diff --git a/assets/Graphics/enemies/slime_green.png b/assets/Graphics/enemies/slime_green.png new file mode 100644 index 0000000..a21cb6f Binary files /dev/null and b/assets/Graphics/enemies/slime_green.png differ diff --git a/assets/Graphics/enemies/slime_green.png.import b/assets/Graphics/enemies/slime_green.png.import new file mode 100644 index 0000000..280c9de --- /dev/null +++ b/assets/Graphics/enemies/slime_green.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cdlbhjm5t1hwu" +path="res://.godot/imported/slime_green.png-8533d8925d034e08f8a11c5869e24305.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/Graphics/enemies/slime_green.png" +dest_files=["res://.godot/imported/slime_green.png-8533d8925d034e08f8a11c5869e24305.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index 873ccab..1cc56e0 100644 --- a/project.godot +++ b/project.godot @@ -15,6 +15,10 @@ run/main_scene="uid://dc4obqdsdq81h" config/features=PackedStringArray("4.4", "Forward Plus") config/icon="res://icon.svg" +[autoload] + +Gamecontroller="*res://scripts/gamecontroller.gd" + [display] window/size/viewport_width=320 diff --git a/scenes/game.tscn b/scenes/game.tscn index 35c85df..25a9bd2 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -1,6 +1,5 @@ -[gd_scene load_steps=20 format=4 uid="uid://dc4obqdsdq81h"] +[gd_scene load_steps=19 format=4 uid="uid://dc4obqdsdq81h"] -[ext_resource type="Script" uid="uid://dflv3rb4v8c0r" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] [ext_resource type="Script" uid="uid://lbasdkinbtif" path="res://scripts/scene_manager.gd" id="2_p57ef"] [ext_resource type="Texture2D" uid="uid://cfghfv0tk8mvk" path="res://assets/Graphics/Terrains/Terrain (32x32).png" id="2_u5sy4"] [ext_resource type="Texture2D" uid="uid://d455xj0ubatl" path="res://assets/Graphics/Terrains/forestsky.png" id="2_vtaks"] @@ -11,7 +10,7 @@ [ext_resource type="Texture2D" uid="uid://n3w5k33xpanb" path="res://assets/Graphics/Terrains/spookytrees.png" id="4_dinhu"] [ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="4_iywne"] [ext_resource type="PackedScene" uid="uid://dgf4ypom7mnn4" path="res://scenes/player.tscn" id="4_lbhrr"] -[ext_resource type="PackedScene" uid="uid://cc7r60jbw6uyo" path="res://scenes/bullet.tscn" id="5_iywne"] +[ext_resource type="PackedScene" uid="uid://dn48fh70b6v00" path="res://scenes/slime.tscn" id="12_dinhu"] [ext_resource type="PackedScene" uid="uid://can1023a02b8a" path="res://scenes/coin.tscn" id="13_kvuet"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"] @@ -400,13 +399,12 @@ sources/0 = SubResource("TileSetAtlasSource_gee14") sources/1 = SubResource("TileSetAtlasSource_0tnpc") sources/2 = SubResource("TileSetAtlasSource_vtaks") +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"] + [sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] size = Vector2(60, 20) -[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"] - [node name="Game" type="Node2D"] -script = ExtResource("1_lnu2h") [node name="Parallax2D" type="Parallax2D" parent="."] repeat_size = Vector2(320, 180) @@ -440,45 +438,44 @@ tile_set = SubResource("TileSet_0tnpc") unique_name_in_owner = true script = ExtResource("2_p57ef") -[node name="StaticBody2D" type="StaticBody2D" parent="."] -position = Vector2(579, 582) -scale = Vector2(3.15361, 1.6) -metadata/_edit_group_ = true +[node name="Crates" type="Node2D" parent="."] -[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] -shape = SubResource("RectangleShape2D_8cj0n") - -[node name="RigidBody2D3" parent="." instance=ExtResource("3_lbhrr")] +[node name="RigidBody2D3" parent="Crates" instance=ExtResource("3_lbhrr")] position = Vector2(551, 270) -[node name="RigidBody2D4" parent="." instance=ExtResource("3_lbhrr")] +[node name="RigidBody2D4" parent="Crates" instance=ExtResource("3_lbhrr")] position = Vector2(570, 193) -[node name="RigidBody2D5" parent="." instance=ExtResource("3_lbhrr")] +[node name="RigidBody2D5" parent="Crates" instance=ExtResource("3_lbhrr")] position = Vector2(589, 256) -[node name="CharacterBody2D" parent="." instance=ExtResource("4_lbhrr")] +[node name="Player" parent="." instance=ExtResource("4_lbhrr")] position = Vector2(559, 339) -[node name="Bullet" parent="." instance=ExtResource("5_iywne")] -position = Vector2(435, 324) - [node name="triggers" type="Node2D" parent="."] [node name="Area2D" parent="triggers" instance=ExtResource("4_iywne")] position = Vector2(117, 694) [node name="Area2D2" parent="triggers" instance=ExtResource("4_iywne")] -position = Vector2(272, 689) -effect = "powerup" +position = Vector2(202, 349) +effect = "lavaBurn" -[node name="StaticBody2D2" type="StaticBody2D" parent="."] +[node name="world boundary" type="StaticBody2D" parent="."] metadata/_edit_group_ = true -[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"] +[node name="CollisionShape2D" type="CollisionShape2D" parent="world boundary"] position = Vector2(583, 546) shape = SubResource("WorldBoundaryShape2D_u5sy4") +[node name="helpyblock" type="StaticBody2D" parent="."] +position = Vector2(579, 582) +scale = Vector2(3.15361, 1.6) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="helpyblock"] +shape = SubResource("RectangleShape2D_8cj0n") + [node name="Coins" type="Node2D" parent="."] position = Vector2(776, 248) @@ -496,5 +493,10 @@ position = Vector2(-279, -64) [node name="Area2D5" parent="Coins" instance=ExtResource("13_kvuet")] position = Vector2(-135, -96) +[node name="Enemies" type="Node2D" parent="."] + +[node name="Slime" parent="Enemies" instance=ExtResource("12_dinhu")] +position = Vector2(353, 372) + [connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"] [connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"] diff --git a/scenes/level2.tscn b/scenes/level2.tscn new file mode 100644 index 0000000..a0fb1af --- /dev/null +++ b/scenes/level2.tscn @@ -0,0 +1,525 @@ +[gd_scene load_steps=18 format=4 uid="uid://dv1n64mv1pt7k"] + +[ext_resource type="Texture2D" uid="uid://d455xj0ubatl" path="res://assets/Graphics/Terrains/forestsky.png" id="1_76toy"] +[ext_resource type="Texture2D" uid="uid://cw22wa750snvu" path="res://assets/Graphics/Terrains/forestbackground.png" id="2_8g4ke"] +[ext_resource type="Texture2D" uid="uid://n3w5k33xpanb" path="res://assets/Graphics/Terrains/spookytrees.png" id="3_56gwk"] +[ext_resource type="Texture2D" uid="uid://cfghfv0tk8mvk" path="res://assets/Graphics/Terrains/Terrain (32x32).png" id="4_ve5ok"] +[ext_resource type="Texture2D" uid="uid://cakebjievpyw1" path="res://assets/Graphics/Terrains/veg_32x32.png" id="5_cleqw"] +[ext_resource type="Texture2D" uid="uid://dsdex4bhbqyyc" path="res://assets/Graphics/Terrains/mushroom_32x64.png" id="6_wvb8j"] +[ext_resource type="Script" uid="uid://lbasdkinbtif" path="res://scripts/scene_manager.gd" id="7_g8vcy"] +[ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="8_cqal4"] +[ext_resource type="PackedScene" uid="uid://dgf4ypom7mnn4" path="res://scenes/player.tscn" id="9_o3sye"] +[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="10_24ks5"] +[ext_resource type="PackedScene" uid="uid://can1023a02b8a" path="res://scenes/coin.tscn" id="11_s4es8"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"] +texture = ExtResource("4_ve5ok") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 +10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 +0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.05399, 12.7452, 12.4266, 7.64714, 16, -5.41672, 16, -12.7452, 12.4266, -16, 1.91179) +4:2/0/terrains_peering_bit/top_side = 0 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -5.09809, 16, -13.0639, 13.0639, -16, 5.09809) +0:4/0/terrains_peering_bit/right_side = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16) +2:4/0/terrains_peering_bit/left_side = 0 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 +9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 +10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 +16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0tnpc"] +texture = ExtResource("5_cleqw") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"] +texture = ExtResource("6_wvb8j") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + +[sub_resource type="TileSet" id="TileSet_0tnpc"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "leafygreen" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "vegie" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +sources/0 = SubResource("TileSetAtlasSource_gee14") +sources/1 = SubResource("TileSetAtlasSource_0tnpc") +sources/2 = SubResource("TileSetAtlasSource_vtaks") + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(60, 20) + +[node name="Game" type="Node2D"] + +[node name="Parallax2D" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 180) + +[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"] +position = Vector2(160, 90) +texture = ExtResource("1_76toy") + +[node name="ParallaxMidground" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidground"] +position = Vector2(160, 300) +texture = ExtResource("2_8g4ke") + +[node name="Forground" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.1, 1) +repeat_size = Vector2(640, 0) + +[node name="Sprite2D" type="Sprite2D" parent="Forground"] +texture_filter = 1 +position = Vector2(160, 310) +texture = ExtResource("3_56gwk") + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +tile_map_data = PackedByteArray("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") +tile_set = SubResource("TileSet_0tnpc") + +[node name="SceneManager" type="Node2D" parent="."] +unique_name_in_owner = true +script = ExtResource("7_g8vcy") + +[node name="Crates" type="Node2D" parent="."] + +[node name="RigidBody2D3" parent="Crates" instance=ExtResource("8_cqal4")] +position = Vector2(551, 270) + +[node name="RigidBody2D4" parent="Crates" instance=ExtResource("8_cqal4")] +position = Vector2(583, 216) + +[node name="RigidBody2D5" parent="Crates" instance=ExtResource("8_cqal4")] +position = Vector2(589, 256) + +[node name="RigidBody2D6" parent="Crates" instance=ExtResource("8_cqal4")] +position = Vector2(570, 189) + +[node name="RigidBody2D7" parent="Crates" instance=ExtResource("8_cqal4")] +position = Vector2(558, 139) + +[node name="RigidBody2D8" parent="Crates" instance=ExtResource("8_cqal4")] +position = Vector2(583, 157) + +[node name="RigidBody2D9" parent="Crates" instance=ExtResource("8_cqal4")] +position = Vector2(628, 308) + +[node name="RigidBody2D10" parent="Crates" instance=ExtResource("8_cqal4")] +position = Vector2(630, 284) + +[node name="RigidBody2D11" parent="Crates" instance=ExtResource("8_cqal4")] +position = Vector2(672, 325) + +[node name="RigidBody2D12" parent="Crates" instance=ExtResource("8_cqal4")] +position = Vector2(653, 258) + +[node name="RigidBody2D13" parent="Crates" instance=ExtResource("8_cqal4")] +position = Vector2(633, 220) + +[node name="RigidBody2D14" parent="Crates" instance=ExtResource("8_cqal4")] +position = Vector2(666, 226) + +[node name="Player" parent="." instance=ExtResource("9_o3sye")] +position = Vector2(592, 319) + +[node name="triggers" type="Node2D" parent="."] + +[node name="Area2D" parent="triggers" instance=ExtResource("10_24ks5")] +position = Vector2(117, 694) + +[node name="Area2D2" parent="triggers" instance=ExtResource("10_24ks5")] +position = Vector2(272, 689) +effect = "powerup" + +[node name="world boundary" type="StaticBody2D" parent="."] +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="world boundary"] +position = Vector2(583, 546) +shape = SubResource("WorldBoundaryShape2D_u5sy4") + +[node name="helpyblock" type="StaticBody2D" parent="."] +position = Vector2(579, 582) +scale = Vector2(3.15361, 1.6) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="helpyblock"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Coins" type="Node2D" parent="."] +position = Vector2(776, 248) + +[node name="Area2D" parent="Coins" instance=ExtResource("11_s4es8")] + +[node name="Area2D2" parent="Coins" instance=ExtResource("11_s4es8")] +position = Vector2(33, -1) + +[node name="Area2D3" parent="Coins" instance=ExtResource("11_s4es8")] +position = Vector2(-394, 1) + +[node name="Area2D4" parent="Coins" instance=ExtResource("11_s4es8")] +position = Vector2(-279, -64) + +[node name="Area2D5" parent="Coins" instance=ExtResource("11_s4es8")] +position = Vector2(-135, -96) + +[node name="Enemies" type="Node2D" parent="."] + +[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"] +[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"] diff --git a/scenes/level3.tscn b/scenes/level3.tscn new file mode 100644 index 0000000..e4176b1 --- /dev/null +++ b/scenes/level3.tscn @@ -0,0 +1,498 @@ +[gd_scene load_steps=18 format=4 uid="uid://b00ma7dkict7x"] + +[ext_resource type="Texture2D" uid="uid://d455xj0ubatl" path="res://assets/Graphics/Terrains/forestsky.png" id="1_fh4ka"] +[ext_resource type="Texture2D" uid="uid://cw22wa750snvu" path="res://assets/Graphics/Terrains/forestbackground.png" id="2_qewby"] +[ext_resource type="Texture2D" uid="uid://n3w5k33xpanb" path="res://assets/Graphics/Terrains/spookytrees.png" id="3_bradm"] +[ext_resource type="Texture2D" uid="uid://cfghfv0tk8mvk" path="res://assets/Graphics/Terrains/Terrain (32x32).png" id="4_got4s"] +[ext_resource type="Texture2D" uid="uid://cakebjievpyw1" path="res://assets/Graphics/Terrains/veg_32x32.png" id="5_e40mx"] +[ext_resource type="Texture2D" uid="uid://dsdex4bhbqyyc" path="res://assets/Graphics/Terrains/mushroom_32x64.png" id="6_a114e"] +[ext_resource type="Script" uid="uid://lbasdkinbtif" path="res://scripts/scene_manager.gd" id="7_y1e0c"] +[ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="8_s4dsi"] +[ext_resource type="PackedScene" uid="uid://dgf4ypom7mnn4" path="res://scenes/player.tscn" id="9_07lh1"] +[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="10_6uuvf"] +[ext_resource type="PackedScene" uid="uid://can1023a02b8a" path="res://scenes/coin.tscn" id="11_x008a"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"] +texture = ExtResource("4_got4s") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 +10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 +0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.05399, 12.7452, 12.4266, 7.64714, 16, -5.41672, 16, -12.7452, 12.4266, -16, 1.91179) +4:2/0/terrains_peering_bit/top_side = 0 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -5.09809, 16, -13.0639, 13.0639, -16, 5.09809) +0:4/0/terrains_peering_bit/right_side = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16) +2:4/0/terrains_peering_bit/left_side = 0 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 +9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 +10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 +16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0tnpc"] +texture = ExtResource("5_e40mx") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"] +texture = ExtResource("6_a114e") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + +[sub_resource type="TileSet" id="TileSet_0tnpc"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "leafygreen" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "vegie" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +sources/0 = SubResource("TileSetAtlasSource_gee14") +sources/1 = SubResource("TileSetAtlasSource_0tnpc") +sources/2 = SubResource("TileSetAtlasSource_vtaks") + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(60, 20) + +[node name="Game" type="Node2D"] + +[node name="Parallax2D" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 180) + +[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"] +position = Vector2(160, 90) +texture = ExtResource("1_fh4ka") + +[node name="ParallaxMidground" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidground"] +position = Vector2(160, 300) +texture = ExtResource("2_qewby") + +[node name="Forground" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.1, 1) +repeat_size = Vector2(640, 0) + +[node name="Sprite2D" type="Sprite2D" parent="Forground"] +texture_filter = 1 +position = Vector2(160, 310) +texture = ExtResource("3_bradm") + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +tile_map_data = PackedByteArray("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") +tile_set = SubResource("TileSet_0tnpc") + +[node name="SceneManager" type="Node2D" parent="."] +unique_name_in_owner = true +script = ExtResource("7_y1e0c") + +[node name="Crates" type="Node2D" parent="."] + +[node name="RigidBody2D3" parent="Crates" instance=ExtResource("8_s4dsi")] +position = Vector2(551, 270) + +[node name="RigidBody2D4" parent="Crates" instance=ExtResource("8_s4dsi")] +position = Vector2(570, 193) + +[node name="RigidBody2D5" parent="Crates" instance=ExtResource("8_s4dsi")] +position = Vector2(589, 256) + +[node name="Player" parent="." instance=ExtResource("9_07lh1")] +position = Vector2(182, 320) + +[node name="triggers" type="Node2D" parent="."] + +[node name="Area2D" parent="triggers" instance=ExtResource("10_6uuvf")] +position = Vector2(117, 694) + +[node name="Area2D2" parent="triggers" instance=ExtResource("10_6uuvf")] +position = Vector2(272, 689) +effect = "powerup" + +[node name="world boundary" type="StaticBody2D" parent="."] +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="world boundary"] +position = Vector2(583, 546) +shape = SubResource("WorldBoundaryShape2D_u5sy4") + +[node name="helpyblock" type="StaticBody2D" parent="."] +position = Vector2(579, 582) +scale = Vector2(3.15361, 1.6) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="helpyblock"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Coins" type="Node2D" parent="."] +position = Vector2(776, 248) + +[node name="Area2D" parent="Coins" instance=ExtResource("11_x008a")] + +[node name="Area2D2" parent="Coins" instance=ExtResource("11_x008a")] +position = Vector2(33, -1) + +[node name="Area2D3" parent="Coins" instance=ExtResource("11_x008a")] +position = Vector2(-394, 1) + +[node name="Area2D4" parent="Coins" instance=ExtResource("11_x008a")] +position = Vector2(-279, -64) + +[node name="Area2D5" parent="Coins" instance=ExtResource("11_x008a")] +position = Vector2(-135, -96) + +[node name="Enemies" type="Node2D" parent="."] + +[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"] +[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"] diff --git a/scenes/player.tscn b/scenes/player.tscn index 2267508..0006586 100644 --- a/scenes/player.tscn +++ b/scenes/player.tscn @@ -186,10 +186,10 @@ shape = SubResource("CircleShape2D_8cj0n") debug_color = Color(0.365399, 0.613218, 0.181601, 0.42) [node name="RightCast" type="RayCast2D" parent="."] -target_position = Vector2(13, 0) +target_position = Vector2(21, 0) [node name="Left cast" type="RayCast2D" parent="."] -target_position = Vector2(-13, 0) +target_position = Vector2(-21, 0) [node name="RightSpawn" type="Node2D" parent="."] position = Vector2(14, -8) diff --git a/scenes/slime.tscn b/scenes/slime.tscn new file mode 100644 index 0000000..1f85ff5 --- /dev/null +++ b/scenes/slime.tscn @@ -0,0 +1,74 @@ +[gd_scene load_steps=9 format=3 uid="uid://dn48fh70b6v00"] + +[ext_resource type="Texture2D" uid="uid://cdlbhjm5t1hwu" path="res://assets/Graphics/enemies/slime_green.png" id="1_371uh"] +[ext_resource type="Script" uid="uid://dunof2t5itkpl" path="res://scripts/slime.gd" id="1_p2gj0"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"] +atlas = ExtResource("1_371uh") +region = Rect2(0, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"] +atlas = ExtResource("1_371uh") +region = Rect2(24, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"] +atlas = ExtResource("1_371uh") +region = Rect2(48, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"] +atlas = ExtResource("1_371uh") +region = Rect2(72, 24, 24, 24) + +[sub_resource type="SpriteFrames" id="SpriteFrames_fd6lc"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_p2gj0") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_n6pvg") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_pjw23") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_2npkn") +}], +"loop": true, +"name": &"idle", +"speed": 12.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_gstla"] +size = Vector2(14, 15) + +[node name="Slime" type="Area2D"] +script = ExtResource("1_p2gj0") +metadata/_edit_group_ = true + +[node name="slimeGraphic" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +sprite_frames = SubResource("SpriteFrames_fd6lc") +animation = &"idle" +autoplay = "idle" +frame_progress = 0.596317 + +[node name="RightSideCast" type="RayCast2D" parent="slimeGraphic"] +target_position = Vector2(13, 0) + +[node name="LeftSideCast" type="RayCast2D" parent="slimeGraphic"] +target_position = Vector2(-13, 0) + +[node name="Left DownCast" type="RayCast2D" parent="slimeGraphic"] +position = Vector2(-7, 0) +target_position = Vector2(0, 18) + +[node name="Right DownCast" type="RayCast2D" parent="slimeGraphic"] +position = Vector2(7, 0) +target_position = Vector2(0, 18) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, 4.5) +shape = SubResource("RectangleShape2D_gstla") + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scripts/character_body_2d.gd b/scripts/character_body_2d.gd index 3375146..cb2fb96 100644 --- a/scripts/character_body_2d.gd +++ b/scripts/character_body_2d.gd @@ -1,4 +1,4 @@ -extends CharacterBody2D +class_name Player extends CharacterBody2D const SPEED = 300.0 @@ -106,7 +106,7 @@ func update_animation(): State.IDLE: player_graphic.play("Idle") State.RUN: - print("play run animation") + player_graphic.play("run") State.JUMP: if upJump: @@ -135,3 +135,10 @@ func _on_animation_finished() -> void: match current_state: State.JUMP: upJump = false + + + +func playerTakesDamage(health): + print("player sees remainting health"+str(health)) +func playerDies(): + print("player sees he ded.") diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd index 2d978e0..abb8c45 100644 --- a/scripts/gamecontroller.gd +++ b/scripts/gamecontroller.gd @@ -2,28 +2,84 @@ extends Node2D var totalCoinsAvailable = 0 + +var timer = Timer.new() +var timeAvailable = 30 +var level="res://scenes/game.tscn" +var levelTwo = "res://scenes/level2.tscn" +var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"] +var timers = [30,20,15] +var currentLevel = 0 + +signal destroySignal(body) +signal levelChangeSignal(level) +signal playerTakeDamageSignal(health) +signal playerDiesSignal + +var player:Characterstats +var enemy:Characterstats + +var playerHealth:int # Called when the node enters the scene tree for the first time. func _ready() -> void: - pass # Replace with function body. - + player = load("res://scripts/rscs/playerstats.tres") + enemy = load("res://scripts/rscs/slimestats.tres") + + playerHealth = player.starting_health + + add_child(timer) + timer.wait_time = 1 + timer.one_shot = false + timer.connect("timeout", secondCounter) + timer.start() +func secondCounter() -> void: + + timeAvailable -=1 + if timeAvailable <= 0: + print ("YOU LOSE") + #get_tree().call_deferred("change_scene_to_file", levels[currentLevel]) + levelChangeSignal.emit(levels[currentLevel]) + #reload the current scene +func reset() -> void: + timeAvailable = timers[currentLevel] + # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_areatrigger(effect, body) -> void: - print("Game controller knows about trigger") + if effect == "destroy": print("Destroy this thing") body.queue_free() - if effect == "powerup": - print("power up the player") + if effect == "lavaBurn": + if body is Player: + playerHealth -= 10 + print("player health is now"+str(playerHealth)) func totalCoinCount(totalCoins): - print("GC knows coin total"+str(totalCoins) ) + totalCoinsAvailable = totalCoins func coinCollected(body, coin): - print("GC knows coin collected") - coin.queue_free() + + destroySignal.emit(coin) + totalCoinsAvailable -= 1 + if totalCoinsAvailable <=0: + print("YOU WIN") + currentLevel +=1 + if currentLevel >= levels.size(): + currentLevel =0 + + #get_tree().call_deferred("change_scene_to_file", levels[currentLevel]) + levelChangeSignal.emit(levels[currentLevel]) + +func playerAttacked(body, slime): + print("GC knows player attacked") + playerHealth -= enemy.meleeDamage + if playerHealth<=0: + playerDiesSignal.emit() + else: + playerTakeDamageSignal.emit(playerHealth) diff --git a/scripts/rscs/characterstats.gd b/scripts/rscs/characterstats.gd new file mode 100644 index 0000000..04741dd --- /dev/null +++ b/scripts/rscs/characterstats.gd @@ -0,0 +1,9 @@ +class_name Characterstats extends Resource + +@export var max_health:int = 100 +@export var starting_health:int = 100 +@export var health:int = 100 + +# damage dealing +@export var meleeDamage: int = 10 +@export var rangeDamage:int = 0 diff --git a/scripts/rscs/characterstats.gd.uid b/scripts/rscs/characterstats.gd.uid new file mode 100644 index 0000000..0cd42b5 --- /dev/null +++ b/scripts/rscs/characterstats.gd.uid @@ -0,0 +1 @@ +uid://0frd8tftk45e diff --git a/scripts/rscs/playerstats.tres b/scripts/rscs/playerstats.tres new file mode 100644 index 0000000..0deacf9 --- /dev/null +++ b/scripts/rscs/playerstats.tres @@ -0,0 +1,12 @@ +[gd_resource type="Resource" script_class="Characterstats" load_steps=2 format=3 uid="uid://co0byn26ww426"] + +[ext_resource type="Script" uid="uid://0frd8tftk45e" path="res://scripts/rscs/characterstats.gd" id="1_xyeyk"] + +[resource] +script = ExtResource("1_xyeyk") +max_health = 100 +starting_health = 100 +health = 100 +meleeDamage = 5 +rangeDamage = 10 +metadata/_custom_type_script = "uid://0frd8tftk45e" diff --git a/scripts/rscs/slimestats.tres b/scripts/rscs/slimestats.tres new file mode 100644 index 0000000..831b6d2 --- /dev/null +++ b/scripts/rscs/slimestats.tres @@ -0,0 +1,12 @@ +[gd_resource type="Resource" script_class="Characterstats" load_steps=2 format=3 uid="uid://bbmlaf14ihsxi"] + +[ext_resource type="Script" uid="uid://0frd8tftk45e" path="res://scripts/rscs/characterstats.gd" id="1_2cjty"] + +[resource] +script = ExtResource("1_2cjty") +max_health = 50 +starting_health = 50 +health = 50 +meleeDamage = 10 +rangeDamage = 0 +metadata/_custom_type_script = "uid://0frd8tftk45e" diff --git a/scripts/scene_manager.gd b/scripts/scene_manager.gd index a6051c5..554fb5b 100644 --- a/scripts/scene_manager.gd +++ b/scripts/scene_manager.gd @@ -4,19 +4,40 @@ var bullet = preload("res://scenes/bullet.tscn") var bulletArray = [] var totalAllowedBullets = 7 @onready var triggers: Node2D = $"../triggers" - -@onready var gameController: Node2D = $".." @onready var coins: Node2D = $"../Coins" +@onready var enemies: Node2D = $"../Enemies" +@onready var player: Player = $"../Player" + func _ready() -> void: + Gamecontroller.reset() for obj in triggers.get_children(): - obj.areatrigger.connect(gameController._on_areatrigger) + obj.areatrigger.connect(Gamecontroller._on_areatrigger) + + if enemies: + for obj in enemies.get_children(): + if obj is Slime: + obj.playerDamageSignal.connect(Gamecontroller.playerAttacked) + updateCoins() + Gamecontroller.destroySignal.connect(destroyItem) + Gamecontroller.levelChangeSignal.connect(changeScene) + Gamecontroller.playerTakeDamageSignal.connect(player.playerTakesDamage) + Gamecontroller.playerDiesSignal.connect(player.playerDies) + #call this anytimes the coins change +func updateCoins() ->void: var coinCount = 0 + + #connect coin collected to game controller for obj in coins.get_children(): - obj.coinCollectedSignal.connect(gameController.coinCollected) + if not obj.coinCollectedSignal.is_connected(Gamecontroller.coinCollected): + obj.coinCollectedSignal.connect(Gamecontroller.coinCollected) + #connect tree_exited signal for updates + if not obj.tree_exited.is_connected(updateCoins): + obj.tree_exited.connect(updateCoins) coinCount +=1 #send the info to game controller - gameController.totalCoinCount(coinCount) + Gamecontroller.totalCoinCount(coinCount) + #makes bullets func bulletFactory(): var mybullet @@ -31,10 +52,15 @@ func bulletFactory(): #order desk func makeBullet(position, speed): - print("scenemanager orders a bullet") + # ask the factory for a bullet var mybullet = bulletFactory() # set the speed for the bullet mybullet.setSpeed(speed) # position the bullet mybullet.transform = position + +func destroyItem(body): + body.queue_free() +func changeScene(level): + get_tree().call_deferred("change_scene_to_file", level) diff --git a/scripts/slime.gd b/scripts/slime.gd new file mode 100644 index 0000000..1ad6e31 --- /dev/null +++ b/scripts/slime.gd @@ -0,0 +1,38 @@ +class_name Slime extends Area2D +@onready var slime_graphic: AnimatedSprite2D = $slimeGraphic +@onready var right_side_cast: RayCast2D = $slimeGraphic/RightSideCast +@onready var left_side_cast: RayCast2D = $slimeGraphic/LeftSideCast +@onready var left_down_cast: RayCast2D = $"slimeGraphic/Left DownCast" +@onready var right_down_cast: RayCast2D = $"slimeGraphic/Right DownCast" + +var speed:int = 100 +var direction = 1 + +signal playerDamageSignal(body, slime) + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + if not right_down_cast.is_colliding(): + direction = -1 + slime_graphic.flip_h = true + if not left_down_cast.is_colliding(): + direction = 1 + slime_graphic.flip_h = false + if right_side_cast.is_colliding(): + direction = -1 + slime_graphic.flip_h = true + if left_side_cast.is_colliding(): + direction = 1 + slime_graphic.flip_h = false + position.x += direction * speed * delta + + +func _on_body_entered(body: Node2D) -> void: + if body is Player: + print("player attacked") + playerDamageSignal.emit(body, self) diff --git a/scripts/slime.gd.uid b/scripts/slime.gd.uid new file mode 100644 index 0000000..d13f889 --- /dev/null +++ b/scripts/slime.gd.uid @@ -0,0 +1 @@ +uid://dunof2t5itkpl