
var current_state:State = State.IDLE
|
||||
var pushTarget
|
||||
var pushEnable = false
|
||||
|
||||
var direction
|
||||
var upJump = false
|
||||
func _physics_process(delta: float) -> void:
|
||||
#game loop
|
||||
handle_input()
|
||||
#calculate movment
|
||||
handle_movement(delta)
|
||||
#change states
|
||||
update_states()
|
||||
#play animations
|
||||
update_animation()
|
||||
#object raycasts
|
||||
#handle_collisions()
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
|
||||
|
||||
move_and_slide()
|
||||
handle_collisions()
|
||||
func handle_input():
|
||||
if Input.is_action_just_pressed("shove") && pushEnable:
|
||||
print("shove pressed")
|
||||
if facing == FaceDirection.RIGHT:
|
||||
@ -41,20 +58,13 @@ func _physics_process(delta: float) -> void:
|
||||
# Handle jump.x
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
current_state = State.JUMP
|
||||
upJump = true
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction := Input.get_axis("ui_left", "ui_right")
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
if direction <0:
|
||||
facing = FaceDirection.LEFT
|
||||
if direction >0:
|
||||
facing = FaceDirection.RIGHT
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
direction = Input.get_axis("ui_left", "ui_right")
|
||||
|
||||
move_and_slide()
|
||||
func handle_collisions():
|
||||
for i in get_slide_collision_count():
|
||||
var c = get_slide_collision(i)
|
||||
if c.get_collider() is RigidBody2D:
|
||||
@ -77,4 +87,51 @@ func _physics_process(delta: float) -> void:
|
||||
pushEnable = true
|
||||
if not right_cast.is_colliding() && not left_cast.is_colliding():
|
||||
pushEnable = false
|
||||
func handle_movement(delta):
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
if direction <0:
|
||||
facing = FaceDirection.LEFT
|
||||
player_graphic.flip_h = true
|
||||
if direction >0:
|
||||
facing = FaceDirection.RIGHT
|
||||
player_graphic.flip_h = false
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
func update_animation():
|
||||
match current_state:
|
||||
State.IDLE:
|
||||
player_graphic.play("Idle")
|
||||
State.RUN:
|
||||
print("play run animation")
|
||||
player_graphic.play("run")
|
||||
State.JUMP:
|
||||
if upJump:
|
||||
player_graphic.play("Jump")
|
||||
State.FALLING:
|
||||
player_graphic.play("Falling")
|
||||
func update_states():
|
||||
match current_state:
|
||||
#idle when movment in x
|
||||
State.IDLE when velocity.x !=0:
|
||||
current_state = State.RUN
|
||||
State.RUN:
|
||||
if velocity.x ==0:
|
||||
current_state = State.IDLE
|
||||
#jumping when reaching apex
|
||||
State.JUMP when velocity.y > 0:
|
||||
current_state = State.FALLING
|
||||
State.FALLING when is_on_floor():
|
||||
if velocity.x ==0:
|
||||
current_state = State.IDLE
|
||||
else:
|
||||
current_state = State.RUN
|
||||
|
||||
|
||||
func _on_animation_finished() -> void:
|
||||
match current_state:
|
||||
State.JUMP:
|
||||
upJump = false
|
||||
|
@ -3,7 +3,13 @@ extends Node2D
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
var bulletArray = []
|
||||
var totalAllowedBullets = 7
|
||||
@onready var triggers: Node2D = $"../triggers"
|
||||
|
||||
@onready var gameController: Node2D = $".."
|
||||
|
||||
func _ready() -> void:
|
||||
for obj in triggers.get_children():
|
||||
obj.areatrigger.connect(gameController._on_areatrigger)
|
||||
#makes bullets
|
||||
func bulletFactory():
|
||||
var mybullet
|
||||
|
Loading…
Reference in New Issue
Block a user