From cf94316daedaaa4268ef566e53ee92ae045f3b58 Mon Sep 17 00:00:00 2001 From: JayisonDevadas Date: Tue, 10 Jun 2025 10:13:01 -0400 Subject: [PATCH] first commit --- .editorconfig | 4 ++ .gitattributes | 2 + .gitignore | 3 ++ icon.svg | 1 + icon.svg.import | 37 +++++++++++++++ project.godot | 35 ++++++++++++++ scenes/bullet.tscn | 14 ++++++ scenes/crate.tscn | 11 +++++ scenes/game.tscn | 51 ++++++++++++++++++++ scenes/player.tscn | 25 ++++++++++ scenes/trigger.tscn | 16 +++++++ scripts/bullet.gd | 12 +++++ scripts/bullet.gd.uid | 1 + scripts/character_body_2d.gd | 80 ++++++++++++++++++++++++++++++++ scripts/character_body_2d.gd.uid | 1 + scripts/gamecontroller.gd | 21 +++++++++ scripts/gamecontroller.gd.uid | 1 + scripts/scene_manager.gd | 27 +++++++++++ scripts/scene_manager.gd.uid | 1 + scripts/trigger.gd | 19 ++++++++ scripts/trigger.gd.uid | 1 + 21 files changed, 363 insertions(+) create mode 100644 .editorconfig create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 icon.svg create mode 100644 icon.svg.import create mode 100644 project.godot create mode 100644 scenes/bullet.tscn create mode 100644 scenes/crate.tscn create mode 100644 scenes/game.tscn create mode 100644 scenes/player.tscn create mode 100644 scenes/trigger.tscn create mode 100644 scripts/bullet.gd create mode 100644 scripts/bullet.gd.uid create mode 100644 scripts/character_body_2d.gd create mode 100644 scripts/character_body_2d.gd.uid create mode 100644 scripts/gamecontroller.gd create mode 100644 scripts/gamecontroller.gd.uid create mode 100644 scripts/scene_manager.gd create mode 100644 scripts/scene_manager.gd.uid create mode 100644 scripts/trigger.gd create mode 100644 scripts/trigger.gd.uid diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..0e83102 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b6r00jr7ns040" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..cfb4a9e --- /dev/null +++ b/project.godot @@ -0,0 +1,35 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="JuneGame" +run/main_scene="uid://dc4obqdsdq81h" +config/features=PackedStringArray("4.4", "Forward Plus") +config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://scenes/": "orange" +} + +[input] + +shove={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null) +] +} +shoot={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null) +] +} diff --git a/scenes/bullet.tscn b/scenes/bullet.tscn new file mode 100644 index 0000000..1478aae --- /dev/null +++ b/scenes/bullet.tscn @@ -0,0 +1,14 @@ +[gd_scene load_steps=3 format=3 uid="uid://cc7r60jbw6uyo"] + +[ext_resource type="Script" uid="uid://bayboh7t0ss7p" path="res://scripts/bullet.gd" id="1_mkf8s"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_y25gk"] +size = Vector2(18, 6) + +[node name="Bullet" type="Area2D"] +script = ExtResource("1_mkf8s") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_y25gk") +debug_color = Color(0.690582, 0.49486, 0.146364, 0.42) diff --git a/scenes/crate.tscn b/scenes/crate.tscn new file mode 100644 index 0000000..24d3ac1 --- /dev/null +++ b/scenes/crate.tscn @@ -0,0 +1,11 @@ +[gd_scene load_steps=2 format=3 uid="uid://dm0s1wei11x43"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"] + +[node name="RigidBody2D3" type="RigidBody2D"] +rotation = 1.00826 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.869503, 0.340519, 0.233585, 0.42) diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..75ea2c5 --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,51 @@ +[gd_scene load_steps=8 format=3 uid="uid://dc4obqdsdq81h"] + +[ext_resource type="Script" uid="uid://dflv3rb4v8c0r" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] +[ext_resource type="Script" uid="uid://lbasdkinbtif" path="res://scripts/scene_manager.gd" id="2_p57ef"] +[ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="3_lbhrr"] +[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="4_iywne"] +[ext_resource type="PackedScene" uid="uid://dgf4ypom7mnn4" path="res://scenes/player.tscn" id="4_lbhrr"] +[ext_resource type="PackedScene" uid="uid://cc7r60jbw6uyo" path="res://scenes/bullet.tscn" id="5_iywne"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(60, 20) + +[node name="Game" type="Node2D"] +script = ExtResource("1_lnu2h") + +[node name="SceneManager" type="Node2D" parent="."] +unique_name_in_owner = true +script = ExtResource("2_p57ef") + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(571, 369) +scale = Vector2(2.6, 1) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="RigidBody2D3" parent="." instance=ExtResource("3_lbhrr")] +position = Vector2(551, 270) + +[node name="Area2D" parent="." instance=ExtResource("4_iywne")] +position = Vector2(519, 453) + +[node name="Area2D2" parent="." instance=ExtResource("4_iywne")] +position = Vector2(653, 461) +effect = "powerup" + +[node name="RigidBody2D4" parent="." instance=ExtResource("3_lbhrr")] +position = Vector2(570, 193) + +[node name="RigidBody2D5" parent="." instance=ExtResource("3_lbhrr")] +position = Vector2(589, 256) + +[node name="CharacterBody2D" parent="." instance=ExtResource("4_lbhrr")] +position = Vector2(559, 339) + +[node name="Bullet" parent="." instance=ExtResource("5_iywne")] +position = Vector2(435, 324) + +[connection signal="areatrigger" from="Area2D" to="." method="_on_areatrigger"] +[connection signal="areatrigger" from="Area2D2" to="." method="_on_areatrigger"] diff --git a/scenes/player.tscn b/scenes/player.tscn new file mode 100644 index 0000000..210ae9d --- /dev/null +++ b/scenes/player.tscn @@ -0,0 +1,25 @@ +[gd_scene load_steps=3 format=3 uid="uid://dgf4ypom7mnn4"] + +[ext_resource type="Script" uid="uid://dmyw2bn6gnbbv" path="res://scripts/character_body_2d.gd" id="1_4flbx"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"] + +[node name="CharacterBody2D" type="CharacterBody2D"] +script = ExtResource("1_4flbx") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_8cj0n") +debug_color = Color(0.365399, 0.613218, 0.181601, 0.42) + +[node name="RightCast" type="RayCast2D" parent="."] +target_position = Vector2(13, 0) + +[node name="Left cast" type="RayCast2D" parent="."] +target_position = Vector2(-13, 0) + +[node name="RightSpawn" type="Node2D" parent="."] +position = Vector2(14, -8) + +[node name="LeftSpawn" type="Node2D" parent="."] +position = Vector2(-14, -8) diff --git a/scenes/trigger.tscn b/scenes/trigger.tscn new file mode 100644 index 0000000..b682929 --- /dev/null +++ b/scenes/trigger.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=3 format=3 uid="uid://bu03yhhfncspe"] + +[ext_resource type="Script" uid="uid://ixnbwhm0ptg5" path="res://scripts/trigger.gd" id="1_du5ex"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"] +radius = 52.0384 + +[node name="Area2D" type="Area2D"] +script = ExtResource("1_du5ex") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_uwrxv") +debug_color = Color(0.634268, 0.371171, 0.94535, 0.42) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scripts/bullet.gd b/scripts/bullet.gd new file mode 100644 index 0000000..0f3eef2 --- /dev/null +++ b/scripts/bullet.gd @@ -0,0 +1,12 @@ +class_name Bullet extends Area2D +var speed = 700 + + +func _ready() -> void: + pass + pass + +func setSpeed(value): + speed = value +func _physics_process(delta: float) -> void: + position += transform.x * speed * delta diff --git a/scripts/bullet.gd.uid b/scripts/bullet.gd.uid new file mode 100644 index 0000000..8cde2e3 --- /dev/null +++ b/scripts/bullet.gd.uid @@ -0,0 +1 @@ +uid://bayboh7t0ss7p diff --git a/scripts/character_body_2d.gd b/scripts/character_body_2d.gd new file mode 100644 index 0000000..5f0bf2f --- /dev/null +++ b/scripts/character_body_2d.gd @@ -0,0 +1,80 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 +@onready var right_cast: RayCast2D = $RightCast +@onready var left_cast: RayCast2D = $"Left cast" +@onready var right_spawn: Node2D = $RightSpawn +@onready var left_spawn: Node2D = $LeftSpawn + + + +enum FaceDirection{LEFT, RIGHT} +var facing:FaceDirection = FaceDirection.RIGHT + +var pushTarget +var pushEnable = false + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + if Input.is_action_just_pressed("shove") && pushEnable: + print("shove pressed") + if facing == FaceDirection.RIGHT: + pushTarget.apply_central_impulse(Vector2(1,-0.2)*700) + pushEnable = false + if facing == FaceDirection.LEFT: + pushTarget.apply_central_impulse(Vector2(-1,-0.2)*700) + pushEnable = false + + if Input.is_action_just_pressed("shoot"): + print("shoot a bullet") + if facing == FaceDirection.RIGHT: + %SceneManager.makeBullet(right_spawn.global_transform, 700) + if facing == FaceDirection.LEFT: + %SceneManager.makeBullet(left_spawn.global_transform,-700) + + + + # Handle jump.x + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + if direction <0: + facing = FaceDirection.LEFT + if direction >0: + facing = FaceDirection.RIGHT + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * 100 ) + + if right_cast.is_colliding() && facing == FaceDirection.RIGHT: + print("right cast collision") + # get the thing i am colliding with + var collider = right_cast.get_collider() + if collider is Node && collider is RigidBody2D: + print("i can shove this right") + pushTarget = collider + pushEnable = true + if left_cast.is_colliding() && facing == FaceDirection.LEFT: + print("left cast collision") + var collider = left_cast.get_collider() + if collider is Node && collider is RigidBody2D: + print("i can shove this left") + pushTarget = collider + pushEnable = true + if not right_cast.is_colliding() && not left_cast.is_colliding(): + pushEnable = false + diff --git a/scripts/character_body_2d.gd.uid b/scripts/character_body_2d.gd.uid new file mode 100644 index 0000000..23230d7 --- /dev/null +++ b/scripts/character_body_2d.gd.uid @@ -0,0 +1 @@ +uid://dmyw2bn6gnbbv diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd new file mode 100644 index 0000000..6fa6aac --- /dev/null +++ b/scripts/gamecontroller.gd @@ -0,0 +1,21 @@ +extends Node2D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_areatrigger(effect, body) -> void: + print("Game controller knows about trigger") + if effect == "destroy": + print("Destroy this thing") + body.queue_free() + + if effect == "powerup": + print("power up the player") diff --git a/scripts/gamecontroller.gd.uid b/scripts/gamecontroller.gd.uid new file mode 100644 index 0000000..dea5f22 --- /dev/null +++ b/scripts/gamecontroller.gd.uid @@ -0,0 +1 @@ +uid://dflv3rb4v8c0r diff --git a/scripts/scene_manager.gd b/scripts/scene_manager.gd new file mode 100644 index 0000000..ca1b119 --- /dev/null +++ b/scripts/scene_manager.gd @@ -0,0 +1,27 @@ +extends Node2D +#bullet factory +var bullet = preload("res://scenes/bullet.tscn") +var bulletArray = [] +var totalAllowedBullets = 7 + +#makes bullets +func bulletFactory(): + var mybullet + if bulletArray.size() < totalAllowedBullets: + mybullet = bullet.instantiate() + owner.add_child(mybullet) + else: + mybullet = bulletArray.pop_back() + + bulletArray.push_front(mybullet) + return mybullet + +#order desk +func makeBullet(position, speed): + print("scenemanager orders a bullet") + # ask the factory for a bullet + var mybullet = bulletFactory() + # set the speed for the bullet + mybullet.setSpeed(speed) + # position the bullet + mybullet.transform = position diff --git a/scripts/scene_manager.gd.uid b/scripts/scene_manager.gd.uid new file mode 100644 index 0000000..f692a4e --- /dev/null +++ b/scripts/scene_manager.gd.uid @@ -0,0 +1 @@ +uid://lbasdkinbtif diff --git a/scripts/trigger.gd b/scripts/trigger.gd new file mode 100644 index 0000000..77d8c6c --- /dev/null +++ b/scripts/trigger.gd @@ -0,0 +1,19 @@ +extends Area2D + +@export var effect = "destroy" + +signal areatrigger(effect, Object) +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print("Trigger entered") + #broadcast to controller + areatrigger.emit(effect, body) diff --git a/scripts/trigger.gd.uid b/scripts/trigger.gd.uid new file mode 100644 index 0000000..1ce2718 --- /dev/null +++ b/scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://ixnbwhm0ptg5